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Searched defs:isRenderable (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/egl/android/
DNativeBufferImageSiblingAndroid.cpp38 bool NativeBufferImageSiblingAndroid::isRenderable(const gl::Context *context) const in isRenderable() function in rx::NativeBufferImageSiblingAndroid
/external/angle/src/libANGLE/
DImage.cpp125 bool ImageSibling::isRenderable(const gl::Context *context, in isRenderable() function in egl::ImageSibling
189 bool ExternalImageSibling::isRenderable(const gl::Context *context, in isRenderable() function in egl::ExternalImageSibling
349 bool Image::isRenderable(const gl::Context *context) const in isRenderable() function in egl::Image
DFramebufferAttachment.h276 inline bool FramebufferAttachment::isRenderable(const Context *context) const in isRenderable() function
DRenderbuffer.cpp327 bool Renderbuffer::isRenderable(const Context *context, in isRenderable() function in gl::Renderbuffer
DSurface.cpp576 bool Surface::isRenderable(const gl::Context *context, in isRenderable() function in egl::Surface
DTexture.cpp1894 bool Texture::isRenderable(const Context *context, in isRenderable() function in gl::Texture
/external/skia/src/gpu/
DGrAHardwareBufferUtils.cpp215 bool isRenderable) { in make_gl_backend_texture()
309 bool isRenderable) { in make_vk_backend_texture()
544 bool isRenderable) { in MakeBackendTexture()
/external/angle/src/tests/gl_tests/
DVulkanFormatTablesTest.cpp111 bool isRenderable = isRenderableColor || isRenderableDepthStencil; in TEST_P() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DExternalImageSiblingImpl11.cpp69 bool ExternalImageSiblingImpl11::isRenderable(const gl::Context *context) const in isRenderable() function in rx::ExternalImageSiblingImpl11
/external/deqp/external/openglcts/modules/common/
DglcConfigListEGL.cpp115 bool isRenderable = (renderableBits & renderableMask) == renderableMask; in getDefaultEglConfigList() local
/external/angle/src/libANGLE/renderer/gl/egl/
DDmaBufImageSiblingEGL.cpp101 bool DmaBufImageSiblingEGL::isRenderable(const gl::Context *context) const in isRenderable() function in rx::DmaBufImageSiblingEGL
/external/skia/tests/
DGrSurfaceTest.cpp153 bool isRenderable = caps->isFormatRenderable(combo.fFormat, 1); in DEF_GPUTEST_FOR_ALL_CONTEXTS() local
166 bool isRenderable = caps->isFormatRenderable(combo.fFormat, 2); in DEF_GPUTEST_FOR_ALL_CONTEXTS() local
/external/angle/src/libANGLE/renderer/vulkan/android/
DHardwareBufferImageSiblingVkAndroid.cpp348 bool HardwareBufferImageSiblingVkAndroid::isRenderable(const gl::Context *context) const in isRenderable() function in rx::HardwareBufferImageSiblingVkAndroid
/external/angle/src/libANGLE/renderer/metal/
Dmtl_format_utils.h49 bool isRenderable() const { return colorRenderable || depthRenderable; } in isRenderable() function
/external/skqp/tests/
DGrSurfaceTest.cpp133 bool isRenderable = caps->isConfigRenderable(config); in DEF_GPUTEST_FOR_ALL_CONTEXTS() local
/external/skia/src/image/
DSkImage_Gpu.cpp721 const bool isRenderable = SkToBool(bufferDesc.usage & AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER); in MakeFromAHardwareBufferWithData() local