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1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef TGSI_SCAN_H
29 #define TGSI_SCAN_H
30 
31 
32 #include "pipe/p_compiler.h"
33 #include "pipe/p_state.h"
34 #include "pipe/p_shader_tokens.h"
35 
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 /**
41  * Shader summary info
42  */
43 struct tgsi_shader_info
44 {
45    uint num_tokens;
46 
47    ubyte num_inputs;
48    ubyte num_outputs;
49    ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
50    ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
51    ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
52    ubyte input_interpolate_loc[PIPE_MAX_SHADER_INPUTS];
53    ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
54    ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
55    ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
56    ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
57 
58    ubyte num_system_values;
59    ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
60 
61    ubyte processor;
62 
63    uint file_mask[TGSI_FILE_COUNT];  /**< bitmask of declared registers */
64    uint file_count[TGSI_FILE_COUNT];  /**< number of declared registers */
65    int file_max[TGSI_FILE_COUNT];  /**< highest index of declared registers */
66    int const_file_max[PIPE_MAX_CONSTANT_BUFFERS];
67    unsigned samplers_declared; /**< bitmask of declared samplers */
68 
69    ubyte input_array_first[PIPE_MAX_SHADER_INPUTS];
70    ubyte input_array_last[PIPE_MAX_SHADER_INPUTS];
71    ubyte output_array_first[PIPE_MAX_SHADER_OUTPUTS];
72    ubyte output_array_last[PIPE_MAX_SHADER_OUTPUTS];
73    unsigned array_max[TGSI_FILE_COUNT];  /**< highest index array per register file */
74 
75    uint immediate_count; /**< number of immediates declared */
76    uint num_instructions;
77 
78    uint opcode_count[TGSI_OPCODE_LAST];  /**< opcode histogram */
79 
80    ubyte colors_written;
81    boolean reads_position; /**< does fragment shader read position? */
82    boolean reads_z; /**< does fragment shader read depth? */
83    boolean writes_z;  /**< does fragment shader write Z value? */
84    boolean writes_stencil; /**< does fragment shader write stencil value? */
85    boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
86    boolean uses_kill;  /**< KILL or KILL_IF instruction used? */
87    boolean uses_persp_center;
88    boolean uses_persp_centroid;
89    boolean uses_persp_sample;
90    boolean uses_linear_center;
91    boolean uses_linear_centroid;
92    boolean uses_linear_sample;
93    boolean uses_persp_opcode_interp_centroid;
94    boolean uses_persp_opcode_interp_offset;
95    boolean uses_persp_opcode_interp_sample;
96    boolean uses_linear_opcode_interp_centroid;
97    boolean uses_linear_opcode_interp_offset;
98    boolean uses_linear_opcode_interp_sample;
99    boolean uses_instanceid;
100    boolean uses_vertexid;
101    boolean uses_vertexid_nobase;
102    boolean uses_basevertex;
103    boolean uses_primid;
104    boolean uses_frontface;
105    boolean uses_invocationid;
106    boolean writes_psize;
107    boolean writes_clipvertex;
108    boolean writes_viewport_index;
109    boolean writes_layer;
110    boolean is_msaa_sampler[PIPE_MAX_SAMPLERS];
111    boolean uses_doubles; /**< uses any of the double instructions */
112    unsigned clipdist_writemask;
113    unsigned culldist_writemask;
114    unsigned num_written_culldistance;
115    unsigned num_written_clipdistance;
116    /**
117     * Bitmask indicating which register files are accessed with
118     * indirect addressing.  The bits are (1 << TGSI_FILE_x), etc.
119     */
120    unsigned indirect_files;
121    /**
122     * Bitmask indicating which register files are read / written with
123     * indirect addressing.  The bits are (1 << TGSI_FILE_x).
124     */
125    unsigned indirect_files_read;
126    unsigned indirect_files_written;
127 
128    unsigned dimension_indirect_files;
129 
130    unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
131 
132    /**
133     * Max nesting limit of loops/if's
134     */
135    unsigned max_depth;
136 };
137 
138 extern void
139 tgsi_scan_shader(const struct tgsi_token *tokens,
140                  struct tgsi_shader_info *info);
141 
142 
143 extern boolean
144 tgsi_is_passthrough_shader(const struct tgsi_token *tokens);
145 
146 #ifdef __cplusplus
147 } // extern "C"
148 #endif
149 
150 #endif /* TGSI_SCAN_H */
151