Searched defs:is_selected (Results 1 – 14 of 14) sorted by relevance
321 const auto is_selected = (fFrameRate == rate); in renderUI() local
363 def is_selected(node): function
1731 bool is_selected = false; in GetStatus() local
4385 const bool is_selected = is_runnable && in FilterTests() local
126 bool is_selected = target_sp.get() == selected_target_sp.get(); in DumpTargetList() local
4827 const bool is_selected = is_runnable && in FilterTests() local
1114 const bool is_selected = (i == static_cast<size_t>(selected_idx)); in WindowDelegateDraw() local
5469 const bool is_selected = is_runnable && !is_in_another_shard; in FilterTests() local
5373 const bool is_selected = is_runnable && !is_in_another_shard; in FilterTests() local
5531 const bool is_selected = is_runnable && !is_in_another_shard; in FilterTests() local
6063 const bool is_selected = is_runnable && !is_in_another_shard; in FilterTests() local
5574 const bool is_selected = is_runnable && !is_in_another_shard; in FilterTests() local
5826 const bool is_selected = in FilterTests() local
6275 const bool is_selected = is_runnable && in FilterTests() local