Searched defs:iy0 (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup_tri.c | 807 int iy0 = bbox->y0 / TILE_SIZE; in lp_setup_bin_triangle() local 895 int iy0 = trimmed_box.y0 / TILE_SIZE; in lp_setup_bin_triangle() local
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/external/mesa3d/src/imgui/ |
D | imstb_truetype.h | 2629 …h, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *i… in stbtt_GetGlyphBitmapBoxSubpixel() 2647 …tbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *i… in stbtt_GetGlyphBitmapBox() 2652 …, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *i… in stbtt_GetCodepointBitmapBoxSubpixel() 2657 …_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *i… in stbtt_GetCodepointBitmapBox() 3555 int ix0,iy0,ix1,iy1; in stbtt_GetGlyphBitmapSubpixel() local 3600 int ix0,iy0; in stbtt_MakeGlyphBitmapSubpixel() local 4409 int ix0,iy0,ix1,iy1; in stbtt_GetGlyphSDF() local
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/external/skqp/src/core/ |
D | SkScan_Hairline.cpp | 135 int iy0 = SkFDot6Round(y0); in HairLineRgn() local
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/external/skia/src/core/ |
D | SkScan_Hairline.cpp | 140 int iy0 = SkFDot6Round(y0); in HairLineRgn() local
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 683 int iy0 = deCeilFloatToInt32(sy0 - 0.5f); in computeVertexReference() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 755 int iy0 = deCeilFloatToInt32(sy0 - 0.5f); in computeVertexReference() local
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 345 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f); in setPixelColors() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 2379 const int iy0 = deCeilFloatToInt32(sy0 - 0.5f); in computeVertexReference() local
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 440 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f); in setPixelColors() local
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