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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include <limits.h>
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_rect.h"
32 #include "util/u_surface.h"
33 #include "util/u_pack_color.h"
34 #include "util/u_string.h"
35 #include "util/u_thread.h"
36 #include "util/u_memset.h"
37 #include "util/os_time.h"
38 
39 #include "lp_scene_queue.h"
40 #include "lp_context.h"
41 #include "lp_debug.h"
42 #include "lp_fence.h"
43 #include "lp_perf.h"
44 #include "lp_query.h"
45 #include "lp_rast.h"
46 #include "lp_rast_priv.h"
47 #include "gallivm/lp_bld_format.h"
48 #include "gallivm/lp_bld_debug.h"
49 #include "lp_scene.h"
50 #include "lp_tex_sample.h"
51 
52 
53 #ifdef DEBUG
54 int jit_line = 0;
55 const struct lp_rast_state *jit_state = NULL;
56 const struct lp_rasterizer_task *jit_task = NULL;
57 #endif
58 
59 const float lp_sample_pos_4x[4][2] = { { 0.375, 0.125 },
60                                        { 0.875, 0.375 },
61                                        { 0.125, 0.625 },
62                                        { 0.625, 0.875 } };
63 
64 /**
65  * Begin rasterizing a scene.
66  * Called once per scene by one thread.
67  */
68 static void
lp_rast_begin(struct lp_rasterizer * rast,struct lp_scene * scene)69 lp_rast_begin( struct lp_rasterizer *rast,
70                struct lp_scene *scene )
71 {
72    rast->curr_scene = scene;
73 
74    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
75 
76    lp_scene_begin_rasterization( scene );
77    lp_scene_bin_iter_begin( scene );
78 }
79 
80 
81 static void
lp_rast_end(struct lp_rasterizer * rast)82 lp_rast_end( struct lp_rasterizer *rast )
83 {
84    lp_scene_end_rasterization( rast->curr_scene );
85 
86    rast->curr_scene = NULL;
87 }
88 
89 
90 /**
91  * Beginning rasterization of a tile.
92  * \param x  window X position of the tile, in pixels
93  * \param y  window Y position of the tile, in pixels
94  */
95 static void
lp_rast_tile_begin(struct lp_rasterizer_task * task,const struct cmd_bin * bin,int x,int y)96 lp_rast_tile_begin(struct lp_rasterizer_task *task,
97                    const struct cmd_bin *bin,
98                    int x, int y)
99 {
100    unsigned i;
101    struct lp_scene *scene = task->scene;
102 
103    LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
104 
105    task->bin = bin;
106    task->x = x * TILE_SIZE;
107    task->y = y * TILE_SIZE;
108    task->width = TILE_SIZE + x * TILE_SIZE > task->scene->fb.width ?
109                     task->scene->fb.width - x * TILE_SIZE : TILE_SIZE;
110    task->height = TILE_SIZE + y * TILE_SIZE > task->scene->fb.height ?
111                     task->scene->fb.height - y * TILE_SIZE : TILE_SIZE;
112 
113    task->thread_data.vis_counter = 0;
114    task->thread_data.ps_invocations = 0;
115 
116    for (i = 0; i < task->scene->fb.nr_cbufs; i++) {
117       if (task->scene->fb.cbufs[i]) {
118          task->color_tiles[i] = scene->cbufs[i].map +
119                                 scene->cbufs[i].stride * task->y +
120                                 scene->cbufs[i].format_bytes * task->x;
121       }
122    }
123    if (task->scene->fb.zsbuf) {
124       task->depth_tile = scene->zsbuf.map +
125                          scene->zsbuf.stride * task->y +
126                          scene->zsbuf.format_bytes * task->x;
127    }
128 }
129 
130 
131 /**
132  * Clear the rasterizer's current color tile.
133  * This is a bin command called during bin processing.
134  * Clear commands always clear all bound layers.
135  */
136 static void
lp_rast_clear_color(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)137 lp_rast_clear_color(struct lp_rasterizer_task *task,
138                     const union lp_rast_cmd_arg arg)
139 {
140    const struct lp_scene *scene = task->scene;
141    unsigned cbuf = arg.clear_rb->cbuf;
142    union util_color uc;
143    enum pipe_format format;
144 
145    /* we never bin clear commands for non-existing buffers */
146    assert(cbuf < scene->fb.nr_cbufs);
147    assert(scene->fb.cbufs[cbuf]);
148 
149    format = scene->fb.cbufs[cbuf]->format;
150    uc = arg.clear_rb->color_val;
151 
152    /*
153     * this is pretty rough since we have target format (bunch of bytes...) here.
154     * dump it as raw 4 dwords.
155     */
156    LP_DBG(DEBUG_RAST, "%s clear value (target format %d) raw 0x%x,0x%x,0x%x,0x%x\n",
157           __FUNCTION__, format, uc.ui[0], uc.ui[1], uc.ui[2], uc.ui[3]);
158 
159    for (unsigned s = 0; s < scene->cbufs[cbuf].nr_samples; s++) {
160       void *map = (char *)scene->cbufs[cbuf].map + scene->cbufs[cbuf].sample_stride * s;
161       util_fill_box(map,
162                     format,
163                     scene->cbufs[cbuf].stride,
164                     scene->cbufs[cbuf].layer_stride,
165                     task->x,
166                     task->y,
167                     0,
168                     task->width,
169                     task->height,
170                     scene->fb_max_layer + 1,
171                     &uc);
172    }
173 
174    /* this will increase for each rb which probably doesn't mean much */
175    LP_COUNT(nr_color_tile_clear);
176 }
177 
178 
179 /**
180  * Clear the rasterizer's current z/stencil tile.
181  * This is a bin command called during bin processing.
182  * Clear commands always clear all bound layers.
183  */
184 static void
lp_rast_clear_zstencil(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)185 lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
186                        const union lp_rast_cmd_arg arg)
187 {
188    const struct lp_scene *scene = task->scene;
189    uint64_t clear_value64 = arg.clear_zstencil.value;
190    uint64_t clear_mask64 = arg.clear_zstencil.mask;
191    uint32_t clear_value = (uint32_t) clear_value64;
192    uint32_t clear_mask = (uint32_t) clear_mask64;
193    const unsigned height = task->height;
194    const unsigned width = task->width;
195    const unsigned dst_stride = scene->zsbuf.stride;
196    uint8_t *dst;
197    unsigned i, j;
198    unsigned block_size;
199 
200    LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
201            __FUNCTION__, clear_value, clear_mask);
202 
203    /*
204     * Clear the area of the depth/depth buffer matching this tile.
205     */
206 
207    if (scene->fb.zsbuf) {
208       unsigned layer;
209 
210       for (unsigned s = 0; s < scene->zsbuf.nr_samples; s++) {
211          uint8_t *dst_layer = task->depth_tile + (s * scene->zsbuf.sample_stride);
212          block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
213 
214          clear_value &= clear_mask;
215 
216          for (layer = 0; layer <= scene->fb_max_layer; layer++) {
217             dst = dst_layer;
218 
219             switch (block_size) {
220             case 1:
221                assert(clear_mask == 0xff);
222                for (i = 0; i < height; i++) {
223                   uint8_t *row = (uint8_t *)dst;
224                   memset(row, (uint8_t) clear_value, width);
225                   dst += dst_stride;
226                }
227                break;
228             case 2:
229                if (clear_mask == 0xffff) {
230                   for (i = 0; i < height; i++) {
231                      uint16_t *row = (uint16_t *)dst;
232                      for (j = 0; j < width; j++)
233                         *row++ = (uint16_t) clear_value;
234                      dst += dst_stride;
235                   }
236                }
237                else {
238                   for (i = 0; i < height; i++) {
239                      uint16_t *row = (uint16_t *)dst;
240                      for (j = 0; j < width; j++) {
241                         uint16_t tmp = ~clear_mask & *row;
242                         *row++ = clear_value | tmp;
243                      }
244                      dst += dst_stride;
245                   }
246                }
247                break;
248             case 4:
249                if (clear_mask == 0xffffffff) {
250                   for (i = 0; i < height; i++) {
251                      util_memset32(dst, clear_value, width);
252                      dst += dst_stride;
253                   }
254                }
255                else {
256                   for (i = 0; i < height; i++) {
257                      uint32_t *row = (uint32_t *)dst;
258                      for (j = 0; j < width; j++) {
259                         uint32_t tmp = ~clear_mask & *row;
260                         *row++ = clear_value | tmp;
261                      }
262                      dst += dst_stride;
263                   }
264                }
265                break;
266             case 8:
267                clear_value64 &= clear_mask64;
268                if (clear_mask64 == 0xffffffffffULL) {
269                   for (i = 0; i < height; i++) {
270                      uint64_t *row = (uint64_t *)dst;
271                      for (j = 0; j < width; j++)
272                         *row++ = clear_value64;
273                      dst += dst_stride;
274                   }
275                }
276                else {
277                   for (i = 0; i < height; i++) {
278                      uint64_t *row = (uint64_t *)dst;
279                      for (j = 0; j < width; j++) {
280                         uint64_t tmp = ~clear_mask64 & *row;
281                         *row++ = clear_value64 | tmp;
282                      }
283                      dst += dst_stride;
284                   }
285                }
286                break;
287 
288             default:
289                assert(0);
290                break;
291             }
292             dst_layer += scene->zsbuf.layer_stride;
293          }
294       }
295    }
296 }
297 
298 
299 
300 /**
301  * Run the shader on all blocks in a tile.  This is used when a tile is
302  * completely contained inside a triangle.
303  * This is a bin command called during bin processing.
304  */
305 static void
lp_rast_shade_tile(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)306 lp_rast_shade_tile(struct lp_rasterizer_task *task,
307                    const union lp_rast_cmd_arg arg)
308 {
309    const struct lp_scene *scene = task->scene;
310    const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
311    const struct lp_rast_state *state;
312    struct lp_fragment_shader_variant *variant;
313    const unsigned tile_x = task->x, tile_y = task->y;
314    unsigned x, y;
315 
316    if (inputs->disable) {
317       /* This command was partially binned and has been disabled */
318       return;
319    }
320 
321    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
322 
323    state = task->state;
324    assert(state);
325    if (!state) {
326       return;
327    }
328    variant = state->variant;
329 
330    /* render the whole 64x64 tile in 4x4 chunks */
331    for (y = 0; y < task->height; y += 4){
332       for (x = 0; x < task->width; x += 4) {
333          uint8_t *color[PIPE_MAX_COLOR_BUFS];
334          unsigned stride[PIPE_MAX_COLOR_BUFS];
335          unsigned sample_stride[PIPE_MAX_COLOR_BUFS];
336          uint8_t *depth = NULL;
337          unsigned depth_stride = 0;
338          unsigned depth_sample_stride = 0;
339          unsigned i;
340 
341          /* color buffer */
342          for (i = 0; i < scene->fb.nr_cbufs; i++){
343             if (scene->fb.cbufs[i]) {
344                stride[i] = scene->cbufs[i].stride;
345                sample_stride[i] = scene->cbufs[i].sample_stride;
346                color[i] = lp_rast_get_color_block_pointer(task, i, tile_x + x,
347                                                           tile_y + y, inputs->layer);
348             }
349             else {
350                stride[i] = 0;
351                sample_stride[i] = 0;
352                color[i] = NULL;
353             }
354          }
355 
356          /* depth buffer */
357          if (scene->zsbuf.map) {
358             depth = lp_rast_get_depth_block_pointer(task, tile_x + x,
359                                                     tile_y + y, inputs->layer);
360             depth_stride = scene->zsbuf.stride;
361             depth_sample_stride = scene->zsbuf.sample_stride;
362          }
363 
364          uint64_t mask = 0;
365          for (unsigned i = 0; i < scene->fb_max_samples; i++)
366             mask |= (uint64_t)(0xffff) << (16 * i);
367 
368          /* Propagate non-interpolated raster state. */
369          task->thread_data.raster_state.viewport_index = inputs->viewport_index;
370 
371          /* run shader on 4x4 block */
372          BEGIN_JIT_CALL(state, task);
373          variant->jit_function[RAST_WHOLE]( &state->jit_context,
374                                             tile_x + x, tile_y + y,
375                                             inputs->frontfacing,
376                                             GET_A0(inputs),
377                                             GET_DADX(inputs),
378                                             GET_DADY(inputs),
379                                             color,
380                                             depth,
381                                             mask,
382                                             &task->thread_data,
383                                             stride,
384                                             depth_stride,
385                                             sample_stride,
386                                             depth_sample_stride);
387          END_JIT_CALL();
388       }
389    }
390 }
391 
392 
393 /**
394  * Run the shader on all blocks in a tile.  This is used when a tile is
395  * completely contained inside a triangle, and the shader is opaque.
396  * This is a bin command called during bin processing.
397  */
398 static void
lp_rast_shade_tile_opaque(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)399 lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
400                           const union lp_rast_cmd_arg arg)
401 {
402    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
403 
404    assert(task->state);
405    if (!task->state) {
406       return;
407    }
408 
409    lp_rast_shade_tile(task, arg);
410 }
411 
412 
413 /**
414  * Compute shading for a 4x4 block of pixels inside a triangle.
415  * This is a bin command called during bin processing.
416  * \param x  X position of quad in window coords
417  * \param y  Y position of quad in window coords
418  */
419 void
lp_rast_shade_quads_mask_sample(struct lp_rasterizer_task * task,const struct lp_rast_shader_inputs * inputs,unsigned x,unsigned y,uint64_t mask)420 lp_rast_shade_quads_mask_sample(struct lp_rasterizer_task *task,
421                                 const struct lp_rast_shader_inputs *inputs,
422                                 unsigned x, unsigned y,
423                                 uint64_t mask)
424 {
425    const struct lp_rast_state *state = task->state;
426    struct lp_fragment_shader_variant *variant = state->variant;
427    const struct lp_scene *scene = task->scene;
428    uint8_t *color[PIPE_MAX_COLOR_BUFS];
429    unsigned stride[PIPE_MAX_COLOR_BUFS];
430    unsigned sample_stride[PIPE_MAX_COLOR_BUFS];
431    uint8_t *depth = NULL;
432    unsigned depth_stride = 0;
433    unsigned depth_sample_stride = 0;
434    unsigned i;
435 
436    assert(state);
437 
438    /* Sanity checks */
439    assert(x < scene->tiles_x * TILE_SIZE);
440    assert(y < scene->tiles_y * TILE_SIZE);
441    assert(x % TILE_VECTOR_WIDTH == 0);
442    assert(y % TILE_VECTOR_HEIGHT == 0);
443 
444    assert((x % 4) == 0);
445    assert((y % 4) == 0);
446 
447    /* color buffer */
448    for (i = 0; i < scene->fb.nr_cbufs; i++) {
449       if (scene->fb.cbufs[i]) {
450          stride[i] = scene->cbufs[i].stride;
451          sample_stride[i] = scene->cbufs[i].sample_stride;
452          color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
453                                                     inputs->layer);
454       }
455       else {
456          stride[i] = 0;
457          sample_stride[i] = 0;
458          color[i] = NULL;
459       }
460    }
461 
462    /* depth buffer */
463    if (scene->zsbuf.map) {
464       depth_stride = scene->zsbuf.stride;
465       depth_sample_stride = scene->zsbuf.sample_stride;
466       depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
467    }
468 
469    assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));
470 
471    /*
472     * The rasterizer may produce fragments outside our
473     * allocated 4x4 blocks hence need to filter them out here.
474     */
475    if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
476       /* Propagate non-interpolated raster state. */
477       task->thread_data.raster_state.viewport_index = inputs->viewport_index;
478 
479       /* run shader on 4x4 block */
480       BEGIN_JIT_CALL(state, task);
481       variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
482                                             x, y,
483                                             inputs->frontfacing,
484                                             GET_A0(inputs),
485                                             GET_DADX(inputs),
486                                             GET_DADY(inputs),
487                                             color,
488                                             depth,
489                                             mask,
490                                             &task->thread_data,
491                                             stride,
492                                             depth_stride,
493                                             sample_stride,
494                                             depth_sample_stride);
495       END_JIT_CALL();
496    }
497 }
498 
499 void
lp_rast_shade_quads_mask(struct lp_rasterizer_task * task,const struct lp_rast_shader_inputs * inputs,unsigned x,unsigned y,unsigned mask)500 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
501                          const struct lp_rast_shader_inputs *inputs,
502                          unsigned x, unsigned y,
503                          unsigned mask)
504 {
505    uint64_t new_mask = 0;
506    for (unsigned i = 0; i < task->scene->fb_max_samples; i++)
507       new_mask |= ((uint64_t)mask) << (16 * i);
508    lp_rast_shade_quads_mask_sample(task, inputs, x, y, new_mask);
509 }
510 
511 /**
512  * Begin a new occlusion query.
513  * This is a bin command put in all bins.
514  * Called per thread.
515  */
516 static void
lp_rast_begin_query(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)517 lp_rast_begin_query(struct lp_rasterizer_task *task,
518                     const union lp_rast_cmd_arg arg)
519 {
520    struct llvmpipe_query *pq = arg.query_obj;
521 
522    switch (pq->type) {
523    case PIPE_QUERY_OCCLUSION_COUNTER:
524    case PIPE_QUERY_OCCLUSION_PREDICATE:
525    case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
526       pq->start[task->thread_index] = task->thread_data.vis_counter;
527       break;
528    case PIPE_QUERY_PIPELINE_STATISTICS:
529       pq->start[task->thread_index] = task->thread_data.ps_invocations;
530       break;
531    default:
532       assert(0);
533       break;
534    }
535 }
536 
537 
538 /**
539  * End the current occlusion query.
540  * This is a bin command put in all bins.
541  * Called per thread.
542  */
543 static void
lp_rast_end_query(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)544 lp_rast_end_query(struct lp_rasterizer_task *task,
545                   const union lp_rast_cmd_arg arg)
546 {
547    struct llvmpipe_query *pq = arg.query_obj;
548 
549    switch (pq->type) {
550    case PIPE_QUERY_OCCLUSION_COUNTER:
551    case PIPE_QUERY_OCCLUSION_PREDICATE:
552    case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
553       pq->end[task->thread_index] +=
554          task->thread_data.vis_counter - pq->start[task->thread_index];
555       pq->start[task->thread_index] = 0;
556       break;
557    case PIPE_QUERY_TIMESTAMP:
558       pq->end[task->thread_index] = os_time_get_nano();
559       break;
560    case PIPE_QUERY_PIPELINE_STATISTICS:
561       pq->end[task->thread_index] +=
562          task->thread_data.ps_invocations - pq->start[task->thread_index];
563       pq->start[task->thread_index] = 0;
564       break;
565    default:
566       assert(0);
567       break;
568    }
569 }
570 
571 
572 void
lp_rast_set_state(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)573 lp_rast_set_state(struct lp_rasterizer_task *task,
574                   const union lp_rast_cmd_arg arg)
575 {
576    task->state = arg.state;
577 }
578 
579 
580 
581 /**
582  * Called when we're done writing to a color tile.
583  */
584 static void
lp_rast_tile_end(struct lp_rasterizer_task * task)585 lp_rast_tile_end(struct lp_rasterizer_task *task)
586 {
587    unsigned i;
588 
589    for (i = 0; i < task->scene->num_active_queries; ++i) {
590       lp_rast_end_query(task, lp_rast_arg_query(task->scene->active_queries[i]));
591    }
592 
593    /* debug */
594    memset(task->color_tiles, 0, sizeof(task->color_tiles));
595    task->depth_tile = NULL;
596 
597    task->bin = NULL;
598 }
599 
600 static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
601 {
602    lp_rast_clear_color,
603    lp_rast_clear_zstencil,
604    lp_rast_triangle_1,
605    lp_rast_triangle_2,
606    lp_rast_triangle_3,
607    lp_rast_triangle_4,
608    lp_rast_triangle_5,
609    lp_rast_triangle_6,
610    lp_rast_triangle_7,
611    lp_rast_triangle_8,
612    lp_rast_triangle_3_4,
613    lp_rast_triangle_3_16,
614    lp_rast_triangle_4_16,
615    lp_rast_shade_tile,
616    lp_rast_shade_tile_opaque,
617    lp_rast_begin_query,
618    lp_rast_end_query,
619    lp_rast_set_state,
620    lp_rast_triangle_32_1,
621    lp_rast_triangle_32_2,
622    lp_rast_triangle_32_3,
623    lp_rast_triangle_32_4,
624    lp_rast_triangle_32_5,
625    lp_rast_triangle_32_6,
626    lp_rast_triangle_32_7,
627    lp_rast_triangle_32_8,
628    lp_rast_triangle_32_3_4,
629    lp_rast_triangle_32_3_16,
630    lp_rast_triangle_32_4_16,
631    lp_rast_triangle_ms_1,
632    lp_rast_triangle_ms_2,
633    lp_rast_triangle_ms_3,
634    lp_rast_triangle_ms_4,
635    lp_rast_triangle_ms_5,
636    lp_rast_triangle_ms_6,
637    lp_rast_triangle_ms_7,
638    lp_rast_triangle_ms_8,
639    lp_rast_triangle_ms_3_4,
640    lp_rast_triangle_ms_3_16,
641    lp_rast_triangle_ms_4_16,
642 };
643 
644 
645 static void
do_rasterize_bin(struct lp_rasterizer_task * task,const struct cmd_bin * bin,int x,int y)646 do_rasterize_bin(struct lp_rasterizer_task *task,
647                  const struct cmd_bin *bin,
648                  int x, int y)
649 {
650    const struct cmd_block *block;
651    unsigned k;
652 
653    if (0)
654       lp_debug_bin(bin, x, y);
655 
656    for (block = bin->head; block; block = block->next) {
657       for (k = 0; k < block->count; k++) {
658          dispatch[block->cmd[k]]( task, block->arg[k] );
659       }
660    }
661 }
662 
663 
664 
665 /**
666  * Rasterize commands for a single bin.
667  * \param x, y  position of the bin's tile in the framebuffer
668  * Must be called between lp_rast_begin() and lp_rast_end().
669  * Called per thread.
670  */
671 static void
rasterize_bin(struct lp_rasterizer_task * task,const struct cmd_bin * bin,int x,int y)672 rasterize_bin(struct lp_rasterizer_task *task,
673               const struct cmd_bin *bin, int x, int y )
674 {
675    lp_rast_tile_begin( task, bin, x, y );
676 
677    do_rasterize_bin(task, bin, x, y);
678 
679    lp_rast_tile_end(task);
680 
681 #ifdef DEBUG
682    /* Debug/Perf flags:
683     */
684    if (bin->head->count == 1) {
685       if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
686          LP_COUNT(nr_pure_shade_opaque_64);
687       else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
688          LP_COUNT(nr_pure_shade_64);
689    }
690 #endif
691 }
692 
693 
694 /* An empty bin is one that just loads the contents of the tile and
695  * stores them again unchanged.  This typically happens when bins have
696  * been flushed for some reason in the middle of a frame, or when
697  * incremental updates are being made to a render target.
698  *
699  * Try to avoid doing pointless work in this case.
700  */
701 static boolean
is_empty_bin(const struct cmd_bin * bin)702 is_empty_bin( const struct cmd_bin *bin )
703 {
704    return bin->head == NULL;
705 }
706 
707 
708 /**
709  * Rasterize/execute all bins within a scene.
710  * Called per thread.
711  */
712 static void
rasterize_scene(struct lp_rasterizer_task * task,struct lp_scene * scene)713 rasterize_scene(struct lp_rasterizer_task *task,
714                 struct lp_scene *scene)
715 {
716    task->scene = scene;
717 
718    /* Clear the cache tags. This should not always be necessary but
719       simpler for now. */
720 #if LP_USE_TEXTURE_CACHE
721    memset(task->thread_data.cache->cache_tags, 0,
722           sizeof(task->thread_data.cache->cache_tags));
723 #if LP_BUILD_FORMAT_CACHE_DEBUG
724    task->thread_data.cache->cache_access_total = 0;
725    task->thread_data.cache->cache_access_miss = 0;
726 #endif
727 #endif
728 
729    if (!task->rast->no_rast) {
730       /* loop over scene bins, rasterize each */
731       {
732          struct cmd_bin *bin;
733          int i, j;
734 
735          assert(scene);
736          while ((bin = lp_scene_bin_iter_next(scene, &i, &j))) {
737             if (!is_empty_bin( bin ))
738                rasterize_bin(task, bin, i, j);
739          }
740       }
741    }
742 
743 
744 #if LP_BUILD_FORMAT_CACHE_DEBUG
745    {
746       uint64_t total, miss;
747       total = task->thread_data.cache->cache_access_total;
748       miss = task->thread_data.cache->cache_access_miss;
749       if (total) {
750          debug_printf("thread %d cache access %llu miss %llu hit rate %f\n",
751                  task->thread_index, (long long unsigned)total,
752                  (long long unsigned)miss,
753                  (float)(total - miss)/(float)total);
754       }
755    }
756 #endif
757 
758    if (scene->fence) {
759       lp_fence_signal(scene->fence);
760    }
761 
762    task->scene = NULL;
763 }
764 
765 
766 /**
767  * Called by setup module when it has something for us to render.
768  */
769 void
lp_rast_queue_scene(struct lp_rasterizer * rast,struct lp_scene * scene)770 lp_rast_queue_scene( struct lp_rasterizer *rast,
771                      struct lp_scene *scene)
772 {
773    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
774 
775    if (rast->num_threads == 0) {
776       /* no threading */
777       unsigned fpstate = util_fpstate_get();
778 
779       /* Make sure that denorms are treated like zeros. This is
780        * the behavior required by D3D10. OpenGL doesn't care.
781        */
782       util_fpstate_set_denorms_to_zero(fpstate);
783 
784       lp_rast_begin( rast, scene );
785 
786       rasterize_scene( &rast->tasks[0], scene );
787 
788       lp_rast_end( rast );
789 
790       util_fpstate_set(fpstate);
791 
792       rast->curr_scene = NULL;
793    }
794    else {
795       /* threaded rendering! */
796       unsigned i;
797 
798       lp_scene_enqueue( rast->full_scenes, scene );
799 
800       /* signal the threads that there's work to do */
801       for (i = 0; i < rast->num_threads; i++) {
802          pipe_semaphore_signal(&rast->tasks[i].work_ready);
803       }
804    }
805 
806    LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
807 }
808 
809 
810 void
lp_rast_finish(struct lp_rasterizer * rast)811 lp_rast_finish( struct lp_rasterizer *rast )
812 {
813    if (rast->num_threads == 0) {
814       /* nothing to do */
815    }
816    else {
817       int i;
818 
819       /* wait for work to complete */
820       for (i = 0; i < rast->num_threads; i++) {
821          pipe_semaphore_wait(&rast->tasks[i].work_done);
822       }
823    }
824 }
825 
826 
827 /**
828  * This is the thread's main entrypoint.
829  * It's a simple loop:
830  *   1. wait for work
831  *   2. do work
832  *   3. signal that we're done
833  */
834 static int
thread_function(void * init_data)835 thread_function(void *init_data)
836 {
837    struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
838    struct lp_rasterizer *rast = task->rast;
839    boolean debug = false;
840    char thread_name[16];
841    unsigned fpstate;
842 
843    snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index);
844    u_thread_setname(thread_name);
845 
846    /* Make sure that denorms are treated like zeros. This is
847     * the behavior required by D3D10. OpenGL doesn't care.
848     */
849    fpstate = util_fpstate_get();
850    util_fpstate_set_denorms_to_zero(fpstate);
851 
852    while (1) {
853       /* wait for work */
854       if (debug)
855          debug_printf("thread %d waiting for work\n", task->thread_index);
856       pipe_semaphore_wait(&task->work_ready);
857 
858       if (rast->exit_flag)
859          break;
860 
861       if (task->thread_index == 0) {
862          /* thread[0]:
863           *  - get next scene to rasterize
864           *  - map the framebuffer surfaces
865           */
866          lp_rast_begin( rast,
867                         lp_scene_dequeue( rast->full_scenes, TRUE ) );
868       }
869 
870       /* Wait for all threads to get here so that threads[1+] don't
871        * get a null rast->curr_scene pointer.
872        */
873       util_barrier_wait( &rast->barrier );
874 
875       /* do work */
876       if (debug)
877          debug_printf("thread %d doing work\n", task->thread_index);
878 
879       rasterize_scene(task,
880                       rast->curr_scene);
881 
882       /* wait for all threads to finish with this scene */
883       util_barrier_wait( &rast->barrier );
884 
885       /* XXX: shouldn't be necessary:
886        */
887       if (task->thread_index == 0) {
888          lp_rast_end( rast );
889       }
890 
891       /* signal done with work */
892       if (debug)
893          debug_printf("thread %d done working\n", task->thread_index);
894 
895       pipe_semaphore_signal(&task->work_done);
896    }
897 
898 #ifdef _WIN32
899    pipe_semaphore_signal(&task->work_done);
900 #endif
901 
902    return 0;
903 }
904 
905 
906 /**
907  * Initialize semaphores and spawn the threads.
908  */
909 static void
create_rast_threads(struct lp_rasterizer * rast)910 create_rast_threads(struct lp_rasterizer *rast)
911 {
912    unsigned i;
913 
914    /* NOTE: if num_threads is zero, we won't use any threads */
915    for (i = 0; i < rast->num_threads; i++) {
916       pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
917       pipe_semaphore_init(&rast->tasks[i].work_done, 0);
918       rast->threads[i] = u_thread_create(thread_function,
919                                             (void *) &rast->tasks[i]);
920       if (!rast->threads[i]) {
921          rast->num_threads = i; /* previous thread is max */
922          break;
923       }
924    }
925 }
926 
927 
928 
929 /**
930  * Create new lp_rasterizer.  If num_threads is zero, don't create any
931  * new threads, do rendering synchronously.
932  * \param num_threads  number of rasterizer threads to create
933  */
934 struct lp_rasterizer *
lp_rast_create(unsigned num_threads)935 lp_rast_create( unsigned num_threads )
936 {
937    struct lp_rasterizer *rast;
938    unsigned i;
939 
940    rast = CALLOC_STRUCT(lp_rasterizer);
941    if (!rast) {
942       goto no_rast;
943    }
944 
945    rast->full_scenes = lp_scene_queue_create();
946    if (!rast->full_scenes) {
947       goto no_full_scenes;
948    }
949 
950    for (i = 0; i < MAX2(1, num_threads); i++) {
951       struct lp_rasterizer_task *task = &rast->tasks[i];
952       task->rast = rast;
953       task->thread_index = i;
954       task->thread_data.cache = align_malloc(sizeof(struct lp_build_format_cache),
955                                              16);
956       if (!task->thread_data.cache) {
957          goto no_thread_data_cache;
958       }
959    }
960 
961    rast->num_threads = num_threads;
962 
963    rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE);
964 
965    create_rast_threads(rast);
966 
967    /* for synchronizing rasterization threads */
968    if (rast->num_threads > 0) {
969       util_barrier_init( &rast->barrier, rast->num_threads );
970    }
971 
972    memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
973 
974    return rast;
975 
976 no_thread_data_cache:
977    for (i = 0; i < MAX2(1, rast->num_threads); i++) {
978       if (rast->tasks[i].thread_data.cache) {
979          align_free(rast->tasks[i].thread_data.cache);
980       }
981    }
982 
983    lp_scene_queue_destroy(rast->full_scenes);
984 no_full_scenes:
985    FREE(rast);
986 no_rast:
987    return NULL;
988 }
989 
990 
991 /* Shutdown:
992  */
lp_rast_destroy(struct lp_rasterizer * rast)993 void lp_rast_destroy( struct lp_rasterizer *rast )
994 {
995    unsigned i;
996 
997    /* Set exit_flag and signal each thread's work_ready semaphore.
998     * Each thread will be woken up, notice that the exit_flag is set and
999     * break out of its main loop.  The thread will then exit.
1000     */
1001    rast->exit_flag = TRUE;
1002    for (i = 0; i < rast->num_threads; i++) {
1003       pipe_semaphore_signal(&rast->tasks[i].work_ready);
1004    }
1005 
1006    /* Wait for threads to terminate before cleaning up per-thread data.
1007     * We don't actually call pipe_thread_wait to avoid dead lock on Windows
1008     * per https://bugs.freedesktop.org/show_bug.cgi?id=76252 */
1009    for (i = 0; i < rast->num_threads; i++) {
1010 #ifdef _WIN32
1011       pipe_semaphore_wait(&rast->tasks[i].work_done);
1012 #else
1013       thrd_join(rast->threads[i], NULL);
1014 #endif
1015    }
1016 
1017    /* Clean up per-thread data */
1018    for (i = 0; i < rast->num_threads; i++) {
1019       pipe_semaphore_destroy(&rast->tasks[i].work_ready);
1020       pipe_semaphore_destroy(&rast->tasks[i].work_done);
1021    }
1022    for (i = 0; i < MAX2(1, rast->num_threads); i++) {
1023       align_free(rast->tasks[i].thread_data.cache);
1024    }
1025 
1026    /* for synchronizing rasterization threads */
1027    if (rast->num_threads > 0) {
1028       util_barrier_destroy( &rast->barrier );
1029    }
1030 
1031    lp_scene_queue_destroy(rast->full_scenes);
1032 
1033    FREE(rast);
1034 }
1035 
1036 
1037