• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkShader_DEFINED
9 #define SkShader_DEFINED
10 
11 #include "SkBlendMode.h"
12 #include "SkColor.h"
13 #include "SkFilterQuality.h"
14 #include "SkFlattenable.h"
15 #include "SkImageInfo.h"
16 #include "SkMatrix.h"
17 
18 class SkArenaAlloc;
19 class SkBitmap;
20 class SkColorFilter;
21 class SkColorSpace;
22 class SkColorSpaceXformer;
23 class SkImage;
24 class SkPath;
25 class SkPicture;
26 class SkRasterPipeline;
27 class GrContext;
28 class GrFragmentProcessor;
29 
30 /** \class SkShader
31  *
32  *  Shaders specify the source color(s) for what is being drawn. If a paint
33  *  has no shader, then the paint's color is used. If the paint has a
34  *  shader, then the shader's color(s) are use instead, but they are
35  *  modulated by the paint's alpha. This makes it easy to create a shader
36  *  once (e.g. bitmap tiling or gradient) and then change its transparency
37  *  w/o having to modify the original shader... only the paint's alpha needs
38  *  to be modified.
39  */
40 class SK_API SkShader : public SkFlattenable {
41 public:
42     enum TileMode {
43         /**
44          *  Replicate the edge color if the shader draws outside of its
45          *  original bounds.
46          */
47         kClamp_TileMode,
48 
49         /**
50          *  Repeat the shader's image horizontally and vertically.
51          */
52         kRepeat_TileMode,
53 
54         /**
55          *  Repeat the shader's image horizontally and vertically, alternating
56          *  mirror images so that adjacent images always seam.
57          */
58         kMirror_TileMode,
59 
60         /**
61          *  Only draw within the original domain, return transparent-black everywhere else.
62          */
63         kDecal_TileMode,
64 
65         kLast_TileMode = kDecal_TileMode,
66     };
67 
68     static constexpr int kTileModeCount = kLast_TileMode + 1;
69 
70     /**
71      *  Returns the local matrix.
72      *
73      *  FIXME: This can be incorrect for a Shader with its own local matrix
74      *  that is also wrapped via CreateLocalMatrixShader.
75      */
76     const SkMatrix& getLocalMatrix() const;
77 
78     /**
79      *  Returns true if the shader is guaranteed to produce only opaque
80      *  colors, subject to the SkPaint using the shader to apply an opaque
81      *  alpha value. Subclasses should override this to allow some
82      *  optimizations.
83      */
isOpaque()84     virtual bool isOpaque() const { return false; }
85 
86     /**
87      *  Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this
88      *  if they want to keep it longer than the lifetime of the shader). If not, return nullptr.
89      */
90     SkImage* isAImage(SkMatrix* localMatrix, TileMode xy[2]) const;
91 
isAImage()92     bool isAImage() const {
93         return this->isAImage(nullptr, nullptr) != nullptr;
94     }
95 
96     /**
97      *  If the shader subclass can be represented as a gradient, asAGradient
98      *  returns the matching GradientType enum (or kNone_GradientType if it
99      *  cannot). Also, if info is not null, asAGradient populates info with
100      *  the relevant (see below) parameters for the gradient.  fColorCount
101      *  is both an input and output parameter.  On input, it indicates how
102      *  many entries in fColors and fColorOffsets can be used, if they are
103      *  non-NULL.  After asAGradient has run, fColorCount indicates how
104      *  many color-offset pairs there are in the gradient.  If there is
105      *  insufficient space to store all of the color-offset pairs, fColors
106      *  and fColorOffsets will not be altered.  fColorOffsets specifies
107      *  where on the range of 0 to 1 to transition to the given color.
108      *  The meaning of fPoint and fRadius is dependant on the type of gradient.
109      *
110      *  None:
111      *      info is ignored.
112      *  Color:
113      *      fColorOffsets[0] is meaningless.
114      *  Linear:
115      *      fPoint[0] and fPoint[1] are the end-points of the gradient
116      *  Radial:
117      *      fPoint[0] and fRadius[0] are the center and radius
118      *  Conical:
119      *      fPoint[0] and fRadius[0] are the center and radius of the 1st circle
120      *      fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
121      *  Sweep:
122      *      fPoint[0] is the center of the sweep.
123      */
124 
125     enum GradientType {
126         kNone_GradientType,
127         kColor_GradientType,
128         kLinear_GradientType,
129         kRadial_GradientType,
130         kSweep_GradientType,
131         kConical_GradientType,
132         kLast_GradientType = kConical_GradientType,
133     };
134 
135     struct GradientInfo {
136         int         fColorCount;    //!< In-out parameter, specifies passed size
137                                     //   of fColors/fColorOffsets on input, and
138                                     //   actual number of colors/offsets on
139                                     //   output.
140         SkColor*    fColors;        //!< The colors in the gradient.
141         SkScalar*   fColorOffsets;  //!< The unit offset for color transitions.
142         SkPoint     fPoint[2];      //!< Type specific, see above.
143         SkScalar    fRadius[2];     //!< Type specific, see above.
144         TileMode    fTileMode;      //!< The tile mode used.
145         uint32_t    fGradientFlags; //!< see SkGradientShader::Flags
146     };
147 
148     virtual GradientType asAGradient(GradientInfo* info) const;
149 
150 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
151     struct ComposeRec {
152         const SkShader*     fShaderA;
153         const SkShader*     fShaderB;
154         SkBlendMode         fBlendMode;
155     };
asACompose(ComposeRec *)156     virtual bool asACompose(ComposeRec*) const { return false; }
157 #endif
158 
159     //////////////////////////////////////////////////////////////////////////
160     //  Methods to create combinations or variants of shaders
161 
162     /**
163      *  Return a shader that will apply the specified localMatrix to this shader.
164      *  The specified matrix will be applied before any matrix associated with this shader.
165      */
166     sk_sp<SkShader> makeWithLocalMatrix(const SkMatrix&) const;
167 
168     /**
169      *  Create a new shader that produces the same colors as invoking this shader and then applying
170      *  the colorfilter.
171      */
172     sk_sp<SkShader> makeWithColorFilter(sk_sp<SkColorFilter>) const;
173 
174     //////////////////////////////////////////////////////////////////////////
175     //  Factory methods for stock shaders
176 
177     /**
178      *  Call this to create a new "empty" shader, that will not draw anything.
179      */
180     static sk_sp<SkShader> MakeEmptyShader();
181 
182     /**
183      *  Call this to create a new shader that just draws the specified color. This should always
184      *  draw the same as a paint with this color (and no shader).
185      */
186     static sk_sp<SkShader> MakeColorShader(SkColor);
187 
188     /**
189      *  Create a shader that draws the specified color (in the specified colorspace).
190      *
191      *  This works around the limitation that SkPaint::setColor() only takes byte values, and does
192      *  not support specific colorspaces.
193      */
194     static sk_sp<SkShader> MakeColorShader(const SkColor4f&, sk_sp<SkColorSpace>);
195 
196     /**
197      *  Compose two shaders together, using two operators: mode and lerp. The resulting colors
198      *  are computed by first combining the src and dst shaders using mode, and then linearly
199      *  interpolating between the dst and result colors using lerp.
200      *
201      *      result = dst * (1 - lerp) + (src (mode) dst) * lerp
202      *
203      *  If either shader is nullptr, then this returns nullptr.
204      *  If lerp is NaN then this returns nullptr, otherwise lerp is clamped to [0..1].
205      */
206     static sk_sp<SkShader> MakeCompose(sk_sp<SkShader> dst, sk_sp<SkShader> src,
207                                        SkBlendMode mode, float lerp = 1);
208 
209     /*
210      *  DEPRECATED: call MakeCompose.
211      */
MakeComposeShader(sk_sp<SkShader> dst,sk_sp<SkShader> src,SkBlendMode mode)212     static sk_sp<SkShader> MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader> src,
213                                              SkBlendMode mode) {
214         return MakeCompose(std::move(dst), std::move(src), mode, 1);
215     }
216 
217     /**
218      *  Compose two shaders together using a weighted average.
219      *
220      *  result = dst * (1 - lerp) + src * lerp
221      *
222      *  If either shader is nullptr, then this returns nullptr.
223      *  If lerp is NaN then this returns nullptr, otherwise lerp is clamped to [0..1].
224      */
MakeMixer(sk_sp<SkShader> dst,sk_sp<SkShader> src,float lerp)225     static sk_sp<SkShader> MakeMixer(sk_sp<SkShader> dst, sk_sp<SkShader> src, float lerp) {
226         return MakeCompose(std::move(dst), std::move(src), SkBlendMode::kSrc, lerp);
227     }
228 
229     /** Call this to create a new shader that will draw with the specified bitmap.
230      *
231      *  If the bitmap cannot be used (e.g. has no pixels, or its dimensions
232      *  exceed implementation limits (currently at 64K - 1)) then SkEmptyShader
233      *  may be returned.
234      *
235      *  If the src is kA8_Config then that mask will be colorized using the color on
236      *  the paint.
237      *
238      *  @param src  The bitmap to use inside the shader
239      *  @param tmx  The tiling mode to use when sampling the bitmap in the x-direction.
240      *  @param tmy  The tiling mode to use when sampling the bitmap in the y-direction.
241      *  @return     Returns a new shader object. Note: this function never returns null.
242     */
243     static sk_sp<SkShader> MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
244                                             const SkMatrix* localMatrix = nullptr);
245 
246     // NOTE: You can create an SkImage Shader with SkImage::newShader().
247 
248     /** Call this to create a new shader that will draw with the specified picture.
249      *
250      *  @param src  The picture to use inside the shader (if not NULL, its ref count
251      *              is incremented). The SkPicture must not be changed after
252      *              successfully creating a picture shader.
253      *  @param tmx  The tiling mode to use when sampling the bitmap in the x-direction.
254      *  @param tmy  The tiling mode to use when sampling the bitmap in the y-direction.
255      *  @param tile The tile rectangle in picture coordinates: this represents the subset
256      *              (or superset) of the picture used when building a tile. It is not
257      *              affected by localMatrix and does not imply scaling (only translation
258      *              and cropping). If null, the tile rect is considered equal to the picture
259      *              bounds.
260      *  @return     Returns a new shader object. Note: this function never returns null.
261     */
262     static sk_sp<SkShader> MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy,
263                                              const SkMatrix* localMatrix, const SkRect* tile);
264 
265     /**
266      *  If this shader can be represented by another shader + a localMatrix, return that shader and
267      *  the localMatrix. If not, return nullptr and ignore the localMatrix parameter.
268      */
269     // TODO: clean up clients, move to SkShaderBase.
270     virtual sk_sp<SkShader> makeAsALocalMatrixShader(SkMatrix* localMatrix) const;
271 
272 private:
273     SkShader() = default;
274     friend class SkShaderBase;
275 
276     typedef SkFlattenable INHERITED;
277 };
278 
279 #endif
280