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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrQuad_DEFINED
9 #define GrQuad_DEFINED
10 
11 #include "SkMatrix.h"
12 #include "SkNx.h"
13 #include "SkPoint.h"
14 #include "SkPoint3.h"
15 #include "SkTArray.h"
16 
17 enum class GrAAType : unsigned;
18 enum class GrQuadAAFlags;
19 
20 // Rectangles transformed by matrices (view or local) can be classified in three ways:
21 //  1. Stays a rectangle - the matrix rectStaysRect() is true, or x(0) == x(1) && x(2) == x(3)
22 //     and y(0) == y(2) && y(1) == y(3). Or under mirrors, x(0) == x(2) && x(1) == x(3) and
23 //     y(0) == y(1) && y(2) == y(3).
24 //  2. Is rectilinear - the matrix does not have skew or perspective, but may rotate (unlike #1)
25 //  3. Is a quadrilateral - the matrix does not have perspective, but may rotate or skew, or
26 //     ws() == all ones.
27 //  4. Is a perspective quad - the matrix has perspective, subsuming all previous quad types.
28 enum class GrQuadType {
29     kRect,
30     kRectilinear,
31     kStandard,
32     kPerspective,
33     kLast = kPerspective
34 };
35 static const int kGrQuadTypeCount = static_cast<int>(GrQuadType::kLast) + 1;
36 
37 // If an SkRect is transformed by this matrix, what class of quad is required to represent it. Since
38 // quadType() is only provided on Gr[Persp]Quad in debug builds, production code should use this
39 // to efficiently determine quad types.
40 GrQuadType GrQuadTypeForTransformedRect(const SkMatrix& matrix);
41 
42 // Resolve disagreements between the overall requested AA type and the per-edge quad AA flags.
43 // knownQuadType must have come from GrQuadTypeForTransformedRect with the matrix that created the
44 // provided quad. Both outAAType and outEdgeFlags will be updated.
45 template <typename Q>
46 void GrResolveAATypeForQuad(GrAAType requestedAAType, GrQuadAAFlags requestedEdgeFlags,
47                             const Q& quad, GrQuadType knownQuadType,
48                             GrAAType* outAAtype, GrQuadAAFlags* outEdgeFlags);
49 
50 /**
51  * GrQuad is a collection of 4 points which can be used to represent an arbitrary quadrilateral. The
52  * points make a triangle strip with CCW triangles (top-left, bottom-left, top-right, bottom-right).
53  */
54 class GrQuad {
55 public:
56     GrQuad() = default;
57 
58     GrQuad(const GrQuad& that) = default;
59 
GrQuad(const SkRect & rect)60     explicit GrQuad(const SkRect& rect)
61             : fX{rect.fLeft, rect.fLeft, rect.fRight, rect.fRight}
62             , fY{rect.fTop, rect.fBottom, rect.fTop, rect.fBottom} {}
63 
64     /** Sets the quad to the rect as transformed by the matrix. */
65     GrQuad(const SkRect&, const SkMatrix&);
66 
GrQuad(const SkPoint pts[4])67     explicit GrQuad(const SkPoint pts[4])
68             : fX{pts[0].fX, pts[1].fX, pts[2].fX, pts[3].fX}
69             , fY{pts[0].fY, pts[1].fY, pts[2].fY, pts[3].fY} {}
70 
71     GrQuad& operator=(const GrQuad& that) = default;
72 
point(int i)73     SkPoint point(int i) const { return {fX[i], fY[i]}; }
74 
bounds()75     SkRect bounds() const {
76         auto x = this->x4f(), y = this->y4f();
77         return {x.min(), y.min(), x.max(), y.max()};
78     }
79 
x(int i)80     float x(int i) const { return fX[i]; }
y(int i)81     float y(int i) const { return fY[i]; }
82 
x4f()83     Sk4f x4f() const { return Sk4f::Load(fX); }
y4f()84     Sk4f y4f() const { return Sk4f::Load(fY); }
85 
86     // True if anti-aliasing affects this quad. Requires quadType() == kRect_QuadType
87     bool aaHasEffectOnRect() const;
88 
89 #ifdef SK_DEBUG
90     GrQuadType quadType() const;
91 #endif
92 
93 private:
94     template<typename T>
95     friend class GrQuadListBase;
96 
97     float fX[4];
98     float fY[4];
99 };
100 
101 class GrPerspQuad {
102 public:
103     GrPerspQuad() = default;
104 
105     GrPerspQuad(const SkRect&, const SkMatrix&);
106 
107     GrPerspQuad& operator=(const GrPerspQuad&) = default;
108 
point(int i)109     SkPoint3 point(int i) const { return {fX[i], fY[i], fW[i]}; }
110 
bounds(GrQuadType type)111     SkRect bounds(GrQuadType type) const {
112         SkASSERT(this->quadType() <= type);
113 
114         Sk4f x = this->x4f();
115         Sk4f y = this->y4f();
116         if (type == GrQuadType::kPerspective) {
117             Sk4f iw = this->iw4f();
118             x *= iw;
119             y *= iw;
120         }
121 
122         return {x.min(), y.min(), x.max(), y.max()};
123     }
124 
x(int i)125     float x(int i) const { return fX[i]; }
y(int i)126     float y(int i) const { return fY[i]; }
w(int i)127     float w(int i) const { return fW[i]; }
iw(int i)128     float iw(int i) const { return sk_ieee_float_divide(1.f, fW[i]); }
129 
x4f()130     Sk4f x4f() const { return Sk4f::Load(fX); }
y4f()131     Sk4f y4f() const { return Sk4f::Load(fY); }
w4f()132     Sk4f w4f() const { return Sk4f::Load(fW); }
iw4f()133     Sk4f iw4f() const { return this->w4f().invert(); }
134 
hasPerspective()135     bool hasPerspective() const { return (w4f() != Sk4f(1.f)).anyTrue(); }
136 
137     // True if anti-aliasing affects this quad. Requires quadType() == kRect_QuadType
138     bool aaHasEffectOnRect() const;
139 
140 #ifdef SK_DEBUG
141     GrQuadType quadType() const;
142 #endif
143 
144 private:
145     template<typename T>
146     friend class GrQuadListBase;
147 
148     // Copy 4 values from each of the arrays into the quad's components
149     GrPerspQuad(const float xs[4], const float ys[4], const float ws[4]);
150 
151     float fX[4];
152     float fY[4];
153     float fW[4];
154 };
155 
156 // Underlying data used by GrQuadListBase. It is defined outside of GrQuadListBase due to compiler
157 // issues related to specializing member types.
158 template<typename T>
159 struct QuadData {
160     float fX[4];
161     float fY[4];
162     T fMetadata;
163 };
164 
165 template<>
166 struct QuadData<void> {
167     float fX[4];
168     float fY[4];
169 };
170 
171 // A dynamic list of (possibly) perspective quads that tracks the most general quad type of all
172 // added quads. It avoids storing the 3rd component if the quad type never becomes perspective.
173 // Use GrQuadList subclass when only storing quads. Use GrTQuadList subclass when storing quads
174 // and per-quad templated metadata (such as color or domain).
175 template<typename T>
176 class GrQuadListBase {
177 public:
178 
179     int count() const { return fXYs.count(); }
180 
181     GrQuadType quadType() const { return fType; }
182 
183     void reserve(int count, GrQuadType forType) {
184         fXYs.reserve(count);
185         if (forType == GrQuadType::kPerspective || fType == GrQuadType::kPerspective) {
186             fWs.reserve(4 * count);
187         }
188     }
189 
190     GrPerspQuad operator[] (int i) const {
191         SkASSERT(i < this->count());
192         SkASSERT(i >= 0);
193 
194         const QuadData<T>& item = fXYs[i];
195         if (fType == GrQuadType::kPerspective) {
196             // Read the explicit ws
197             return GrPerspQuad(item.fX, item.fY, fWs.begin() + 4 * i);
198         } else {
199             // Ws are implicitly 1s.
200             static constexpr float kNoPerspectiveWs[4] = {1.f, 1.f, 1.f, 1.f};
201             return GrPerspQuad(item.fX, item.fY, kNoPerspectiveWs);
202         }
203     }
204 
205     // Subclasses expose push_back(const GrQuad|GrPerspQuad&, GrQuadType, [const T&]), where
206     // the metadata argument is only present in GrTQuadList's push_back definition.
207 
208 protected:
209     GrQuadListBase() : fType(GrQuadType::kRect) {}
210 
211     void concatImpl(const GrQuadListBase<T>& that) {
212         this->upgradeType(that.fType);
213         fXYs.push_back_n(that.fXYs.count(), that.fXYs.begin());
214         if (fType == GrQuadType::kPerspective) {
215             if (that.fType == GrQuadType::kPerspective) {
216                 // Copy the other's ws into the end of this list's data
217                 fWs.push_back_n(that.fWs.count(), that.fWs.begin());
218             } else {
219                 // This list stores ws but the appended list had implicit 1s, so add explicit 1s to
220                 // fill out the total list
221                 fWs.push_back_n(4 * that.count(), 1.f);
222             }
223         }
224     }
225 
226     // Returns the added item data so that its metadata can be initialized if T is not void
227     QuadData<T>& pushBackImpl(const GrQuad& quad, GrQuadType type) {
228         SkASSERT(quad.quadType() <= type);
229 
230         this->upgradeType(type);
231         QuadData<T>& item = fXYs.push_back();
232         memcpy(item.fX, quad.fX, 4 * sizeof(float));
233         memcpy(item.fY, quad.fY, 4 * sizeof(float));
234         if (fType == GrQuadType::kPerspective) {
235             fWs.push_back_n(4, 1.f);
236         }
237         return item;
238     }
239 
240     QuadData<T>& pushBackImpl(const GrPerspQuad& quad, GrQuadType type) {
241         SkASSERT(quad.quadType() <= type);
242 
243         this->upgradeType(type);
244         QuadData<T>& item = fXYs.push_back();
245         memcpy(item.fX, quad.fX, 4 * sizeof(float));
246         memcpy(item.fY, quad.fY, 4 * sizeof(float));
247         if (fType == GrQuadType::kPerspective) {
248             fWs.push_back_n(4, quad.fW);
249         }
250         return item;
251     }
252 
253     const QuadData<T>& item(int i) const {
254         return fXYs[i];
255     }
256 
257     QuadData<T>& item(int i) {
258         return fXYs[i];
259     }
260 
261 private:
262     void upgradeType(GrQuadType type) {
263         // Possibly upgrade the overall type tracked by the list
264         if (type > fType) {
265             fType = type;
266             if (type == GrQuadType::kPerspective) {
267                 // All existing quads were 2D, so the ws array just needs to be filled with 1s
268                 fWs.push_back_n(4 * this->count(), 1.f);
269             }
270         }
271     }
272 
273     // Interleaves xs, ys, and per-quad metadata so that all data for a single quad is together
274     // (barring ws, which can be dropped entirely if the quad type allows it).
275     SkSTArray<1, QuadData<T>, true> fXYs;
276     // The w channel is kept separate so that it can remain empty when only dealing with 2D quads.
277     SkTArray<float, true> fWs;
278 
279     GrQuadType fType;
280 };
281 
282 // This list only stores the quad data itself.
283 class GrQuadList : public GrQuadListBase<void> {
284 public:
285     GrQuadList() : INHERITED() {}
286 
287     void concat(const GrQuadList& that) {
288         this->concatImpl(that);
289     }
290 
291     void push_back(const GrQuad& quad, GrQuadType type) {
292         this->pushBackImpl(quad, type);
293     }
294 
295     void push_back(const GrPerspQuad& quad, GrQuadType type) {
296         this->pushBackImpl(quad, type);
297     }
298 
299 private:
300     typedef GrQuadListBase<void> INHERITED;
301 };
302 
303 // This variant of the list allows simple metadata to be stored per quad as well, such as color
304 // or texture domain.
305 template<typename T>
306 class GrTQuadList : public GrQuadListBase<T> {
307 public:
308     GrTQuadList() : INHERITED() {}
309 
310     void concat(const GrTQuadList<T>& that) {
311         this->concatImpl(that);
312     }
313 
314     // Adding to the list requires metadata
315     void push_back(const GrQuad& quad, GrQuadType type, T&& metadata) {
316         QuadData<T>& item = this->pushBackImpl(quad, type);
317         item.fMetadata = std::move(metadata);
318     }
319 
320     void push_back(const GrPerspQuad& quad, GrQuadType type, T&& metadata) {
321         QuadData<T>& item = this->pushBackImpl(quad, type);
322         item.fMetadata = std::move(metadata);
323     }
324 
325     // And provide access to the metadata per quad
326     const T& metadata(int i) const {
327         return this->item(i).fMetadata;
328     }
329 
330     T& metadata(int i) {
331         return this->item(i).fMetadata;
332     }
333 
334 private:
335     typedef GrQuadListBase<T> INHERITED;
336 };
337 
338 #endif
339