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1 /* Copyright 2018 The TensorFlow Authors. All Rights Reserved.
2 
3 Licensed under the Apache License, Version 2.0 (the "License");
4 you may not use this file except in compliance with the License.
5 You may obtain a copy of the License at
6 
7     http://www.apache.org/licenses/LICENSE-2.0
8 
9 Unless required by applicable law or agreed to in writing, software
10 distributed under the License is distributed on an "AS IS" BASIS,
11 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 See the License for the specific language governing permissions and
13 limitations under the License.
14 ==============================================================================*/
15 #ifndef TENSORFLOW_CORE_COMMON_RUNTIME_EAGER_EAGER_EXECUTOR_H_
16 #define TENSORFLOW_CORE_COMMON_RUNTIME_EAGER_EAGER_EXECUTOR_H_
17 
18 #include <algorithm>
19 #include <cstddef>
20 #include <map>
21 #include <memory>
22 #include <queue>
23 #include <string>
24 #include <vector>
25 
26 #include "tensorflow/core/common_runtime/device_factory.h"
27 #include "tensorflow/core/common_runtime/function.h"
28 #include "tensorflow/core/common_runtime/rendezvous_mgr.h"
29 #include "tensorflow/core/framework/rendezvous.h"
30 #include "tensorflow/core/lib/core/errors.h"
31 #include "tensorflow/core/lib/core/refcount.h"
32 #include "tensorflow/core/lib/gtl/inlined_vector.h"
33 #include "tensorflow/core/lib/gtl/map_util.h"
34 #include "tensorflow/core/platform/mutex.h"
35 #include "tensorflow/core/platform/thread_annotations.h"
36 #include "tensorflow/core/platform/types.h"
37 #include "tensorflow/core/public/version.h"
38 
39 namespace tensorflow {
40 
41 class AsyncEagerNode;
42 class AsyncRemoteExecuteNode;
43 namespace eager {
44 class EagerClient;
45 }
46 
47 // A unit of execution for the EagerExecutor class below. Example subclasses
48 // encapsulate execution of a TFE_Op, or copying a TFE_TensorHandle from one
49 // device to another.
50 class EagerNode {
51  public:
EagerNode()52   EagerNode() {}
53 
~EagerNode()54   virtual ~EagerNode() {}
55 
56   // Prepares the node when adding it into EagerExecutor. If any errors happens,
57   // EagerExecutor will abort the node immediately.
Prepare()58   virtual Status Prepare() { return Status::OK(); }
59 
60   // Runs the computation corresponding to this node and blocks till the
61   // execution is done.
62   virtual Status Run() = 0;
63 
64   // Called when this node will not be run due to some error contained in
65   // `status`. `status` must not be OK.
66   // For example, if the node would have computed some tensors in the Run(),
67   // it should poison the corresponding tensor handles in this method.
68   virtual void Abort(Status status) = 0;
69 
70   // Returns nullptr iff this Eager node is synchronous.
AsAsync()71   virtual AsyncEagerNode* AsAsync() { return nullptr; }
AsAsyncRemoteExecuteNode()72   virtual AsyncRemoteExecuteNode* AsAsyncRemoteExecuteNode() { return nullptr; }
73 
74   virtual string DebugString() const = 0;
75 
76   // Indicates whether a node failure should make the executor unusable.
Fatal()77   virtual bool Fatal() const { return true; }
78 };
79 
80 class AsyncEagerNode : public EagerNode {
81  public:
82   using EagerNode::EagerNode;  // Lift EagerNode constructors.
83 
84   // This node will be cleaned up once the done callback is called.
85   virtual void RunAsync(StatusCallback done) = 0;
86 
AsAsync()87   AsyncEagerNode* AsAsync() final { return this; }
88 
Run()89   Status Run() final {
90     return errors::Unimplemented("Don't call AsyncEagerNode::Run().");
91   }
92 };
93 
94 class AsyncRemoteExecuteNode : public AsyncEagerNode {
95  public:
AsAsyncRemoteExecuteNode()96   AsyncRemoteExecuteNode* AsAsyncRemoteExecuteNode() final { return this; }
97 
98   virtual const eager::EagerClient* eager_client() const = 0;
99   virtual bool needs_remote_inputs() const = 0;
100   virtual bool allow_multiple_pending_requests() const = 0;
101   virtual Status SyncExecutors() = 0;
102 };
103 
104 // A class for handling async execution (see TFE_ContextSetAsync).
105 // Note that this class is thread-safe.
106 // TODO(agarwal): TFE_OpAddInput may currently block if it tries to access the
107 // device of the input handle. Fix that.
108 // TODO(agarwal): Implement support for control dependencies.
109 // TODO(agarwal): Support out-of-order execution and dispatching multiple
110 // EagerNode in parallel.
111 // TODO(agarwal): Implement optimizations over EagerNode traces.
112 class EagerExecutor {
113  public:
114   explicit EagerExecutor(bool async);
115 
116   ~EagerExecutor();
117 
118   // Puts this in a shutdown state. In this state, AddOrExecute() will return an
119   // error and not add new EagerNodes. After putting this in the shutdown state,
120   // blocks until all pendings nodes have finished running.
121   // Returns the status of executing pending nodes.
122   // If async was not enabled, aborts and destroys all pending nodes.
123   Status ShutDown();
124 
125   bool Async() const;
126 
127   // Inline execute node if executor is in sync mode.
128   Status SyncExecute(EagerNode* node);
129 
130   // - Async Mode: schedules `node` for execution.
131   // - Sync Mode: inline execute the 'node' directly.
132   // If an error occurs (e.g. EagerExecutor has already been shut down), the
133   // `node` is not added to this executor and its Abort() method is called.
134   Status AddOrExecute(std::unique_ptr<EagerNode> node);
135 
136   // Blocks till all currently pending ops are done.
137   // In particular, if EnableAsync() has not beed called, it will not return
138   // until that happens (and pendings, at the time of call, nodes finish
139   // running). If this executor has already been shut down, its final status is
140   // returned.
141   Status WaitForAllPendingNodes();
142 
143   // Clears all currently set errors which re-enables async execution.
144   void ClearError();
145 
146   // Returns Status based on any errors that occurred during async execution.
status()147   Status status() const {
148     if (ok()) return Status::OK();
149 
150     tf_shared_lock l(node_queue_mutex_);
151     return status_;
152   }
153 
ok()154   bool ok() const TF_NO_THREAD_SAFETY_ANALYSIS { return ok_; }
155 
156   // On destruction, runs `callback`. Used by the EagerContext for clearing
157   // thread-local executors.
158   void AddCleanup(intptr_t key, std::function<void()> callback);
159   // If `key` (e.g. a context) is destroyed before the executor, the associated
160   // callbacks are no longer safe to run.
161   void RemoveCleanups(intptr_t key);
162 
163  private:
164   // Possible states for this executor.
165   // Executor starts in kActive state. When Shutdown() is called, Executor
166   // is put in the kShuttingDown state. In this state, the executor thread
167   // continues to run, but no new nodes are accepted. Finally, when all nodes
168   // are drained, the executor is put in the kShutDown state, which causes the
169   // thread to exit.
170   // If this executor is destroyed without calling shutdown first, it
171   // transitions to kShutDown state immediately which causes the thread to exit
172   // without running pending nodes.
173   enum class ExecutorState {
174     kActive,
175     kShuttingDown,
176     kShutDown,
177   };
178 
179   enum class NodeState {
180     kPENDING,
181     kSCHEDULED,
182     kDONE,
183   };
184 
185   struct NodeItem : core::RefCounted {
186     // Unique id generated in EagerExecutor::Add(). If item1.id < item2.id, it
187     // means item1.node is added before item2.node.
188     uint64 id;
189     std::unique_ptr<EagerNode> node;
190     NodeState state;
191   };
192 
193   const char* StateStringLocked()
194       TF_EXCLUSIVE_LOCKS_REQUIRED(node_queue_mutex_);
195 
196   void NodeDone(const core::RefCountPtr<NodeItem>& item, const Status& status,
197                 bool from_queue);
198   void NotifyWaiters(uint64 id) TF_EXCLUSIVE_LOCKS_REQUIRED(node_queue_mutex_);
199 
200   // Starts execution of pending EagerNodes. This function loops till executor
201   // state_ is set to kShutDown. If any errors are encountered, these are set
202   // inside `status_`. The loop blocks anytime there are no pending nodes, or if
203   // `status_` is not ok.
204   void Run();
205 
206   Status RunItem(core::RefCountPtr<NodeItem> item, bool from_queue);
207   Status MoveToUnfinished(core::RefCountPtr<NodeItem> item, bool from_queue);
208 
209   // The impl of WaitForAllPendingNodes
210   // `lock` is the lock that holds node_queue_mutex_.
211   Status WaitForAllPendingNodesLocked(mutex_lock* lock)
212       TF_EXCLUSIVE_LOCKS_REQUIRED(node_queue_mutex_);
213 
214   Status WaitImpl(bool wait_all, uint64 node_id);
215 
216   std::atomic<uint64> next_node_id_;
217 
218   mutable mutex node_queue_mutex_;
219 
220   // Used to signal that some EagerNodes are pending execution.
221   condition_variable nodes_pending_ TF_GUARDED_BY(node_queue_mutex_);
222 
223   // Queue of pending NodeItems. Ordered by NodeItem::id.
224   std::queue<core::RefCountPtr<NodeItem>> node_queue_
225       TF_GUARDED_BY(node_queue_mutex_);
226 
227   // Ordered by NodeItem::id.
228   std::map<uint64, core::RefCountPtr<NodeItem>, std::less<uint64>>
229       unfinished_nodes_ TF_GUARDED_BY(node_queue_mutex_);
230 
231   // `status_` is set based on any errors raised during execution of a
232   // EagerNode.  It remains set until ClearError is called.
233   Status status_ TF_GUARDED_BY(node_queue_mutex_);
234   std::atomic<bool> ok_ TF_GUARDED_BY(node_queue_mutex_);
235 
236   // Map from id of a EagerNode to condition_variables (not owned by the map).
237   // These condition_variables are notified and removed when that EagerNode is
238   // done executing, or if an error is found in execution of any EagerNode.
239   // The map is ordered by id.
240   std::multimap<uint64, condition_variable*, std::less<uint64>>
241       node_done_notifications_ TF_GUARDED_BY(node_queue_mutex_);
242 
243   // thread_exited_notification_ is notified by the `thread_` right before it
244   // exits.
245   Notification thread_exited_notification_;
246 
247   // When state_ is set to kShutDown, it indicates that `thread_` should stop as
248   // soon as it is done executing the current EagerNode.
249   ExecutorState state_ TF_GUARDED_BY(node_queue_mutex_) =
250       ExecutorState::kActive;
251 
252   // Thread object that calls the `Run` method in async mode.This thread runs
253   // until state_ is set to kShuttingDown. It is `nullptr` in sync mode.
254   const std::unique_ptr<Thread> thread_;
255 
256   // Last device where remote function with remote inputs was executed.
257   const eager::EagerClient* last_eager_client_;
258 
259   const bool enable_async_wait_for_remote_function_;
260 
261   // Callbacks to run on destruction.
262   std::unordered_map<intptr_t, std::vector<std::function<void()>>> cleanups_;
263 };
264 
Async()265 inline bool EagerExecutor::Async() const { return thread_ != nullptr; }
266 
267 }  // namespace tensorflow
268 
269 #endif  // TENSORFLOW_CORE_COMMON_RUNTIME_EAGER_EAGER_EXECUTOR_H_
270