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Searched defs:lastCompletedSerial (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DResourceVk.h95 ANGLE_INLINE bool usedInRunningCommands(Serial lastCompletedSerial) const in usedInRunningCommands()
101 ANGLE_INLINE bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()
172 bool usedInRunningCommands(Serial lastCompletedSerial) const in usedInRunningCommands()
178 bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()
DCommandGraph.h362 ANGLE_INLINE bool hasRunningCommands(Serial lastCompletedSerial) const in hasRunningCommands()
368 ANGLE_INLINE bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()
444 bool hasRunningCommands(Serial lastCompletedSerial) const in hasRunningCommands()
450 bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()
DQueryVk.cpp475 Serial lastCompletedSerial = contextVk->getLastCompletedQueueSerial(); in finishRunningCommands() local
DContextVk.cpp2422 Serial lastCompletedSerial = getLastCompletedQueueSerial(); in checkCompletedGpuEvents() local
Dvk_helpers.cpp2534 Serial lastCompletedSerial = contextVk->getLastCompletedQueueSerial(); in allocateNewPool() local