Searched defs:lastCompletedSerial (Results 1 – 5 of 5) sorted by relevance
95 ANGLE_INLINE bool usedInRunningCommands(Serial lastCompletedSerial) const in usedInRunningCommands()101 ANGLE_INLINE bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()172 bool usedInRunningCommands(Serial lastCompletedSerial) const in usedInRunningCommands()178 bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()
362 ANGLE_INLINE bool hasRunningCommands(Serial lastCompletedSerial) const in hasRunningCommands()368 ANGLE_INLINE bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()444 bool hasRunningCommands(Serial lastCompletedSerial) const in hasRunningCommands()450 bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()
475 Serial lastCompletedSerial = contextVk->getLastCompletedQueueSerial(); in finishRunningCommands() local
2422 Serial lastCompletedSerial = getLastCompletedQueueSerial(); in checkCompletedGpuEvents() local
2534 Serial lastCompletedSerial = contextVk->getLastCompletedQueueSerial(); in allocateNewPool() local