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Searched defs:latchTime (Results 1 – 16 of 16) sorted by relevance

/frameworks/native/services/surfaceflinger/tests/utils/
DCallbackUtils.h35 nsecs_t latchTime; member
132 nsecs_t latchTime) const { in verifySurfaceControlStats()
169 static void function(void* callbackContext, nsecs_t latchTime, const sp<Fence>& presentFence, in function()
/frameworks/native/services/surfaceflinger/
DTransactionCallbackInvoker.h46 nsecs_t latchTime = -1; variable
DBufferQueueLayer.cpp223 status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, in updateTexImage()
361 status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) { in updateFrameNumber()
DBufferStateLayer.cpp730 status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime, in updateTexImage() argument
802 status_t BufferStateLayer::updateFrameNumber(nsecs_t latchTime) { in updateFrameNumber()
DBufferLayer.cpp486 bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime, in latchBuffer()
DSurfaceFlinger.cpp3305 nsecs_t latchTime = systemTime(); in handlePageFlip() local
/frameworks/native/services/surfaceflinger/tests/unittests/
DTransactionFrameTracerTest.cpp126 nsecs_t latchTime = 25; in BLASTTransactionSendsFrameTracerEvents() local
/frameworks/base/native/android/
Dsurface_control.cpp205 int64_t latchTime; member
292 … const std::vector<SurfaceControlStats>& surfaceControlStats) { in ASurfaceTransaction_setOnComplete()
644 const std::vector<SurfaceControlStats>& surfaceControlStats) { in ASurfaceTransaction_setOnCommit()
/frameworks/native/libs/gui/include/gui/
DSurfaceComposerClient.h69 nsecs_t latchTime = -1; member
DITransactionCompletedListener.h170 nsecs_t latchTime = -1; variable
/frameworks/native/services/surfaceflinger/TimeStats/
DTimeStats.h179 nsecs_t latchTime = 0; member
DTimeStats.cpp615 void TimeStats::setLatchTime(int32_t layerId, uint64_t frameNumber, nsecs_t latchTime) { in setLatchTime()
/frameworks/native/libs/gui/
DBLASTBufferQueue.cpp93 nsecs_t latchTime, nsecs_t dequeueReadyTime) { in updateFrameTimestamps()
246 static void transactionCallbackThunk(void* context, nsecs_t latchTime, in transactionCallbackThunk()
DFrameTimestamps.cpp396 uint64_t frameNumber, nsecs_t latchTime) { in addLatch()
/frameworks/native/services/surfaceflinger/FrameTimeline/
DFrameTimeline.cpp463 std::chrono::nanoseconds latchTime( in dump() local
/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp2303 nsecs_t* latchTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local