Searched defs:latchTime (Results 1 – 16 of 16) sorted by relevance
/frameworks/native/services/surfaceflinger/tests/utils/ |
D | CallbackUtils.h | 35 nsecs_t latchTime; member 132 nsecs_t latchTime) const { in verifySurfaceControlStats() 169 static void function(void* callbackContext, nsecs_t latchTime, const sp<Fence>& presentFence, in function()
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/frameworks/native/services/surfaceflinger/ |
D | TransactionCallbackInvoker.h | 46 nsecs_t latchTime = -1; variable
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D | BufferQueueLayer.cpp | 223 status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, in updateTexImage() 361 status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) { in updateFrameNumber()
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D | BufferStateLayer.cpp | 730 status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime, in updateTexImage() argument 802 status_t BufferStateLayer::updateFrameNumber(nsecs_t latchTime) { in updateFrameNumber()
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D | BufferLayer.cpp | 486 bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime, in latchBuffer()
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D | SurfaceFlinger.cpp | 3305 nsecs_t latchTime = systemTime(); in handlePageFlip() local
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/frameworks/native/services/surfaceflinger/tests/unittests/ |
D | TransactionFrameTracerTest.cpp | 126 nsecs_t latchTime = 25; in BLASTTransactionSendsFrameTracerEvents() local
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/frameworks/base/native/android/ |
D | surface_control.cpp | 205 int64_t latchTime; member 292 … const std::vector<SurfaceControlStats>& surfaceControlStats) { in ASurfaceTransaction_setOnComplete() 644 const std::vector<SurfaceControlStats>& surfaceControlStats) { in ASurfaceTransaction_setOnCommit()
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/frameworks/native/libs/gui/include/gui/ |
D | SurfaceComposerClient.h | 69 nsecs_t latchTime = -1; member
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D | ITransactionCompletedListener.h | 170 nsecs_t latchTime = -1; variable
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/frameworks/native/services/surfaceflinger/TimeStats/ |
D | TimeStats.h | 179 nsecs_t latchTime = 0; member
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D | TimeStats.cpp | 615 void TimeStats::setLatchTime(int32_t layerId, uint64_t frameNumber, nsecs_t latchTime) { in setLatchTime()
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/frameworks/native/libs/gui/ |
D | BLASTBufferQueue.cpp | 93 nsecs_t latchTime, nsecs_t dequeueReadyTime) { in updateFrameTimestamps() 246 static void transactionCallbackThunk(void* context, nsecs_t latchTime, in transactionCallbackThunk()
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D | FrameTimestamps.cpp | 396 uint64_t frameNumber, nsecs_t latchTime) { in addLatch()
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/frameworks/native/services/surfaceflinger/FrameTimeline/ |
D | FrameTimeline.cpp | 463 std::chrono::nanoseconds latchTime( in dump() local
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/frameworks/native/opengl/libs/EGL/ |
D | egl_platform_entries.cpp | 2303 nsecs_t* latchTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local
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