| /external/angle/src/libANGLE/ |
| D | ImageIndex.cpp | 68 TextureTarget TextureTypeToTarget(TextureType type, GLint layerIndex) in TextureTypeToTarget() 175 ImageIndex ImageIndex::Make2DArray(GLint levelIndex, GLint layerIndex) in Make2DArray() 180 ImageIndex ImageIndex::Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint numLayers) in Make2DArrayRange() 185 ImageIndex ImageIndex::Make3D(GLint levelIndex, GLint layerIndex) in Make3D() 198 GLint layerIndex, in MakeFromType() 211 ImageIndex ImageIndex::Make2DMultisampleArray(GLint layerIndex) in Make2DMultisampleArray() 216 ImageIndex ImageIndex::Make2DMultisampleArrayRange(GLint layerIndex, GLint numLayers) in Make2DMultisampleArrayRange() 238 ImageIndex::ImageIndex(TextureType type, GLint levelIndex, GLint layerIndex, GLint layerCount) in ImageIndex()
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| /external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
| D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 587 …ryShaderLayeredRenderingBoundaryConditionVariousTextures::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() 634 void GeometryShaderLayeredRenderingBoundaryConditionNoGS::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() 746 …eometryShaderLayeredRenderingBoundaryConditionNoLayerSet::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() 835 …metryShaderLayeredRenderingBoundaryConditionNoLayeredFBO::getReferenceColor(glw::GLint layerIndex, in getReferenceColor()
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| /external/angle/src/tests/test_utils/ |
| D | MultiviewTest.cpp | 93 for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) in CreateMultiviewBackingTextures() local 120 for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) in CreateMultiviewBackingTextures() local 145 for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) in CreateMultiviewBackingTextures() local
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | RenderTargetVk.cpp | 45 uint32_t layerIndex, in init() 295 uint32_t layerIndex = mLayerIndex; in flushStagedUpdates() local
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| D | TextureVk.cpp | 205 GLuint *layerIndex, in GetRenderTargetLayerCountAndIndex() 1142 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) in copySubImageImplWithDraw() local 1170 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) in copySubImageImplWithDraw() local 1555 uint32_t layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in redefineLevel() local 1670 GLuint layerIndex = 0; in copyBufferDataToImage() local 2205 GLuint layerIndex = 0, layerCount = 0, imageLayerCount = 0; in getAttachmentRenderTarget() local 2315 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) in initSingleLayerRenderTargets() local 2354 GLuint layerIndex, in getMultiLayerRenderTarget()
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| D | vk_helpers.cpp | 5348 uint32_t layerIndex, in removeSingleSubresourceStagedUpdates() 5698 uint32_t layerIndex, in hasSubresourceDefinedContent() 5713 uint32_t layerIndex, in hasSubresourceDefinedStencilContent() 5730 uint32_t layerIndex, in invalidateSubresourceContent() 5749 uint32_t layerIndex, in invalidateSubresourceStencilContent() 5767 uint32_t layerIndex, in restoreSubresourceContent() 5779 uint32_t layerIndex, in restoreSubresourceStencilContent() 7182 bool ImageHelper::SubresourceUpdate::isUpdateToLayers(uint32_t layerIndex, in isUpdateToLayers()
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| D | vk_helpers.h | 1930 uint32_t layerIndex; member
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| D | FramebufferVk.cpp | 1269 uint32_t layerIndex = readRenderTarget->getLayerIndex(); in blit() local
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| D | UtilsVk.cpp | 3154 const uint32_t layerIndex = depthStencilRenderTarget->getLayerIndex(); in unresolve() local
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| /external/skqp/tools/gpu/vk/ |
| D | VkTestUtils.cpp | 187 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_instance_extensions_and_layers() local 272 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_device_extensions_and_layers() local
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| /external/skia/tools/gpu/vk/ |
| D | VkTestUtils.cpp | 206 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_instance_extensions_and_layers() local 291 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_device_extensions_and_layers() local
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| /external/swiftshader/src/Pipeline/ |
| D | SamplerCore.cpp | 541 Short4 layerIndex = computeLayerIndex(a, mipmap); in sampleQuad2D() local 997 Int4 layerIndex = computeLayerIndex(a, mipmap, function); in sampleFloat2D() local 1396 …teIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, const Short4 &layerIndex, Vector4i… in computeIndices() 1760 …plerCore::sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, const Short4 &layerIndex, Vector4i… in sampleTexel()
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| /external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
| D | vktRenderPassDepthStencilResolveTests.cpp | 1030 deInt32 layerIndex = valueIndex / layerSize; in verifyDepth() local 1094 deInt32 layerIndex = valueIndex / layerSize; in verifyStencil() local
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | StateManager11.cpp | 61 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithSRV() local 119 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV() local 132 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV() local
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| /external/angle/src/libANGLE/renderer/d3d/ |
| D | TextureD3D.cpp | 3169 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setImage() local 3203 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setSubImage() local 3237 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setCompressedImage() local 3269 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setCompressedSubImage() local
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| /external/angle/src/tests/gl_tests/ |
| D | RobustResourceInitTest.cpp | 2139 for (GLsizei layerIndex = 0; layerIndex < kLayers; ++layerIndex) in TEST_P() local
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