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Searched defs:layerIndex (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/libANGLE/
DImageIndex.cpp68 TextureTarget TextureTypeToTarget(TextureType type, GLint layerIndex) in TextureTypeToTarget()
175 ImageIndex ImageIndex::Make2DArray(GLint levelIndex, GLint layerIndex) in Make2DArray()
180 ImageIndex ImageIndex::Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint numLayers) in Make2DArrayRange()
185 ImageIndex ImageIndex::Make3D(GLint levelIndex, GLint layerIndex) in Make3D()
198 GLint layerIndex, in MakeFromType()
211 ImageIndex ImageIndex::Make2DMultisampleArray(GLint layerIndex) in Make2DMultisampleArray()
216 ImageIndex ImageIndex::Make2DMultisampleArrayRange(GLint layerIndex, GLint numLayers) in Make2DMultisampleArrayRange()
238 ImageIndex::ImageIndex(TextureType type, GLint levelIndex, GLint layerIndex, GLint layerCount) in ImageIndex()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp587 …ryShaderLayeredRenderingBoundaryConditionVariousTextures::getReferenceColor(glw::GLint layerIndex, in getReferenceColor()
634 void GeometryShaderLayeredRenderingBoundaryConditionNoGS::getReferenceColor(glw::GLint layerIndex, in getReferenceColor()
746 …eometryShaderLayeredRenderingBoundaryConditionNoLayerSet::getReferenceColor(glw::GLint layerIndex, in getReferenceColor()
835 …metryShaderLayeredRenderingBoundaryConditionNoLayeredFBO::getReferenceColor(glw::GLint layerIndex, in getReferenceColor()
/external/angle/src/tests/test_utils/
DMultiviewTest.cpp93 for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) in CreateMultiviewBackingTextures() local
120 for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) in CreateMultiviewBackingTextures() local
145 for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) in CreateMultiviewBackingTextures() local
/external/angle/src/libANGLE/renderer/vulkan/
DRenderTargetVk.cpp45 uint32_t layerIndex, in init()
295 uint32_t layerIndex = mLayerIndex; in flushStagedUpdates() local
DTextureVk.cpp205 GLuint *layerIndex, in GetRenderTargetLayerCountAndIndex()
1142 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) in copySubImageImplWithDraw() local
1170 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) in copySubImageImplWithDraw() local
1555 uint32_t layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in redefineLevel() local
1670 GLuint layerIndex = 0; in copyBufferDataToImage() local
2205 GLuint layerIndex = 0, layerCount = 0, imageLayerCount = 0; in getAttachmentRenderTarget() local
2315 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) in initSingleLayerRenderTargets() local
2354 GLuint layerIndex, in getMultiLayerRenderTarget()
Dvk_helpers.cpp5348 uint32_t layerIndex, in removeSingleSubresourceStagedUpdates()
5698 uint32_t layerIndex, in hasSubresourceDefinedContent()
5713 uint32_t layerIndex, in hasSubresourceDefinedStencilContent()
5730 uint32_t layerIndex, in invalidateSubresourceContent()
5749 uint32_t layerIndex, in invalidateSubresourceStencilContent()
5767 uint32_t layerIndex, in restoreSubresourceContent()
5779 uint32_t layerIndex, in restoreSubresourceStencilContent()
7182 bool ImageHelper::SubresourceUpdate::isUpdateToLayers(uint32_t layerIndex, in isUpdateToLayers()
Dvk_helpers.h1930 uint32_t layerIndex; member
DFramebufferVk.cpp1269 uint32_t layerIndex = readRenderTarget->getLayerIndex(); in blit() local
DUtilsVk.cpp3154 const uint32_t layerIndex = depthStencilRenderTarget->getLayerIndex(); in unresolve() local
/external/skqp/tools/gpu/vk/
DVkTestUtils.cpp187 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_instance_extensions_and_layers() local
272 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_device_extensions_and_layers() local
/external/skia/tools/gpu/vk/
DVkTestUtils.cpp206 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_instance_extensions_and_layers() local
291 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_device_extensions_and_layers() local
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp541 Short4 layerIndex = computeLayerIndex(a, mipmap); in sampleQuad2D() local
997 Int4 layerIndex = computeLayerIndex(a, mipmap, function); in sampleFloat2D() local
1396 …teIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, const Short4 &layerIndex, Vector4i… in computeIndices()
1760 …plerCore::sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, const Short4 &layerIndex, Vector4i… in sampleTexel()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassDepthStencilResolveTests.cpp1030 deInt32 layerIndex = valueIndex / layerSize; in verifyDepth() local
1094 deInt32 layerIndex = valueIndex / layerSize; in verifyStencil() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp61 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithSRV() local
119 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV() local
132 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV() local
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp3169 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setImage() local
3203 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setSubImage() local
3237 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setCompressedImage() local
3269 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setCompressedSubImage() local
/external/angle/src/tests/gl_tests/
DRobustResourceInitTest.cpp2139 for (GLsizei layerIndex = 0; layerIndex < kLayers; ++layerIndex) in TEST_P() local