Searched defs:layered (Results 1 – 18 of 18) sorted by relevance
| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | TextureStorage11.h | 255 bool layered; member
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| D | TextureStorage11.cpp | 57 bool layered, in ImageKey()
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| /device/generic/vulkan-cereal/third-party/angle/src/libGL/ |
| D | entry_points_gl_4_2_autogen.cpp | 33 GLboolean layered, in BindImageTexture()
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| D | libGL_autogen.cpp | 4918 GLboolean layered, in glBindImageTexture()
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| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/ |
| D | StateManagerGL.h | 236 GLboolean layered; member
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| D | StateManagerGL.cpp | 456 GLboolean layered, in bindImageTexture()
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| D | null_functions.cpp | 70 GLboolean layered, in glBindImageTextureNULL()
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| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/ |
| D | angletypes.h | 352 GLboolean layered; member
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| D | capture_gles_3_1_autogen.cpp | 41 GLboolean layered, in CaptureBindImageTexture()
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| D | validationES31.cpp | 1446 GLboolean layered, in ValidateBindImageTexture()
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| D | State.cpp | 3345 GLboolean layered, in setImageUnit()
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| D | Context.cpp | 1107 GLboolean layered, in bindImageTexture()
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| /device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_V2/ |
| D | GLESv31Imp.cpp | 566 …IENTRY glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer… in glBindImageTexture()
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| /device/generic/vulkan-cereal/third-party/angle/src/libGLESv2/ |
| D | entry_points_gles_3_1_autogen.cpp | 47 GLboolean layered, in BindImageTexture()
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| D | libGLESv2_autogen.cpp | 1537 GLboolean layered, in glBindImageTexture() 4968 GLboolean layered, in glBindImageTextureContextANGLE()
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| D | entry_points_gles_ext_autogen.cpp | 7662 GLboolean layered, in BindImageTextureContextANGLE()
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| /device/generic/goldfish-opengl/system/GLESv2_enc/ |
| D | gl2_entry.cpp | 2820 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, G… in glBindImageTexture()
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| D | gl2_enc.cpp | 10790 …eTexture_enc(void *self , GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer… in glBindImageTexture_enc()
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