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Searched defs:levelHeight (Results 1 – 10 of 10) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DLevelBuilder.java47 public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) { in buildBackground()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp484 UINT levelHeight = std::max(desc->Height >> mipLevel, 1u); in createInitDataIfNeeded() local
532 UINT levelHeight = std::max(desc->Height >> mipLevel, 1u); in createInitDataIfNeeded() local
/external/mesa3d/src/mesa/main/
Dtextureview.c312 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local
Dtexstorage.c148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local
/external/deqp/modules/gles2/functional/
Des2fTextureMipmapTests.cpp854 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate() local
1001 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate() local
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp954 const int levelHeight = height>>levelNdx; in iterate() local
/external/deqp/modules/gles3/functional/
Des3fTextureMipmapTests.cpp890 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate() local
1036 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate() local
/external/deqp/external/openglcts/modules/gles2/
Des2cTexture3DTests.cpp1087 deInt32 levelHeight = de::max(height >> levelIndex, 1); in iterate() local
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp4175 int levelHeight = rx::roundUp(levelExtents.height, blockHeight); in captureCompressedTextureData() local
/external/angle/src/tests/gl_tests/
DTextureTest.cpp9070 int levelHeight = (2 * height) >> level; in TEST_P() local