| /external/deqp/framework/opengl/ |
| D | gluTexture.cpp | 91 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 174 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() local 242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) in create() local 307 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 395 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 417 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() local 514 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 601 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 623 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() local [all …]
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| /external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
| D | vktPipelineImageUtil.cpp | 690 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); levelNdx++) in allocateLevels() local 699 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); levelNdx++) in getLevelsVector() local 733 for (size_t levelNdx = 0; levelNdx < m_compressedLevels.size(); levelNdx++) in ~TestTexture() local 745 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in getSize() local 769 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in getCompressedSize() local 809 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in getBufferCopyRegions() local 857 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in getBufferCopyRegions() local 907 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in write() local 924 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in write() local 942 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in copyToTexture() local [all …]
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| D | vktPipelineImageSamplingInstance.cpp | 1161 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); ++levelNdx) in createSwizzledCopy() local 1177 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); ++levelNdx) in createSwizzledCopy() local 1230 for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx) in getTexture1DView() local 1250 for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx) in getTexture1DArrayView() local 1272 for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx) in getTexture2DView() local 1293 for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx) in getTexture2DArrayView() local 1327 for (int levelNdx = 0; levelNdx < (int)subresource.levelCount; ++levelNdx) in getTextureCubeView() local 1355 for (int levelNdx = 0; levelNdx < (int)subresource.levelCount; ++levelNdx) in getTextureCubeArrayView() local 1371 for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx) in getTexture3DView() local
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| /external/deqp/modules/gles2/functional/ |
| D | es2fTextureCompletenessTests.cpp | 291 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 358 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 511 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 611 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 681 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 748 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 860 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local
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| D | es2fTextureFilteringTests.cpp | 181 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 455 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 465 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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| D | es2fTextureSizeTests.cpp | 103 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 241 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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| D | es2fTextureUnitTests.cpp | 707 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 859 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in render() local 883 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in render() local
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| D | es2fTextureMipmapTests.cpp | 166 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 518 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 851 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local 998 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local
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| /external/deqp/modules/gles3/accuracy/ |
| D | es3aTextureFilteringTests.cpp | 141 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 419 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 440 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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| /external/deqp/external/vulkancts/modules/vulkan/texture/ |
| D | vktTextureShadowTests.cpp | 248 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx) in Texture2DShadowTestInstance() local 254 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DShadowTestInstance() local 466 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() local 475 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() local 672 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DArrayShadowTestInstance() local 681 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DArrayShadowTestInstance() local
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| D | vktTextureFilteringTests.cpp | 230 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DFilteringTestInstance() local 242 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DFilteringTestInstance() local 454 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeFilteringTestInstance() local 466 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeFilteringTestInstance() local 694 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DArrayFilteringTestInstance() local 710 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DArrayFilteringTestInstance() local 904 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture3DFilteringTestInstance() local 917 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture3DFilteringTestInstance() local
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| D | vktTextureFilteringAnisotropyTests.cpp | 109 for (int levelNdx = 0; levelNdx < m_refParams.maxLevel + 1; levelNdx++) in iterate() local
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| /external/deqp/modules/gles31/functional/ |
| D | es31fTextureLevelStateQueryTests.cpp | 738 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in applyTextureGenerationSpec() local 1069 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1105 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1142 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1182 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1229 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1351 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1482 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local
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| D | es31fStencilTexturingTests.cpp | 469 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in stencilToUnorm8() local 596 for (int levelNdx = 0; levelNdx < levels; levelNdx++) in iterate() local 622 for (int levelNdx = 0; levelNdx < levels; levelNdx++) in iterate() local 952 const int levelNdx = 2; in iterate() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fTextureShadowTests.cpp | 239 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 246 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 508 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 518 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 790 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 800 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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| D | es3fTextureUnitTests.cpp | 894 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1063 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++) in upload2dTexture() local 1089 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++) in uploadCubeTexture() local 1114 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++) in upload2dArrayTexture() local 1140 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++) in upload3dTexture() local
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| D | es3fTextureFilteringTests.cpp | 199 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 209 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 490 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 500 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 777 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 794 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1036 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1046 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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| D | es3fTextureSizeTests.cpp | 104 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 242 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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| D | es3fVertexTextureTests.cpp | 597 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 607 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 917 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 927 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1243 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1253 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1583 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1593 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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| /external/deqp/modules/gles2/accuracy/ |
| D | es2aTextureFilteringTests.cpp | 151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 423 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 433 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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| /external/deqp/external/openglcts/modules/gles2/ |
| D | es2cTexture3DTests.cpp | 261 for (int levelNdx = 0; levelNdx < referenceTexture.getNumLevels(); levelNdx++) in uploadTexture3D() local 548 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 558 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 714 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in iterate() local 739 for (int levelNdx = 0; levelNdx < m_numLevels - 2; levelNdx++) in iterate() local 843 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in iterate() local 866 for (int levelNdx = 0; levelNdx < m_numLevels - 2; levelNdx++) in iterate() local 955 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in iterate() local
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| /external/deqp/modules/gles2/performance/ |
| D | es2pTextureCases.cpp | 172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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| /external/deqp/modules/gles3/performance/ |
| D | es3pTextureCases.cpp | 198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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| /external/deqp/framework/common/ |
| D | tcuTexture.cpp | 3194 …s getCubeArrayFaceAccess (const ConstPixelBufferAccess* const levels, int levelNdx, int slice, Cub… in getCubeArrayFaceAccess() 3381 inline int getMipPyramidLevelSize (int baseLevelSize, int levelNdx) in getMipPyramidLevelSize() 3400 for (int levelNdx = 0; levelNdx < other.getNumLevels(); levelNdx++) in TextureLevelPyramid() local 3421 for (int levelNdx = 0; levelNdx < other.getNumLevels(); levelNdx++) in operator =() local 3441 void TextureLevelPyramid::allocLevel (int levelNdx, int width, int height, int depth) in allocLevel() 3451 void TextureLevelPyramid::clearLevel (int levelNdx) in clearLevel() 3492 void Texture1D::allocLevel (int levelNdx) in allocLevel() 3545 void Texture2D::allocLevel (int levelNdx) in allocLevel() 3680 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCube() local 3713 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in operator =() local [all …]
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| /external/deqp/external/vulkancts/modules/vulkan/image/ |
| D | vktImageLoadStoreTests.cpp | 410 for (deInt32 levelNdx = 0; levelNdx < texture.numMipmapLevels(); levelNdx++) in commandCopyMipmapImageToBuffer() local 1191 for (deInt32 levelNdx = 0; levelNdx < m_texture.numMipmapLevels(); levelNdx++) in initPrograms() local 1209 for (deInt32 levelNdx = 0; levelNdx < m_texture.numMipmapLevels(); levelNdx++) in initPrograms() local 1228 for (deInt32 levelNdx = 0; levelNdx < m_texture.numMipmapLevels(); levelNdx++) in initPrograms() local 1573 for (deInt32 levelNdx = 0; levelNdx < m_texture.numMipmapLevels(); levelNdx++) in ImageLoadStoreLodAMDTestInstance() local 1592 for (deInt32 levelNdx = 0; levelNdx < m_texture.numMipmapLevels(); levelNdx++) in ImageLoadStoreLodAMDTestInstance() local 1662 for (deInt32 levelNdx = 0; levelNdx < m_texture.numMipmapLevels(); levelNdx++) in verifyResult() local 1774 for (deInt32 levelNdx = 0; levelNdx < m_texture.numMipmapLevels(); levelNdx++) in commandBeforeCompute() local
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