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Searched defs:lightRadius (Results 1 – 17 of 17) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLShadowVertexGenerator.cpp34 float lightRadius) { in GLShadowVertexGenerator()
DGLSkiaShadowPort.cpp504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams()
577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry()
/frameworks/native/libs/renderengine/gl/
DGLShadowVertexGenerator.cpp34 float lightRadius) { in GLShadowVertexGenerator()
DGLSkiaShadowPort.cpp504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams()
577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h120 float lightRadius = 0.f; member
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h125 float lightRadius = 0.f; member
/frameworks/base/core/java/com/android/internal/view/
DScrollCaptureViewSupport.java353 final int lightRadius = (int) (LIGHT_RADIUS_DP * metrics.density); in setupLighting() local
/frameworks/base/libs/hwui/renderthread/
DRenderProxy.cpp120 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()
DCanvasContext.cpp269 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()
/frameworks/base/graphics/java/android/graphics/
DHardwareRenderer.java230 float lightRadius) { in setLightSourceGeometry()
1295 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry()
/frameworks/native/libs/gui/
DISurfaceComposer.cpp1087 float lightPosY, float lightPosZ, float lightRadius) override { in setGlobalShadowSettings()
1999 float lightRadius = shadowConfig[10]; in onTransact() local
DSurfaceComposerClient.cpp2146 float lightPosZ, float lightRadius) { in setGlobalShadowSettings()
/frameworks/base/core/java/android/view/
DSurfaceControl.java219 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius); in nativeSetGlobalShadowSettings()
2541 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings()
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_HardwareRenderer.cpp231 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry()
/frameworks/base/core/jni/
Dandroid_view_SurfaceControl.cpp1653 jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) { in nativeSetGlobalShadowSettings()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp6674 float lightRadius) { in setGlobalShadowSettings()
/frameworks/base/services/core/java/com/android/server/wm/
DWindowManagerService.java1403 float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in setGlobalShadowSettings() local