| /frameworks/av/media/libstagefright/renderfright/gl/ |
| D | GLShadowVertexGenerator.cpp | 34 float lightRadius) { in GLShadowVertexGenerator()
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| D | GLSkiaShadowPort.cpp | 504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams() 577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry()
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| /frameworks/native/libs/renderengine/gl/ |
| D | GLShadowVertexGenerator.cpp | 34 float lightRadius) { in GLShadowVertexGenerator()
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| D | GLSkiaShadowPort.cpp | 504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams() 577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry()
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| /frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
| D | LayerSettings.h | 120 float lightRadius = 0.f; member
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| /frameworks/native/libs/renderengine/include/renderengine/ |
| D | LayerSettings.h | 125 float lightRadius = 0.f; member
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| /frameworks/base/core/java/com/android/internal/view/ |
| D | ScrollCaptureViewSupport.java | 353 final int lightRadius = (int) (LIGHT_RADIUS_DP * metrics.density); in setupLighting() local
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| /frameworks/base/libs/hwui/renderthread/ |
| D | RenderProxy.cpp | 120 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()
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| D | CanvasContext.cpp | 269 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()
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| /frameworks/base/graphics/java/android/graphics/ |
| D | HardwareRenderer.java | 230 float lightRadius) { in setLightSourceGeometry() 1295 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry()
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| /frameworks/native/libs/gui/ |
| D | ISurfaceComposer.cpp | 1087 float lightPosY, float lightPosZ, float lightRadius) override { in setGlobalShadowSettings() 1999 float lightRadius = shadowConfig[10]; in onTransact() local
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| D | SurfaceComposerClient.cpp | 2146 float lightPosZ, float lightRadius) { in setGlobalShadowSettings()
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| /frameworks/base/core/java/android/view/ |
| D | SurfaceControl.java | 219 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius); in nativeSetGlobalShadowSettings() 2541 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings()
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| /frameworks/base/libs/hwui/jni/ |
| D | android_graphics_HardwareRenderer.cpp | 231 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry()
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| /frameworks/base/core/jni/ |
| D | android_view_SurfaceControl.cpp | 1653 jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) { in nativeSetGlobalShadowSettings()
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| /frameworks/native/services/surfaceflinger/ |
| D | SurfaceFlinger.cpp | 6674 float lightRadius) { in setGlobalShadowSettings()
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| /frameworks/base/services/core/java/com/android/server/wm/ |
| D | WindowManagerService.java | 1403 float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in setGlobalShadowSettings() local
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