Searched defs:linkedShaderStages (Results 1 – 1 of 1) sorted by relevance
63 bool ValidateTransformedSpirV(const gl::ShaderBitSet &linkedShaderStages, in ValidateTransformedSpirV()131 angle::Result ShaderInfo::initShaders(const gl::ShaderBitSet &linkedShaderStages, in initShaders()833 const gl::ShaderBitSet linkedShaderStages = glExecutable->getLinkedShaderStages(); in getGraphicsPipeline() local939 const gl::ShaderBitSet &linkedShaderStages = glExecutable.getLinkedShaderStages(); in createPipelineLayout() local