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Searched defs:linkedShaderStages (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp63 bool ValidateTransformedSpirV(const gl::ShaderBitSet &linkedShaderStages, in ValidateTransformedSpirV()
131 angle::Result ShaderInfo::initShaders(const gl::ShaderBitSet &linkedShaderStages, in initShaders()
833 const gl::ShaderBitSet linkedShaderStages = glExecutable->getLinkedShaderStages(); in getGraphicsPipeline() local
939 const gl::ShaderBitSet &linkedShaderStages = glExecutable.getLinkedShaderStages(); in createPipelineLayout() local