Searched defs:linkedUniform (Results 1 – 4 of 4) sorted by relevance
453 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformImpl() local518 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in getUniformImpl() local567 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniform1iv() local620 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformMatrixfv() local
100 const sh::ShaderVariable &linkedUniform = *(entry->second.second); in ValidateGraphicsUniformsPerShader() local469 LinkedUniform linkedUniform(variable.type, variable.precision, fullNameWithArrayIndex, in visitNamedVariable() local
5002 const LinkedUniform &linkedUniform = mState.mExecutable->getUniforms()[locationInfo.index]; in clampUniformCount() local5032 const LinkedUniform &linkedUniform = mState.mExecutable->getUniforms()[locationInfo.index]; in clampMatrixUniformCount() local
1083 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex]; in load() local