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Searched defs:linkedUniform (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp424 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformImpl() local
489 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in getUniformImpl() local
538 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniform1iv() local
591 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformMatrixfv() local
/external/angle/src/libANGLE/
DProgramLinkedResources.cpp102 const sh::ShaderVariable &linkedUniform = *(entry->second.second); in ValidateGraphicsUniformsPerShader() local
482 LinkedUniform linkedUniform(variable.type, variable.precision, fullNameWithArrayIndex, in visitNamedVariable() local
DProgram.cpp4495 const LinkedUniform &linkedUniform = mState.mExecutable->getUniforms()[locationInfo.index]; in clampUniformCount() local
4525 const LinkedUniform &linkedUniform = mState.mExecutable->getUniforms()[locationInfo.index]; in clampMatrixUniformCount() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1085 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex]; in load() local