Searched defs:loop_level (Results 1 – 4 of 4) sorted by relevance
334 bb_node* shader::create_bb(unsigned id, unsigned loop_level) { in create_bb()521 void shader::create_bbs(container_node* n, bbs_vec &bbs, int loop_level) { in create_bbs()
1163 bb_node(unsigned id, unsigned loop_level) in bb_node()1167 unsigned loop_level; variable
929 int loop_level = tx->loop_depth - 1; in tx_get_loopal() local
5364 loop_level; in ReadOneMNGImage() local