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Searched defs:lp_rast_shader_inputs (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_rast.h100 struct lp_rast_shader_inputs { struct
101 unsigned frontfacing:1; /** True for front-facing */
102 unsigned disable:1; /** Partially binned, disable this command */
103 unsigned opaque:1; /** Is opaque */
104 unsigned pad0:29; /* wasted space */
105 unsigned stride; /* how much to advance data between a0, dadx, dady */
106 unsigned layer; /* the layer to render to (from gs, already clamped) */
107 unsigned viewport_index; /* the active viewport index (from gs, already clamped) */