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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef TIMELORD_H
17 #define TIMELORD_H
18 
19 #include <utils/Timers.h>
20 
21 namespace android {
22 namespace uirenderer {
23 namespace renderthread {
24 
25 class RenderThread;
26 
27 // This class serves as a helper to filter & manage frame times from multiple sources
28 // ensuring that time flows linearly and smoothly
29 class TimeLord {
30 public:
setFrameInterval(nsecs_t intervalNanos)31     void setFrameInterval(nsecs_t intervalNanos) { mFrameIntervalNanos = intervalNanos; }
frameIntervalNanos()32     nsecs_t frameIntervalNanos() const { return mFrameIntervalNanos; }
33 
34     // returns true if the vsync is newer, false if it was rejected for staleness
35     bool vsyncReceived(nsecs_t vsync, nsecs_t indendedVsync, int64_t vsyncId,
36                        int64_t frameDeadline, nsecs_t frameInterval);
latestVsync()37     nsecs_t latestVsync() { return mFrameTimeNanos; }
38     nsecs_t computeFrameTimeNanos();
lastVsyncId()39     int64_t lastVsyncId() const { return mFrameVsyncId; }
lastFrameDeadline()40     int64_t lastFrameDeadline() const { return mFrameDeadline; }
41 
42 private:
43     friend class RenderThread;
44 
45     TimeLord();
~TimeLord()46     ~TimeLord() {}
47 
48     nsecs_t mFrameIntervalNanos;
49     nsecs_t mFrameTimeNanos;
50     nsecs_t mFrameIntendedTimeNanos;
51     int64_t mFrameVsyncId;
52     int64_t mFrameDeadline;
53 };
54 
55 } /* namespace renderthread */
56 } /* namespace uirenderer */
57 } /* namespace android */
58 
59 #endif /* TIMELORD_H */
60