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1 /*
2  * Copyright 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H
18 #define ANDROID_GUI_BUFFERQUEUEPRODUCER_H
19 
20 #include <gui/BufferQueueDefs.h>
21 #include <gui/IGraphicBufferProducer.h>
22 
23 namespace android {
24 
25 class IBinder;
26 struct BufferSlot;
27 
28 #ifndef NO_BINDER
29 class BufferQueueProducer : public BnGraphicBufferProducer,
30                             private IBinder::DeathRecipient {
31 #else
32 class BufferQueueProducer : public BnGraphicBufferProducer {
33 #endif
34 public:
35     friend class BufferQueue; // Needed to access binderDied
36 
37     explicit BufferQueueProducer(const sp<BufferQueueCore>& core,
38                                  bool consumerIsSurfaceFlinger = false);
39     ~BufferQueueProducer() override;
40 
41     // requestBuffer returns the GraphicBuffer for slot N.
42     //
43     // In normal operation, this is called the first time slot N is returned
44     // by dequeueBuffer.  It must be called again if dequeueBuffer returns
45     // flags indicating that previously-returned buffers are no longer valid.
46     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
47 
48     // see IGraphicsBufferProducer::setMaxDequeuedBufferCount
49     virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers);
50 
51     // see IGraphicsBufferProducer::setAsyncMode
52     virtual status_t setAsyncMode(bool async);
53 
54     // dequeueBuffer gets the next buffer slot index for the producer to use.
55     // If a buffer slot is available then that slot index is written to the
56     // location pointed to by the buf argument and a status of OK is returned.
57     // If no slot is available then a status of -EBUSY is returned and buf is
58     // unmodified.
59     //
60     // The outFence parameter will be updated to hold the fence associated with
61     // the buffer. The contents of the buffer must not be overwritten until the
62     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
63     // written immediately.
64     //
65     // The width and height parameters must be no greater than the minimum of
66     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
67     // An error due to invalid dimensions might not be reported until
68     // updateTexImage() is called.  If width and height are both zero, the
69     // default values specified by setDefaultBufferSize() are used instead.
70     //
71     // If the format is 0, the default format will be used.
72     //
73     // The usage argument specifies gralloc buffer usage flags.  The values
74     // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
75     // will be merged with the usage flags specified by setConsumerUsageBits.
76     //
77     // The return value may be a negative error value or a non-negative
78     // collection of flags.  If the flags are set, the return values are
79     // valid, but additional actions must be performed.
80     //
81     // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
82     // producer must discard cached GraphicBuffer references for the slot
83     // returned in buf.
84     // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
85     // must discard cached GraphicBuffer references for all slots.
86     //
87     // In both cases, the producer will need to call requestBuffer to get a
88     // GraphicBuffer handle for the returned slot.
89     virtual status_t dequeueBuffer(int* outSlot, sp<Fence>* outFence, uint32_t width,
90                                    uint32_t height, PixelFormat format, uint64_t usage,
91                                    uint64_t* outBufferAge,
92                                    FrameEventHistoryDelta* outTimestamps) override;
93 
94     // See IGraphicBufferProducer::detachBuffer
95     virtual status_t detachBuffer(int slot);
96 
97     // See IGraphicBufferProducer::detachNextBuffer
98     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
99             sp<Fence>* outFence);
100 
101     // See IGraphicBufferProducer::attachBuffer
102     virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
103 
104     // queueBuffer returns a filled buffer to the BufferQueue.
105     //
106     // Additional data is provided in the QueueBufferInput struct.  Notably,
107     // a timestamp must be provided for the buffer. The timestamp is in
108     // nanoseconds, and must be monotonically increasing. Its other semantics
109     // (zero point, etc) are producer-specific and should be documented by the
110     // producer.
111     //
112     // The caller may provide a fence that signals when all rendering
113     // operations have completed.  Alternatively, NO_FENCE may be used,
114     // indicating that the buffer is ready immediately.
115     //
116     // Some values are returned in the output struct: the current settings
117     // for default width and height, the current transform hint, and the
118     // number of queued buffers.
119     virtual status_t queueBuffer(int slot,
120             const QueueBufferInput& input, QueueBufferOutput* output);
121 
122     // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
123     // queue it for use by the consumer.
124     //
125     // The buffer will not be overwritten until the fence signals.  The fence
126     // will usually be the one obtained from dequeueBuffer.
127     virtual status_t cancelBuffer(int slot, const sp<Fence>& fence);
128 
129     // Query native window attributes.  The "what" values are enumerated in
130     // window.h (e.g. NATIVE_WINDOW_FORMAT).
131     virtual int query(int what, int* outValue);
132 
133     // connect attempts to connect a producer API to the BufferQueue.  This
134     // must be called before any other IGraphicBufferProducer methods are
135     // called except for getAllocator.  A consumer must already be connected.
136     //
137     // This method will fail if connect was previously called on the
138     // BufferQueue and no corresponding disconnect call was made (i.e. if
139     // it's still connected to a producer).
140     //
141     // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
142     virtual status_t connect(const sp<IProducerListener>& listener,
143             int api, bool producerControlledByApp, QueueBufferOutput* output);
144 
145     // See IGraphicBufferProducer::disconnect
146     virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api);
147 
148     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
149     //
150     // A sideband stream is a device-specific mechanism for passing buffers
151     // from the producer to the consumer without using dequeueBuffer/
152     // queueBuffer. If a sideband stream is present, the consumer can choose
153     // whether to acquire buffers from the sideband stream or from the queued
154     // buffers.
155     //
156     // Passing NULL or a different stream handle will detach the previous
157     // handle if any.
158     virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
159 
160     // See IGraphicBufferProducer::allocateBuffers
161     virtual void allocateBuffers(uint32_t width, uint32_t height,
162             PixelFormat format, uint64_t usage) override;
163 
164     // See IGraphicBufferProducer::allowAllocation
165     virtual status_t allowAllocation(bool allow);
166 
167     // See IGraphicBufferProducer::setGenerationNumber
168     virtual status_t setGenerationNumber(uint32_t generationNumber);
169 
170     // See IGraphicBufferProducer::getConsumerName
171     virtual String8 getConsumerName() const override;
172 
173     // See IGraphicBufferProducer::setSharedBufferMode
174     virtual status_t setSharedBufferMode(bool sharedBufferMode) override;
175 
176     // See IGraphicBufferProducer::setAutoRefresh
177     virtual status_t setAutoRefresh(bool autoRefresh) override;
178 
179     // See IGraphicBufferProducer::setDequeueTimeout
180     virtual status_t setDequeueTimeout(nsecs_t timeout) override;
181 
182     // see IGraphicBufferProducer::setLegacyBufferDrop
183     virtual status_t setLegacyBufferDrop(bool drop);
184 
185     // See IGraphicBufferProducer::getLastQueuedBuffer
186     virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
187             sp<Fence>* outFence, float outTransformMatrix[16]) override;
188 
189     // See IGraphicBufferProducer::getLastQueuedBuffer
190     virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer, sp<Fence>* outFence,
191                                          Rect* outRect, uint32_t* outTransform) override;
192 
193     // See IGraphicBufferProducer::getFrameTimestamps
194     virtual void getFrameTimestamps(FrameEventHistoryDelta* outDelta) override;
195 
196     // See IGraphicBufferProducer::getUniqueId
197     virtual status_t getUniqueId(uint64_t* outId) const override;
198 
199     // See IGraphicBufferProducer::getConsumerUsage
200     virtual status_t getConsumerUsage(uint64_t* outUsage) const override;
201 
202     // See IGraphicBufferProducer::setAutoPrerotation
203     virtual status_t setAutoPrerotation(bool autoPrerotation);
204 
205 private:
206     // This is required by the IBinder::DeathRecipient interface
207     virtual void binderDied(const wp<IBinder>& who);
208 
209     // Returns the slot of the next free buffer if one is available or
210     // BufferQueueCore::INVALID_BUFFER_SLOT otherwise
211     int getFreeBufferLocked() const;
212 
213     // Returns the next free slot if one is available or
214     // BufferQueueCore::INVALID_BUFFER_SLOT otherwise
215     int getFreeSlotLocked() const;
216 
217     void addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
218             FrameEventHistoryDelta* outDelta);
219 
220     // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may
221     // block if there are no available slots and we are not in non-blocking
222     // mode (producer and consumer controlled by the application). If it blocks,
223     // it will release mCore->mMutex while blocked so that other operations on
224     // the BufferQueue may succeed.
225     enum class FreeSlotCaller {
226         Dequeue,
227         Attach,
228     };
229     status_t waitForFreeSlotThenRelock(FreeSlotCaller caller, std::unique_lock<std::mutex>& lock,
230             int* found) const;
231 
232     sp<BufferQueueCore> mCore;
233 
234     // This references mCore->mSlots. Lock mCore->mMutex while accessing.
235     BufferQueueDefs::SlotsType& mSlots;
236 
237     // This is a cached copy of the name stored in the BufferQueueCore.
238     // It's updated during connect and dequeueBuffer (which should catch
239     // most updates).
240     String8 mConsumerName;
241 
242     uint32_t mStickyTransform;
243 
244     // This controls whether the GraphicBuffer pointer in the BufferItem is
245     // cleared after being queued
246     bool mConsumerIsSurfaceFlinger;
247 
248     // This saves the fence from the last queueBuffer, such that the
249     // next queueBuffer call can throttle buffer production. The prior
250     // queueBuffer's fence is not nessessarily available elsewhere,
251     // since the previous buffer might have already been acquired.
252     sp<Fence> mLastQueueBufferFence;
253 
254     Rect mLastQueuedCrop;
255     uint32_t mLastQueuedTransform;
256 
257     // Take-a-ticket system for ensuring that onFrame* callbacks are called in
258     // the order that frames are queued. While the BufferQueue lock
259     // (mCore->mMutex) is held, a ticket is retained by the producer. After
260     // dropping the BufferQueue lock, the producer must wait on the condition
261     // variable until the current callback ticket matches its retained ticket.
262     std::mutex mCallbackMutex;
263     int mNextCallbackTicket; // Protected by mCore->mMutex
264     int mCurrentCallbackTicket; // Protected by mCallbackMutex
265     std::condition_variable mCallbackCondition;
266 
267     // Sets how long dequeueBuffer or attachBuffer will block if a buffer or
268     // slot is not yet available.
269     nsecs_t mDequeueTimeout;
270 
271     // If set to true, dequeueBuffer() is currently waiting for buffer allocation to complete.
272     bool mDequeueWaitingForAllocation;
273 
274     // Condition variable to signal allocateBuffers() that dequeueBuffer() is no longer waiting for
275     // allocation to complete.
276     std::condition_variable mDequeueWaitingForAllocationCondition;
277 
278 }; // class BufferQueueProducer
279 
280 } // namespace android
281 
282 #endif
283