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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef CHRE_UTIL_UNIQUE_PTR_H_
18 #define CHRE_UTIL_UNIQUE_PTR_H_
19 
20 #include <cstddef>
21 
22 #include "chre/util/non_copyable.h"
23 
24 namespace chre {
25 
26 /**
27  * Wraps a pointer to a dynamically allocated object and manages the underlying
28  * memory. The goal is to be similar to std::unique_ptr, but we do not support
29  * custom deleters - deletion is always done via memoryFree().
30  */
31 template <typename ObjectType>
32 class UniquePtr : public NonCopyable {
33  public:
34   /**
35    * Pointer type of ObjectType.
36    */
37   typedef ObjectType *pointer;
38 
39   /**
40    * Construct a UniquePtr instance that does not own any object.
41    */
42   UniquePtr();
43 
44   /**
45    * Constructs a UniquePtr instance that owns the given object, and will free
46    * its memory when the UniquePtr is destructed.
47    *
48    * @param object Pointer to an object allocated via memoryAlloc. It is not
49    *        valid for this object's memory to come from any other source,
50    *        including the stack, or static allocation on the heap.
51    */
52   UniquePtr(ObjectType *object);
53 
54   /**
55    * Constructs a new UniquePtr via moving the Object from another UniquePtr.
56    *
57    * @param other UniquePtr instance to move into this object
58    */
59   UniquePtr(UniquePtr<ObjectType> &&other);
60 
61   /**
62    * Constructs a new UniquePtr via moving the Object from another UniquePtr.
63    * This constructor allows conversion (ie: upcast) to another type if
64    * possible.
65    *
66    * @param other UniquePtr instance to move and convert into this object.
67    */
68   template <typename OtherObjectType>
69   UniquePtr(UniquePtr<OtherObjectType> &&other);
70 
71   /**
72    * Deconstructs the object (if necessary) and releases associated memory.
73    */
74   ~UniquePtr();
75 
76   /**
77    * Determines if this UniquePtr owns an object, or references null.
78    *
79    * @return true if get() returns nullptr
80    */
81   bool isNull() const;
82 
83   /**
84    * @return A pointer to the underlying object, or nullptr if this object is
85    *         not currently valid.
86    */
87   ObjectType *get() const;
88 
89   /**
90    * Releases ownership of the underlying object, so it will not be freed when
91    * this object is destructed. After this function returns, get() will return
92    * nullptr.
93    *
94    * @return A pointer to the underlying object (i.e. what get() would return
95    *         prior to this function call)
96    */
97   ObjectType *release();
98 
99   /**
100    * Replaces the object owned by the UniquePtr by an object pointed by a given
101    * pointer. Also calls the destructor and releases the associated memory of
102    * the previously owned object. Invoking this method on the object managed by
103    * the UniquePtr, obtained via get(), is illegal.
104    *
105    * @param object the object to replace the ownership of the UniquePtr
106    */
107   void reset(ObjectType *object);
108 
109   /**
110    * Destroys the object owned by the UniquePtr. Also calls the destructor and
111    * releases the associated memory of the previously owned object.
112    */
113   void reset();
114 
115   /**
116    * @return A pointer to the underlying object.
117    */
118   ObjectType *operator->() const;
119 
120   /**
121    * @return A reference to the underlying object.
122    */
123   ObjectType &operator*() const;
124 
125   /**
126    * @param index The index of an object in the underlying array object.
127    * @return A reference to the underlying object at an index.
128    */
129   ObjectType &operator[](size_t index) const;
130 
131   /**
132    * Move assignment operator. Ownership of this object is transferred and the
133    * other object is left in an invalid state.
134    *
135    * @param other The other object being moved.
136    * @return A reference to the newly moved object.
137    */
138   UniquePtr<ObjectType> &operator=(UniquePtr<ObjectType> &&other);
139 
140   /**
141    * Two unique_ptr compare equal (==) if their stored pointers compare equal,
142    * and not equal (!=) otherwise.
143    *
144    * @param other The other object being compared.
145    * @return true if the other's pointer is same as the underlying pointer,
146    * otherwise false.
147    */
148   bool operator==(const UniquePtr<ObjectType> &other) const;
149 
150   /**
151    * Two unique_ptr compare equal (==) if their stored pointers compare equal,
152    * and not equal (!=) otherwise.
153    *
154    * @param other The other object being compared.
155    * @return true if the other's pointer is different than the underlying
156    * pointer, otherwise false.
157    */
158   bool operator!=(const UniquePtr<ObjectType> &other) const;
159 
160  private:
161   // Befriend this class to itself to allow the templated conversion constructor
162   // permission to access mObject below.
163   template <typename OtherObjectType>
164   friend class UniquePtr;
165 
166   //! A pointer to the underlying storage for this object.
167   ObjectType *mObject;
168 };
169 
170 /**
171  * Allocates and constructs a new object of type ObjectType on the heap, and
172  * returns a UniquePtr that owns the object. This function is similar to
173  * std::make_unique.
174  *
175  * @param args The arguments to pass to the object's constructor.
176  */
177 template <typename ObjectType, typename... Args>
178 UniquePtr<ObjectType> MakeUnique(Args &&... args);
179 
180 /**
181  * Just like MakeUnique(), except it zeros out any allocated memory. Intended to
182  * be used for creating objects that have trivial constructors (e.g. C structs)
183  * but should start with a known state.
184  */
185 template <typename ObjectType>
186 UniquePtr<ObjectType> MakeUniqueZeroFill();
187 
188 }  // namespace chre
189 
190 #include "chre/util/unique_ptr_impl.h"
191 
192 #endif  // CHRE_UTIL_UNIQUE_PTR_H_
193