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1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILER_TRANSLATOR_COMPILER_H_
8 #define COMPILER_TRANSLATOR_COMPILER_H_
9 
10 //
11 // Machine independent part of the compiler private objects
12 // sent as ShHandle to the driver.
13 //
14 // This should not be included by driver code.
15 //
16 
17 #include <GLSLANG/ShaderVars.h>
18 
19 #include "common/PackedEnums.h"
20 #include "compiler/translator/BuiltInFunctionEmulator.h"
21 #include "compiler/translator/CallDAG.h"
22 #include "compiler/translator/Diagnostics.h"
23 #include "compiler/translator/ExtensionBehavior.h"
24 #include "compiler/translator/HashNames.h"
25 #include "compiler/translator/InfoSink.h"
26 #include "compiler/translator/Pragma.h"
27 #include "compiler/translator/SymbolTable.h"
28 #include "compiler/translator/ValidateAST.h"
29 
30 namespace sh
31 {
32 
33 class TCompiler;
34 class TParseContext;
35 #ifdef ANGLE_ENABLE_HLSL
36 class TranslatorHLSL;
37 #endif  // ANGLE_ENABLE_HLSL
38 #ifdef ANGLE_ENABLE_METAL
39 class TranslatorMetalDirect;
40 #endif  // ANGLE_ENABLE_METAL
41 
42 using SpecConstUsageBits = angle::PackedEnumBitSet<vk::SpecConstUsage, uint32_t>;
43 
44 //
45 // Helper function to check if the shader type is GLSL.
46 //
47 bool IsGLSL130OrNewer(ShShaderOutput output);
48 bool IsGLSL420OrNewer(ShShaderOutput output);
49 bool IsGLSL410OrOlder(ShShaderOutput output);
50 
51 //
52 // Helper function to check if the invariant qualifier can be removed.
53 //
54 bool RemoveInvariant(sh::GLenum shaderType,
55                      int shaderVersion,
56                      ShShaderOutput outputType,
57                      ShCompileOptions compileOptions);
58 
59 //
60 // The base class used to back handles returned to the driver.
61 //
62 class TShHandleBase
63 {
64   public:
65     TShHandleBase();
66     virtual ~TShHandleBase();
getAsCompiler()67     virtual TCompiler *getAsCompiler() { return 0; }
68 #ifdef ANGLE_ENABLE_HLSL
getAsTranslatorHLSL()69     virtual TranslatorHLSL *getAsTranslatorHLSL() { return 0; }
70 #endif  // ANGLE_ENABLE_HLSL
71 #ifdef ANGLE_ENABLE_METAL
getAsTranslatorMetalDirect()72     virtual TranslatorMetalDirect *getAsTranslatorMetalDirect() { return nullptr; }
73 #endif  // ANGLE_ENABLE_METAL
74 
75   protected:
76     // Memory allocator. Allocates and tracks memory required by the compiler.
77     // Deallocates all memory when compiler is destructed.
78     angle::PoolAllocator allocator;
79 };
80 
81 //
82 // The base class for the machine dependent compiler to derive from
83 // for managing object code from the compile.
84 //
85 class TCompiler : public TShHandleBase
86 {
87   public:
88     TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
89     ~TCompiler() override;
getAsCompiler()90     TCompiler *getAsCompiler() override { return this; }
91 
92     bool Init(const ShBuiltInResources &resources);
93 
94     // compileTreeForTesting should be used only when tests require access to
95     // the AST. Users of this function need to manually manage the global pool
96     // allocator. Returns nullptr whenever there are compilation errors.
97     TIntermBlock *compileTreeForTesting(const char *const shaderStrings[],
98                                         size_t numStrings,
99                                         ShCompileOptions compileOptions);
100 
101     bool compile(const char *const shaderStrings[],
102                  size_t numStrings,
103                  ShCompileOptions compileOptions);
104 
105     // Get results of the last compilation.
getShaderVersion()106     int getShaderVersion() const { return mShaderVersion; }
getInfoSink()107     TInfoSink &getInfoSink() { return mInfoSink; }
108 
isEarlyFragmentTestsSpecified()109     bool isEarlyFragmentTestsSpecified() const { return mEarlyFragmentTestsSpecified; }
isEarlyFragmentTestsOptimized()110     bool isEarlyFragmentTestsOptimized() const { return mEarlyFragmentTestsOptimized; }
getSpecConstUsageBits()111     SpecConstUsageBits getSpecConstUsageBits() const { return mSpecConstUsageBits; }
112 
isComputeShaderLocalSizeDeclared()113     bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
getComputeShaderLocalSize()114     const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
getNumViews()115     int getNumViews() const { return mNumViews; }
116 
117     // Clears the results from the previous compilation.
118     void clearResults();
119 
getAttributes()120     const std::vector<sh::ShaderVariable> &getAttributes() const { return mAttributes; }
getOutputVariables()121     const std::vector<sh::ShaderVariable> &getOutputVariables() const { return mOutputVariables; }
getUniforms()122     const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; }
getInputVaryings()123     const std::vector<sh::ShaderVariable> &getInputVaryings() const { return mInputVaryings; }
getOutputVaryings()124     const std::vector<sh::ShaderVariable> &getOutputVaryings() const { return mOutputVaryings; }
getInterfaceBlocks()125     const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; }
getUniformBlocks()126     const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; }
getShaderStorageBlocks()127     const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const
128     {
129         return mShaderStorageBlocks;
130     }
131 
getHashFunction()132     ShHashFunction64 getHashFunction() const { return mResources.HashFunction; }
getNameMap()133     NameMap &getNameMap() { return mNameMap; }
getSymbolTable()134     TSymbolTable &getSymbolTable() { return mSymbolTable; }
getShaderSpec()135     ShShaderSpec getShaderSpec() const { return mShaderSpec; }
getOutputType()136     ShShaderOutput getOutputType() const { return mOutputType; }
getBuiltInResourcesString()137     const std::string &getBuiltInResourcesString() const { return mBuiltInResourcesString; }
138 
139     bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const;
140     bool shouldLimitTypeSizes() const;
141 
142     // Get the resources set by InitBuiltInSymbolTable
143     const ShBuiltInResources &getResources() const;
144 
getPragma()145     const TPragma &getPragma() const { return mPragma; }
146 
getGeometryShaderMaxVertices()147     int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; }
getGeometryShaderInvocations()148     int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; }
getGeometryShaderInputPrimitiveType()149     TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const
150     {
151         return mGeometryShaderInputPrimitiveType;
152     }
getGeometryShaderOutputPrimitiveType()153     TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const
154     {
155         return mGeometryShaderOutputPrimitiveType;
156     }
157 
158     unsigned int getStructSize(const ShaderVariable &var) const;
159 
getTessControlShaderOutputVertices()160     int getTessControlShaderOutputVertices() const { return mTessControlShaderOutputVertices; }
getTessEvaluationShaderInputPrimitiveType()161     TLayoutTessEvaluationType getTessEvaluationShaderInputPrimitiveType() const
162     {
163         return mTessEvaluationShaderInputPrimitiveType;
164     }
getTessEvaluationShaderInputVertexSpacingType()165     TLayoutTessEvaluationType getTessEvaluationShaderInputVertexSpacingType() const
166     {
167         return mTessEvaluationShaderInputVertexSpacingType;
168     }
getTessEvaluationShaderInputOrderingType()169     TLayoutTessEvaluationType getTessEvaluationShaderInputOrderingType() const
170     {
171         return mTessEvaluationShaderInputOrderingType;
172     }
getTessEvaluationShaderInputPointType()173     TLayoutTessEvaluationType getTessEvaluationShaderInputPointType() const
174     {
175         return mTessEvaluationShaderInputPointType;
176     }
177 
178     unsigned int getSharedMemorySize() const;
179 
getShaderType()180     sh::GLenum getShaderType() const { return mShaderType; }
181 
182     bool validateAST(TIntermNode *root);
183 
184   protected:
185     // Add emulated functions to the built-in function emulator.
initBuiltInFunctionEmulator(BuiltInFunctionEmulator * emu,ShCompileOptions compileOptions)186     virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
187                                              ShCompileOptions compileOptions)
188     {}
189     // Translate to object code. May generate performance warnings through the diagnostics.
190     ANGLE_NO_DISCARD virtual bool translate(TIntermBlock *root,
191                                             ShCompileOptions compileOptions,
192                                             PerformanceDiagnostics *perfDiagnostics) = 0;
193     // Get built-in extensions with default behavior.
194     const TExtensionBehavior &getExtensionBehavior() const;
195     const char *getSourcePath() const;
196     // Relies on collectVariables having been called.
197     bool isVaryingDefined(const char *varyingName);
198 
199     const BuiltInFunctionEmulator &getBuiltInFunctionEmulator() const;
200 
201     virtual bool shouldFlattenPragmaStdglInvariantAll() = 0;
202     virtual bool shouldCollectVariables(ShCompileOptions compileOptions);
203     // If precision emulation needed, set isNeeded to true and emulate precision for given
204     //  outputLanguage, returning false if that fails, else returning true.
205     bool emulatePrecisionIfNeeded(TIntermBlock *root,
206                                   TInfoSinkBase &sink,
207                                   bool *isNeeded,
208                                   const ShShaderOutput outputLanguage);
209 
210     bool wereVariablesCollected() const;
211     std::vector<sh::ShaderVariable> mAttributes;
212     std::vector<sh::ShaderVariable> mOutputVariables;
213     std::vector<sh::ShaderVariable> mUniforms;
214     std::vector<sh::ShaderVariable> mInputVaryings;
215     std::vector<sh::ShaderVariable> mOutputVaryings;
216     std::vector<sh::ShaderVariable> mSharedVariables;
217     std::vector<sh::InterfaceBlock> mInterfaceBlocks;
218     std::vector<sh::InterfaceBlock> mUniformBlocks;
219     std::vector<sh::InterfaceBlock> mShaderStorageBlocks;
220 
221     // Track what should be validated given passes currently applied.
222     ValidateASTOptions mValidateASTOptions;
223 
224     // Specialization constant usage bits
225     SpecConstUsageBits mSpecConstUsageBits;
226 
227   private:
228     // Initialize symbol-table with built-in symbols.
229     bool initBuiltInSymbolTable(const ShBuiltInResources &resources);
230     // Compute the string representation of the built-in resources
231     void setResourceString();
232     // Return false if the call depth is exceeded.
233     bool checkCallDepth();
234     // Insert statements to reference all members in unused uniform blocks with standard and shared
235     // layout. This is to work around a Mac driver that treats unused standard/shared
236     // uniform blocks as inactive.
237     ANGLE_NO_DISCARD bool useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root);
238     // Insert statements to initialize output variables in the beginning of main().
239     // This is to avoid undefined behaviors.
240     ANGLE_NO_DISCARD bool initializeOutputVariables(TIntermBlock *root);
241     // Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
242     // It is to work around a Linux driver bug where missing this causes compile failure
243     // while spec says it is allowed.
244     // This function should only be applied to vertex shaders.
245     ANGLE_NO_DISCARD bool initializeGLPosition(TIntermBlock *root);
246     // Return true if the maximum expression complexity is below the limit.
247     bool limitExpressionComplexity(TIntermBlock *root);
248     // Creates the function call DAG for further analysis, returning false if there is a recursion
249     bool initCallDag(TIntermNode *root);
250     // Return false if "main" doesn't exist
251     bool tagUsedFunctions();
252     void internalTagUsedFunction(size_t index);
253 
254     void collectInterfaceBlocks();
255 
256     bool mVariablesCollected;
257 
258     bool mGLPositionInitialized;
259 
260     // Removes unused function declarations and prototypes from the AST
261     class UnusedPredicate;
262     void pruneUnusedFunctions(TIntermBlock *root);
263 
264     TIntermBlock *compileTreeImpl(const char *const shaderStrings[],
265                                   size_t numStrings,
266                                   const ShCompileOptions compileOptions);
267 
268     // Fetches and stores shader metadata that is not stored within the AST itself, such as shader
269     // version.
270     void setASTMetadata(const TParseContext &parseContext);
271 
272     // Check if shader version meets the requirement.
273     bool checkShaderVersion(TParseContext *parseContext);
274 
275     // Does checks that need to be run after parsing is complete and returns true if they pass.
276     bool checkAndSimplifyAST(TIntermBlock *root,
277                              const TParseContext &parseContext,
278                              ShCompileOptions compileOptions);
279 
280     sh::GLenum mShaderType;
281     ShShaderSpec mShaderSpec;
282     ShShaderOutput mOutputType;
283 
284     struct FunctionMetadata
285     {
FunctionMetadataFunctionMetadata286         FunctionMetadata() : used(false) {}
287         bool used;
288     };
289 
290     CallDAG mCallDag;
291     std::vector<FunctionMetadata> mFunctionMetadata;
292 
293     ShBuiltInResources mResources;
294     std::string mBuiltInResourcesString;
295 
296     // Built-in symbol table for the given language, spec, and resources.
297     // It is preserved from compile-to-compile.
298     TSymbolTable mSymbolTable;
299     // Built-in extensions with default behavior.
300     TExtensionBehavior mExtensionBehavior;
301 
302     BuiltInFunctionEmulator mBuiltInFunctionEmulator;
303 
304     // Results of compilation.
305     int mShaderVersion;
306     TInfoSink mInfoSink;  // Output sink.
307     TDiagnostics mDiagnostics;
308     const char *mSourcePath;  // Path of source file or NULL
309 
310     // fragment shader early fragment tests
311     bool mEarlyFragmentTestsSpecified;
312     bool mEarlyFragmentTestsOptimized;
313 
314     // compute shader local group size
315     bool mComputeShaderLocalSizeDeclared;
316     sh::WorkGroupSize mComputeShaderLocalSize;
317 
318     // GL_OVR_multiview num_views.
319     int mNumViews;
320 
321     // geometry shader parameters.
322     int mGeometryShaderMaxVertices;
323     int mGeometryShaderInvocations;
324     TLayoutPrimitiveType mGeometryShaderInputPrimitiveType;
325     TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType;
326 
327     // tesssellation shader parameters
328     int mTessControlShaderOutputVertices;
329     TLayoutTessEvaluationType mTessEvaluationShaderInputPrimitiveType;
330     TLayoutTessEvaluationType mTessEvaluationShaderInputVertexSpacingType;
331     TLayoutTessEvaluationType mTessEvaluationShaderInputOrderingType;
332     TLayoutTessEvaluationType mTessEvaluationShaderInputPointType;
333 
334     // name hashing.
335     NameMap mNameMap;
336 
337     TPragma mPragma;
338 
339     ShCompileOptions mCompileOptions;
340 };
341 
342 //
343 // This is the interface between the machine independent code
344 // and the machine dependent code.
345 //
346 // The machine dependent code should derive from the classes
347 // above. Then Construct*() and Delete*() will create and
348 // destroy the machine dependent objects, which contain the
349 // above machine independent information.
350 //
351 TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
352 void DeleteCompiler(TCompiler *);
353 
354 }  // namespace sh
355 
356 #endif  // COMPILER_TRANSLATOR_COMPILER_H_
357