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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // Config.h: Defines the egl::Config class, describing the format, type
16 // and size for an egl::Surface. Implements EGLConfig and related functionality.
17 // [EGL 1.4] section 3.4 page 15.
18 
19 #ifndef INCLUDE_CONFIG_H_
20 #define INCLUDE_CONFIG_H_
21 
22 #include "Renderer/Surface.hpp"
23 
24 #include <EGL/egl.h>
25 
26 #include <set>
27 
28 namespace egl
29 {
30 class Display;
31 
32 class Config
33 {
34 public:
35 	Config(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample);
36 
37 	EGLConfig getHandle() const;
38 
39 	const sw::Format mRenderTargetFormat;
40 	const sw::Format mDepthStencilFormat;
41 	const EGLint mMultiSample;
42 
43 	EGLint mBufferSize;              // Depth of the color buffer
44 	EGLint mRedSize;                 // Bits of Red in the color buffer
45 	EGLint mGreenSize;               // Bits of Green in the color buffer
46 	EGLint mBlueSize;                // Bits of Blue in the color buffer
47 	EGLint mLuminanceSize;           // Bits of Luminance in the color buffer
48 	EGLint mAlphaSize;               // Bits of Alpha in the color buffer
49 	EGLint mAlphaMaskSize;           // Bits of Alpha Mask in the mask buffer
50 	EGLBoolean mBindToTextureRGB;    // True if bindable to RGB textures.
51 	EGLBoolean mBindToTextureRGBA;   // True if bindable to RGBA textures.
52 	EGLenum mColorBufferType;        // Color buffer type
53 	EGLenum mConfigCaveat;           // Any caveats for the configuration
54 	EGLint mConfigID;                // Unique EGLConfig identifier
55 	EGLint mConformant;              // Whether contexts created with this config are conformant
56 	EGLint mDepthSize;               // Bits of Z in the depth buffer
57 	EGLint mLevel;                   // Frame buffer level
58 	EGLBoolean mMatchNativePixmap;   // Match the native pixmap format
59 	EGLint mMaxPBufferWidth;         // Maximum width of pbuffer
60 	EGLint mMaxPBufferHeight;        // Maximum height of pbuffer
61 	EGLint mMaxPBufferPixels;        // Maximum size of pbuffer
62 	EGLint mMaxSwapInterval;         // Maximum swap interval
63 	EGLint mMinSwapInterval;         // Minimum swap interval
64 	EGLBoolean mNativeRenderable;    // EGL_TRUE if native rendering APIs can render to surface
65 	EGLint mNativeVisualID;          // Handle of corresponding native visual
66 	EGLint mNativeVisualType;        // Native visual type of the associated visual
67 	EGLint mRenderableType;          // Which client rendering APIs are supported.
68 	EGLint mSampleBuffers;           // Number of multisample buffers
69 	EGLint mSamples;                 // Number of samples per pixel
70 	EGLint mStencilSize;             // Bits of Stencil in the stencil buffer
71 	EGLint mSurfaceType;             // Which types of EGL surfaces are supported.
72 	EGLenum mTransparentType;        // Type of transparency supported
73 	EGLint mTransparentRedValue;     // Transparent red value
74 	EGLint mTransparentGreenValue;   // Transparent green value
75 	EGLint mTransparentBlueValue;    // Transparent blue value
76 
77 	EGLBoolean mRecordableAndroid;          // EGL_ANDROID_recordable
78 	EGLBoolean mFramebufferTargetAndroid;   // EGL_ANDROID_framebuffer_target
79 	EGLenum mBindToTextureTargetANGLE;      // EGL_ANGLE_iosurface_client_buffer
80 };
81 
82 struct CompareConfig
83 {
84 	bool operator()(const Config &x, const Config &y) const;
85 };
86 
87 class ConfigSet
88 {
89 	friend class Display;
90 
91 public:
92 	ConfigSet();
93 
94 	void add(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample);
95 	size_t size() const;
96 	bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
97 	const egl::Config *get(EGLConfig configHandle);
98 
99 private:
100 	typedef std::set<Config, CompareConfig> Set;
101 	typedef Set::iterator Iterator;
102 	Set mSet;
103 };
104 }
105 
106 #endif   // INCLUDE_CONFIG_H_
107