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Searched defs:mUniforms (Results 1 – 8 of 8) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/
DResourcesHLSL.h143 const std::vector<ShaderVariable> &mUniforms; variable
DCompiler.h187 std::vector<sh::ShaderVariable> mUniforms; variable
DCollectVariables.cpp161 std::vector<ShaderVariable> *mUniforms; member in sh::__anona48454d10111::CollectVariablesTraverser
/device/generic/vulkan-cereal/third-party/angle/src/compiler/translator/tree_ops/
DRemoveInactiveInterfaceVariables.cpp39 const std::vector<sh::ShaderVariable> &mUniforms; member in sh::__anon3e03cc4d0111::RemoveInactiveInterfaceVariablesTraverser
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgramLinkedResources.h88 std::vector<LinkedUniform> mUniforms; variable
DShader.h106 std::vector<sh::ShaderVariable> mUniforms; variable
DProgramExecutable.h354 std::vector<LinkedUniform> mUniforms; variable
DProgramLinkedResources.cpp540 std::vector<LinkedUniform> *mUniforms; member in gl::__anonf9106f460111::FlattenUniformVisitor