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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_SURFACE_H
18 #define ANDROID_GUI_SURFACE_H
19 
20 #include <gui/BufferQueueDefs.h>
21 #include <gui/FrameTimelineInfo.h>
22 #include <gui/HdrMetadata.h>
23 #include <gui/IGraphicBufferProducer.h>
24 #include <gui/IProducerListener.h>
25 #include <system/window.h>
26 #include <ui/ANativeObjectBase.h>
27 #include <ui/GraphicTypes.h>
28 #include <ui/Region.h>
29 #include <utils/Condition.h>
30 #include <utils/Mutex.h>
31 #include <utils/RefBase.h>
32 
33 #include <shared_mutex>
34 #include <unordered_set>
35 
36 namespace android {
37 
38 class ISurfaceComposer;
39 
40 /* This is the same as ProducerListener except that onBuffersDiscarded is
41  * called with a vector of graphic buffers instead of buffer slots.
42  */
43 class SurfaceListener : public virtual RefBase
44 {
45 public:
46     SurfaceListener() = default;
47     virtual ~SurfaceListener() = default;
48 
49     virtual void onBufferReleased() = 0;
50     virtual bool needsReleaseNotify() = 0;
51 
52     virtual void onBuffersDiscarded(const std::vector<sp<GraphicBuffer>>& buffers) = 0;
53 };
54 
55 /*
56  * An implementation of ANativeWindow that feeds graphics buffers into a
57  * BufferQueue.
58  *
59  * This is typically used by programs that want to render frames through
60  * some means (maybe OpenGL, a software renderer, or a hardware decoder)
61  * and have the frames they create forwarded to SurfaceFlinger for
62  * compositing.  For example, a video decoder could render a frame and call
63  * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
64  * Surface.  Surface then forwards the buffers through Binder IPC
65  * to the BufferQueue's producer interface, providing the new frame to a
66  * consumer such as GLConsumer.
67  */
68 class Surface
69     : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
70 {
71 public:
72     /*
73      * creates a Surface from the given IGraphicBufferProducer (which concrete
74      * implementation is a BufferQueue).
75      *
76      * Surface is mainly state-less while it's disconnected, it can be
77      * viewed as a glorified IGraphicBufferProducer holder. It's therefore
78      * safe to create other Surfaces from the same IGraphicBufferProducer.
79      *
80      * However, once a Surface is connected, it'll prevent other Surfaces
81      * referring to the same IGraphicBufferProducer to become connected and
82      * therefore prevent them to be used as actual producers of buffers.
83      *
84      * the controlledByApp flag indicates that this Surface (producer) is
85      * controlled by the application. This flag is used at connect time.
86      *
87      * Pass in the SurfaceControlHandle to store a weak reference to the layer
88      * that the Surface was created from. This handle can be used to create a
89      * child surface without using the IGBP to identify the layer. This is used
90      * for surfaces created by the BlastBufferQueue whose IGBP is created on the
91      * client and cannot be verified in SF.
92      */
93     explicit Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false,
94                      const sp<IBinder>& surfaceControlHandle = nullptr);
95 
96     /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
97      * Surface was created with. Usually it's an error to use the
98      * IGraphicBufferProducer while the Surface is connected.
99      */
100     sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
101 
getSurfaceControlHandle()102     sp<IBinder> getSurfaceControlHandle() const { return mSurfaceControlHandle; }
103 
104     /* convenience function to check that the given surface is non NULL as
105      * well as its IGraphicBufferProducer */
isValid(const sp<Surface> & surface)106     static bool isValid(const sp<Surface>& surface) {
107         return surface != nullptr && surface->getIGraphicBufferProducer() != nullptr;
108     }
109 
110     /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
111      *
112      * A sideband stream is a device-specific mechanism for passing buffers
113      * from the producer to the consumer without using dequeueBuffer/
114      * queueBuffer. If a sideband stream is present, the consumer can choose
115      * whether to acquire buffers from the sideband stream or from the queued
116      * buffers.
117      *
118      * Passing NULL or a different stream handle will detach the previous
119      * handle if any.
120      */
121     void setSidebandStream(const sp<NativeHandle>& stream);
122 
123     /* Allocates buffers based on the current dimensions/format.
124      *
125      * This function will allocate up to the maximum number of buffers
126      * permitted by the current BufferQueue configuration. It will use the
127      * default format and dimensions. This is most useful to avoid an allocation
128      * delay during dequeueBuffer. If there are already the maximum number of
129      * buffers allocated, this function has no effect.
130      */
131     virtual void allocateBuffers();
132 
133     /* Sets the generation number on the IGraphicBufferProducer and updates the
134      * generation number on any buffers attached to the Surface after this call.
135      * See IGBP::setGenerationNumber for more information. */
136     status_t setGenerationNumber(uint32_t generationNumber);
137 
138     // See IGraphicBufferProducer::getConsumerName
139     String8 getConsumerName() const;
140 
141     // See IGraphicBufferProducer::getNextFrameNumber
142     uint64_t getNextFrameNumber() const;
143 
144     /* Set the scaling mode to be used with a Surface.
145      * See NATIVE_WINDOW_SET_SCALING_MODE and its parameters
146      * in <system/window.h>. */
147     int setScalingMode(int mode);
148 
149     // See IGraphicBufferProducer::setDequeueTimeout
150     status_t setDequeueTimeout(nsecs_t timeout);
151 
152     /*
153      * Wait for frame number to increase past lastFrame for at most
154      * timeoutNs. Useful for one thread to wait for another unknown
155      * thread to queue a buffer.
156      */
157     bool waitForNextFrame(uint64_t lastFrame, nsecs_t timeout);
158 
159     // See IGraphicBufferProducer::getLastQueuedBuffer
160     // See GLConsumer::getTransformMatrix for outTransformMatrix format
161     status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
162             sp<Fence>* outFence, float outTransformMatrix[16]);
163 
164     status_t getDisplayRefreshCycleDuration(nsecs_t* outRefreshDuration);
165 
166     /* Enables or disables frame timestamp tracking. It is disabled by default
167      * to avoid overhead during queue and dequeue for applications that don't
168      * need the feature. If disabled, calls to getFrameTimestamps will fail.
169      */
170     void enableFrameTimestamps(bool enable);
171 
172     status_t getCompositorTiming(
173             nsecs_t* compositeDeadline, nsecs_t* compositeInterval,
174             nsecs_t* compositeToPresentLatency);
175 
176     // See IGraphicBufferProducer::getFrameTimestamps
177     status_t getFrameTimestamps(uint64_t frameNumber,
178             nsecs_t* outRequestedPresentTime, nsecs_t* outAcquireTime,
179             nsecs_t* outLatchTime, nsecs_t* outFirstRefreshStartTime,
180             nsecs_t* outLastRefreshStartTime, nsecs_t* outGlCompositionDoneTime,
181             nsecs_t* outDisplayPresentTime, nsecs_t* outDequeueReadyTime,
182             nsecs_t* outReleaseTime);
183 
184     status_t getWideColorSupport(bool* supported);
185     status_t getHdrSupport(bool* supported);
186 
187     status_t getUniqueId(uint64_t* outId) const;
188     status_t getConsumerUsage(uint64_t* outUsage) const;
189 
190     virtual status_t setFrameRate(float frameRate, int8_t compatibility,
191                                   int8_t changeFrameRateStrategy);
192     virtual status_t setFrameTimelineInfo(const FrameTimelineInfo& info);
193 
194 protected:
195     virtual ~Surface();
196 
197     // Virtual for testing.
198     virtual sp<ISurfaceComposer> composerService() const;
199     virtual nsecs_t now() const;
200 
201 private:
202     // can't be copied
203     Surface& operator = (const Surface& rhs);
204     Surface(const Surface& rhs);
205 
206     // ANativeWindow hooks
207     static int hook_cancelBuffer(ANativeWindow* window,
208             ANativeWindowBuffer* buffer, int fenceFd);
209     static int hook_dequeueBuffer(ANativeWindow* window,
210             ANativeWindowBuffer** buffer, int* fenceFd);
211     static int hook_perform(ANativeWindow* window, int operation, ...);
212     static int hook_query(const ANativeWindow* window, int what, int* value);
213     static int hook_queueBuffer(ANativeWindow* window,
214             ANativeWindowBuffer* buffer, int fenceFd);
215     static int hook_setSwapInterval(ANativeWindow* window, int interval);
216 
217     static int cancelBufferInternal(ANativeWindow* window, ANativeWindowBuffer* buffer,
218                                     int fenceFd);
219     static int dequeueBufferInternal(ANativeWindow* window, ANativeWindowBuffer** buffer,
220                                      int* fenceFd);
221     static int performInternal(ANativeWindow* window, int operation, va_list args);
222     static int queueBufferInternal(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
223     static int queryInternal(const ANativeWindow* window, int what, int* value);
224 
225     static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
226             ANativeWindowBuffer* buffer);
227     static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
228             ANativeWindowBuffer** buffer);
229     static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
230             ANativeWindowBuffer* buffer);
231     static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
232             ANativeWindowBuffer* buffer);
233 
234     int dispatchConnect(va_list args);
235     int dispatchDisconnect(va_list args);
236     int dispatchSetBufferCount(va_list args);
237     int dispatchSetBuffersGeometry(va_list args);
238     int dispatchSetBuffersDimensions(va_list args);
239     int dispatchSetBuffersUserDimensions(va_list args);
240     int dispatchSetBuffersFormat(va_list args);
241     int dispatchSetScalingMode(va_list args);
242     int dispatchSetBuffersTransform(va_list args);
243     int dispatchSetBuffersStickyTransform(va_list args);
244     int dispatchSetBuffersTimestamp(va_list args);
245     int dispatchSetCrop(va_list args);
246     int dispatchSetUsage(va_list args);
247     int dispatchSetUsage64(va_list args);
248     int dispatchLock(va_list args);
249     int dispatchUnlockAndPost(va_list args);
250     int dispatchSetSidebandStream(va_list args);
251     int dispatchSetBuffersDataSpace(va_list args);
252     int dispatchSetBuffersSmpte2086Metadata(va_list args);
253     int dispatchSetBuffersCta8613Metadata(va_list args);
254     int dispatchSetBuffersHdr10PlusMetadata(va_list args);
255     int dispatchSetSurfaceDamage(va_list args);
256     int dispatchSetSharedBufferMode(va_list args);
257     int dispatchSetAutoRefresh(va_list args);
258     int dispatchGetDisplayRefreshCycleDuration(va_list args);
259     int dispatchGetNextFrameId(va_list args);
260     int dispatchEnableFrameTimestamps(va_list args);
261     int dispatchGetCompositorTiming(va_list args);
262     int dispatchGetFrameTimestamps(va_list args);
263     int dispatchGetWideColorSupport(va_list args);
264     int dispatchGetHdrSupport(va_list args);
265     int dispatchGetConsumerUsage64(va_list args);
266     int dispatchSetAutoPrerotation(va_list args);
267     int dispatchGetLastDequeueStartTime(va_list args);
268     int dispatchSetDequeueTimeout(va_list args);
269     int dispatchGetLastDequeueDuration(va_list args);
270     int dispatchGetLastQueueDuration(va_list args);
271     int dispatchSetFrameRate(va_list args);
272     int dispatchAddCancelInterceptor(va_list args);
273     int dispatchAddDequeueInterceptor(va_list args);
274     int dispatchAddPerformInterceptor(va_list args);
275     int dispatchAddQueueInterceptor(va_list args);
276     int dispatchAddQueryInterceptor(va_list args);
277     int dispatchGetLastQueuedBuffer(va_list args);
278     int dispatchGetLastQueuedBuffer2(va_list args);
279     int dispatchSetFrameTimelineInfo(va_list args);
280 
281 protected:
282     virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
283     virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
284     virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
285     virtual int perform(int operation, va_list args);
286     virtual int setSwapInterval(int interval);
287 
288     virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
289 
290     virtual int connect(int api);
291     virtual int setBufferCount(int bufferCount);
292     virtual int setBuffersUserDimensions(uint32_t width, uint32_t height);
293     virtual int setBuffersFormat(PixelFormat format);
294     virtual int setBuffersTransform(uint32_t transform);
295     virtual int setBuffersStickyTransform(uint32_t transform);
296     virtual int setBuffersTimestamp(int64_t timestamp);
297     virtual int setBuffersDataSpace(ui::Dataspace dataSpace);
298     virtual int setBuffersSmpte2086Metadata(const android_smpte2086_metadata* metadata);
299     virtual int setBuffersCta8613Metadata(const android_cta861_3_metadata* metadata);
300     virtual int setBuffersHdr10PlusMetadata(const size_t size, const uint8_t* metadata);
301     virtual int setCrop(Rect const* rect);
302     virtual int setUsage(uint64_t reqUsage);
303     virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects);
304 
305 public:
306     virtual int disconnect(int api,
307             IGraphicBufferProducer::DisconnectMode mode =
308                     IGraphicBufferProducer::DisconnectMode::Api);
309 
310     virtual int setMaxDequeuedBufferCount(int maxDequeuedBuffers);
311     virtual int setAsyncMode(bool async);
312     virtual int setSharedBufferMode(bool sharedBufferMode);
313     virtual int setAutoRefresh(bool autoRefresh);
314     virtual int setAutoPrerotation(bool autoPrerotation);
315     virtual int setBuffersDimensions(uint32_t width, uint32_t height);
316     virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
317     virtual int unlockAndPost();
318     virtual int query(int what, int* value) const;
319 
320     virtual int connect(int api, const sp<IProducerListener>& listener);
321 
322     // When reportBufferRemoval is true, clients must call getAndFlushRemovedBuffers to fetch
323     // GraphicBuffers removed from this surface after a dequeueBuffer, detachNextBuffer or
324     // attachBuffer call. This allows clients with their own buffer caches to free up buffers no
325     // longer in use by this surface.
326     virtual int connect(
327             int api, const sp<IProducerListener>& listener,
328             bool reportBufferRemoval);
329     virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
330             sp<Fence>* outFence);
331     virtual int attachBuffer(ANativeWindowBuffer*);
332 
333     virtual int connect(
334             int api, bool reportBufferRemoval,
335             const sp<SurfaceListener>& sListener);
336 
337     // When client connects to Surface with reportBufferRemoval set to true, any buffers removed
338     // from this Surface will be collected and returned here. Once this method returns, these
339     // buffers will no longer be referenced by this Surface unless they are attached to this
340     // Surface later. The list of removed buffers will only be stored until the next dequeueBuffer,
341     // detachNextBuffer, or attachBuffer call.
342     status_t getAndFlushRemovedBuffers(std::vector<sp<GraphicBuffer>>* out);
343 
344     ui::Dataspace getBuffersDataSpace();
345 
346     static status_t attachAndQueueBufferWithDataspace(Surface* surface, sp<GraphicBuffer> buffer,
347                                                       ui::Dataspace dataspace);
348 
349     // Batch version of dequeueBuffer, cancelBuffer and queueBuffer
350     // Note that these batched operations are not supported when shared buffer mode is being used.
351     struct BatchBuffer {
352         ANativeWindowBuffer* buffer = nullptr;
353         int fenceFd = -1;
354     };
355     virtual int dequeueBuffers(std::vector<BatchBuffer>* buffers);
356     virtual int cancelBuffers(const std::vector<BatchBuffer>& buffers);
357 
358     struct BatchQueuedBuffer {
359         ANativeWindowBuffer* buffer = nullptr;
360         int fenceFd = -1;
361         nsecs_t timestamp = NATIVE_WINDOW_TIMESTAMP_AUTO;
362     };
363     virtual int queueBuffers(
364             const std::vector<BatchQueuedBuffer>& buffers);
365 
366 protected:
367     enum { NUM_BUFFER_SLOTS = BufferQueueDefs::NUM_BUFFER_SLOTS };
368     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
369 
370     class ProducerListenerProxy : public BnProducerListener {
371     public:
ProducerListenerProxy(wp<Surface> parent,sp<SurfaceListener> listener)372         ProducerListenerProxy(wp<Surface> parent, sp<SurfaceListener> listener)
373                : mParent(parent), mSurfaceListener(listener) {}
~ProducerListenerProxy()374         virtual ~ProducerListenerProxy() {}
375 
onBufferReleased()376         virtual void onBufferReleased() {
377             mSurfaceListener->onBufferReleased();
378         }
379 
needsReleaseNotify()380         virtual bool needsReleaseNotify() {
381             return mSurfaceListener->needsReleaseNotify();
382         }
383 
384         virtual void onBuffersDiscarded(const std::vector<int32_t>& slots);
385     private:
386         wp<Surface> mParent;
387         sp<SurfaceListener> mSurfaceListener;
388     };
389 
390     void querySupportedTimestampsLocked() const;
391 
392     void freeAllBuffers();
393     int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
394 
395     void getDequeueBufferInputLocked(IGraphicBufferProducer::DequeueBufferInput* dequeueInput);
396 
397     void getQueueBufferInputLocked(android_native_buffer_t* buffer, int fenceFd, nsecs_t timestamp,
398             IGraphicBufferProducer::QueueBufferInput* out);
399 
400     void onBufferQueuedLocked(int slot, sp<Fence> fence,
401             const IGraphicBufferProducer::QueueBufferOutput& output);
402 
403     struct BufferSlot {
404         sp<GraphicBuffer> buffer;
405         Region dirtyRegion;
406     };
407 
408     // mSurfaceTexture is the interface to the surface texture server. All
409     // operations on the surface texture client ultimately translate into
410     // interactions with the server using this interface.
411     // TODO: rename to mBufferProducer
412     sp<IGraphicBufferProducer> mGraphicBufferProducer;
413 
414     // mSlots stores the buffers that have been allocated for each buffer slot.
415     // It is initialized to null pointers, and gets filled in with the result of
416     // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
417     // slot that has not yet been used. The buffer allocated to a slot will also
418     // be replaced if the requested buffer usage or geometry differs from that
419     // of the buffer allocated to a slot.
420     BufferSlot mSlots[NUM_BUFFER_SLOTS];
421 
422     // mReqWidth is the buffer width that will be requested at the next dequeue
423     // operation. It is initialized to 1.
424     uint32_t mReqWidth;
425 
426     // mReqHeight is the buffer height that will be requested at the next
427     // dequeue operation. It is initialized to 1.
428     uint32_t mReqHeight;
429 
430     // mReqFormat is the buffer pixel format that will be requested at the next
431     // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
432     PixelFormat mReqFormat;
433 
434     // mReqUsage is the set of buffer usage flags that will be requested
435     // at the next deuque operation. It is initialized to 0.
436     uint64_t mReqUsage;
437 
438     // mTimestamp is the timestamp that will be used for the next buffer queue
439     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
440     // a timestamp is auto-generated when queueBuffer is called.
441     int64_t mTimestamp;
442 
443     // mDataSpace is the buffer dataSpace that will be used for the next buffer
444     // queue operation. It defaults to Dataspace::UNKNOWN, which
445     // means that the buffer contains some type of color data.
446     ui::Dataspace mDataSpace;
447 
448     // mHdrMetadata is the HDR metadata that will be used for the next buffer
449     // queue operation.  There is no HDR metadata by default.
450     HdrMetadata mHdrMetadata;
451 
452     // mCrop is the crop rectangle that will be used for the next buffer
453     // that gets queued. It is set by calling setCrop.
454     Rect mCrop;
455 
456     // mScalingMode is the scaling mode that will be used for the next
457     // buffers that get queued. It is set by calling setScalingMode.
458     int mScalingMode;
459 
460     // mTransform is the transform identifier that will be used for the next
461     // buffer that gets queued. It is set by calling setTransform.
462     uint32_t mTransform;
463 
464     // mStickyTransform is a transform that is applied on top of mTransform
465     // in each buffer that is queued.  This is typically used to force the
466     // compositor to apply a transform, and will prevent the transform hint
467     // from being set by the compositor.
468     uint32_t mStickyTransform;
469 
470     // mDefaultWidth is default width of the buffers, regardless of the
471     // native_window_set_buffers_dimensions call.
472     uint32_t mDefaultWidth;
473 
474     // mDefaultHeight is default height of the buffers, regardless of the
475     // native_window_set_buffers_dimensions call.
476     uint32_t mDefaultHeight;
477 
478     // mUserWidth, if non-zero, is an application-specified override
479     // of mDefaultWidth.  This is lower priority than the width set by
480     // native_window_set_buffers_dimensions.
481     uint32_t mUserWidth;
482 
483     // mUserHeight, if non-zero, is an application-specified override
484     // of mDefaultHeight.  This is lower priority than the height set
485     // by native_window_set_buffers_dimensions.
486     uint32_t mUserHeight;
487 
488     // mTransformHint is the transform probably applied to buffers of this
489     // window. this is only a hint, actual transform may differ.
490     uint32_t mTransformHint;
getTransformHint()491     virtual uint32_t getTransformHint() const { return mTransformHint; }
492     bool transformToDisplayInverse() const;
493 
494     // mProducerControlledByApp whether this buffer producer is controlled
495     // by the application
496     bool mProducerControlledByApp;
497 
498     // mSwapIntervalZero set if we should drop buffers at queue() time to
499     // achieve an asynchronous swap interval
500     bool mSwapIntervalZero;
501 
502     // mConsumerRunningBehind whether the consumer is running more than
503     // one buffer behind the producer.
504     mutable bool mConsumerRunningBehind;
505 
506     // mMutex is the mutex used to prevent concurrent access to the member
507     // variables of Surface objects. It must be locked whenever the
508     // member variables are accessed.
509     mutable Mutex mMutex;
510 
511     // mInterceptorMutex is the mutex guarding interceptors.
512     mutable std::shared_mutex mInterceptorMutex;
513 
514     ANativeWindow_cancelBufferInterceptor mCancelInterceptor = nullptr;
515     void* mCancelInterceptorData = nullptr;
516     ANativeWindow_dequeueBufferInterceptor mDequeueInterceptor = nullptr;
517     void* mDequeueInterceptorData = nullptr;
518     ANativeWindow_performInterceptor mPerformInterceptor = nullptr;
519     void* mPerformInterceptorData = nullptr;
520     ANativeWindow_queueBufferInterceptor mQueueInterceptor = nullptr;
521     void* mQueueInterceptorData = nullptr;
522     ANativeWindow_queryInterceptor mQueryInterceptor = nullptr;
523     void* mQueryInterceptorData = nullptr;
524 
525     // must be used from the lock/unlock thread
526     sp<GraphicBuffer>           mLockedBuffer;
527     sp<GraphicBuffer>           mPostedBuffer;
528     bool                        mConnectedToCpu;
529 
530     // When a CPU producer is attached, this reflects the region that the
531     // producer wished to update as well as whether the Surface was able to copy
532     // the previous buffer back to allow a partial update.
533     //
534     // When a non-CPU producer is attached, this reflects the surface damage
535     // (the change since the previous frame) passed in by the producer.
536     Region mDirtyRegion;
537 
538     // mBufferAge tracks the age of the contents of the most recently dequeued
539     // buffer as the number of frames that have elapsed since it was last queued
540     uint64_t mBufferAge;
541 
542     // Stores the current generation number. See setGenerationNumber and
543     // IGraphicBufferProducer::setGenerationNumber for more information.
544     uint32_t mGenerationNumber;
545 
546     // Caches the values that have been passed to the producer.
547     bool mSharedBufferMode;
548     bool mAutoRefresh;
549     bool mAutoPrerotation;
550 
551     // If in shared buffer mode and auto refresh is enabled, store the shared
552     // buffer slot and return it for all calls to queue/dequeue without going
553     // over Binder.
554     int mSharedBufferSlot;
555 
556     // This is true if the shared buffer has already been queued/canceled. It's
557     // used to prevent a mismatch between the number of queue/dequeue calls.
558     bool mSharedBufferHasBeenQueued;
559 
560     // These are used to satisfy the NATIVE_WINDOW_LAST_*_DURATION queries
561     nsecs_t mLastDequeueDuration = 0;
562     nsecs_t mLastQueueDuration = 0;
563 
564     // Stores the time right before we call IGBP::dequeueBuffer
565     nsecs_t mLastDequeueStartTime = 0;
566 
567     Condition mQueueBufferCondition;
568 
569     uint64_t mNextFrameNumber = 1;
570     uint64_t mLastFrameNumber = 0;
571 
572     // Mutable because ANativeWindow::query needs this class const.
573     mutable bool mQueriedSupportedTimestamps;
574     mutable bool mFrameTimestampsSupportsPresent;
575 
576     // A cached copy of the FrameEventHistory maintained by the consumer.
577     bool mEnableFrameTimestamps = false;
578     std::unique_ptr<ProducerFrameEventHistory> mFrameEventHistory;
579 
580     // Reference to the SurfaceFlinger layer that was used to create this
581     // surface. This is only populated when the Surface is created from
582     // a BlastBufferQueue.
583     sp<IBinder> mSurfaceControlHandle;
584 
585     bool mReportRemovedBuffers = false;
586     std::vector<sp<GraphicBuffer>> mRemovedBuffers;
587     int mMaxBufferCount;
588 
589     sp<IProducerListener> mListenerProxy;
590 
591     // Get and flush the buffers of given slots, if the buffer in the slot
592     // is currently dequeued then it won't be flushed and won't be returned
593     // in outBuffers.
594     status_t getAndFlushBuffersFromSlots(const std::vector<int32_t>& slots,
595             std::vector<sp<GraphicBuffer>>* outBuffers);
596 
597     // Buffers that are successfully dequeued/attached and handed to clients
598     std::unordered_set<int> mDequeuedSlots;
599 };
600 
601 } // namespace android
602 
603 #endif  // ANDROID_GUI_SURFACE_H
604