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1 /*
2  * Copyright (c) 2015-2019 The Khronos Group Inc.
3  * Copyright (c) 2015-2019 Valve Corporation
4  * Copyright (c) 2015-2019 LunarG, Inc.
5  *
6  * Licensed under the Apache License, Version 2.0 (the "License");
7  * you may not use this file except in compliance with the License.
8  * You may obtain a copy of the License at
9  *
10  *     http://www.apache.org/licenses/LICENSE-2.0
11  *
12  * Unless required by applicable law or agreed to in writing, software
13  * distributed under the License is distributed on an "AS IS" BASIS,
14  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15  * See the License for the specific language governing permissions and
16  * limitations under the License.
17  *
18  * Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
19  * Author: Dave Houlton <daveh@lunarg.com>
20  */
21 
22 #ifndef VKRENDERFRAMEWORK_H
23 #define VKRENDERFRAMEWORK_H
24 
25 #ifdef ANDROID
26 #include "vktestframeworkandroid.h"
27 class VkImageObj;
28 #else
29 #include "vktestframework.h"
30 #endif
31 
32 #include <algorithm>
33 #include <array>
34 #include <map>
35 #include <memory>
36 #include <vector>
37 
38 using namespace std;
39 
40 using vk_testing::MakeVkHandles;
41 
42 template <class Dst, class Src>
MakeTestbindingHandles(const std::vector<Src * > & v)43 std::vector<Dst *> MakeTestbindingHandles(const std::vector<Src *> &v) {
44     std::vector<Dst *> handles;
45     handles.reserve(v.size());
46     std::transform(v.begin(), v.end(), std::back_inserter(handles), [](const Src *o) { return static_cast<Dst *>(o); });
47     return handles;
48 }
49 
50 typedef vk_testing::Queue VkQueueObj;
51 class VkDeviceObj : public vk_testing::Device {
52    public:
53     VkDeviceObj(uint32_t id, VkPhysicalDevice obj);
54     VkDeviceObj(uint32_t id, VkPhysicalDevice obj, std::vector<const char *> &extension_names,
55                 VkPhysicalDeviceFeatures *features = nullptr, void *create_device_pnext = nullptr);
56 
57     uint32_t QueueFamilyMatching(VkQueueFlags with, VkQueueFlags without, bool all_bits = true);
QueueFamilyWithoutCapabilities(VkQueueFlags capabilities)58     uint32_t QueueFamilyWithoutCapabilities(VkQueueFlags capabilities) {
59         // an all_bits match with 0 matches all
60         return QueueFamilyMatching(VkQueueFlags(0), capabilities, true /* all_bits with */);
61     }
62 
device()63     VkDevice device() { return handle(); }
64     void SetDeviceQueue();
65     VkQueueObj *GetDefaultQueue();
66     VkQueueObj *GetDefaultComputeQueue();
67 
68     uint32_t id;
69     VkPhysicalDeviceProperties props;
70     std::vector<VkQueueFamilyProperties> queue_props;
71 
72     VkQueue m_queue;
73 };
74 
75 class VkCommandPoolObj;
76 class VkCommandBufferObj;
77 class VkDepthStencilObj;
78 
79 class VkRenderFramework : public VkTestFramework {
80    public:
instance()81     VkInstance instance() { return inst; }
device()82     VkDevice device() { return m_device->device(); }
DeviceObj()83     VkDeviceObj *DeviceObj() const { return m_device; }
84     VkPhysicalDevice gpu();
renderPass()85     VkRenderPass renderPass() { return m_renderPass; }
RenderPassInfo()86     const VkRenderPassCreateInfo &RenderPassInfo() const { return renderPass_info_; };
framebuffer()87     VkFramebuffer framebuffer() { return m_framebuffer; }
88     void InitViewport(float width, float height);
89     void InitViewport();
90     bool InitSurface();
91     bool InitSurface(float width, float height);
92     bool InitSwapchain(VkSurfaceKHR &surface, VkImageUsageFlags imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
93                        VkSurfaceTransformFlagBitsKHR preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR);
94     bool InitSwapchain(VkImageUsageFlags imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
95                        VkSurfaceTransformFlagBitsKHR preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR);
96     void DestroySwapchain();
97     void InitRenderTarget();
98     void InitRenderTarget(uint32_t targets);
99     void InitRenderTarget(VkImageView *dsBinding);
100     void InitRenderTarget(uint32_t targets, VkImageView *dsBinding);
101     void DestroyRenderTarget();
102     void InitFramework(PFN_vkDebugReportCallbackEXT = NULL, void *userData = NULL, void *instance_pnext = NULL);
103 
104     void ShutdownFramework();
105     void GetPhysicalDeviceFeatures(VkPhysicalDeviceFeatures *features);
106     void GetPhysicalDeviceProperties(VkPhysicalDeviceProperties *props);
107     void InitState(VkPhysicalDeviceFeatures *features = nullptr, void *create_device_pnext = nullptr,
108                    const VkCommandPoolCreateFlags flags = 0);
109 
renderPassBeginInfo()110     const VkRenderPassBeginInfo &renderPassBeginInfo() const { return m_renderPassBeginInfo; }
111 
112     bool InstanceLayerSupported(const char *name, uint32_t specVersion = 0, uint32_t implementationVersion = 0);
113     bool EnableDeviceProfileLayer();
114     bool InstanceExtensionSupported(const char *name, uint32_t specVersion = 0);
115     bool InstanceExtensionEnabled(const char *name);
116     bool DeviceExtensionSupported(VkPhysicalDevice dev, const char *layer, const char *name, uint32_t specVersion = 0);
117     bool DeviceExtensionEnabled(const char *name);
118     bool DeviceIsMockICD();
119     bool DeviceSimulation();
120     bool DeviceCanDraw();
121 
122    protected:
123     VkRenderFramework();
124     virtual ~VkRenderFramework() = 0;
125 
126     VkApplicationInfo app_info;
127     VkInstance inst;
128     VkPhysicalDevice objs[16];
129     uint32_t gpu_count;
130     VkDeviceObj *m_device;
131     VkCommandPoolObj *m_commandPool;
132     VkCommandBufferObj *m_commandBuffer;
133     VkRenderPass m_renderPass;
134     VkRenderPassCreateInfo renderPass_info_ = {};
135     VkFramebuffer m_framebuffer;
136     VkSurfaceKHR m_surface;
137     VkSwapchainKHR m_swapchain;
138     std::vector<VkViewport> m_viewports;
139     std::vector<VkRect2D> m_scissors;
140     float m_lineWidth;
141     float m_depthBiasConstantFactor;
142     float m_depthBiasClamp;
143     float m_depthBiasSlopeFactor;
144     float m_blendConstants[4];
145     float m_minDepthBounds;
146     float m_maxDepthBounds;
147     uint32_t m_compareMask;
148     uint32_t m_writeMask;
149     uint32_t m_reference;
150     bool m_addRenderPassSelfDependency;
151     std::vector<VkClearValue> m_renderPassClearValues;
152     VkRenderPassBeginInfo m_renderPassBeginInfo;
153     vector<std::unique_ptr<VkImageObj>> m_renderTargets;
154     float m_width, m_height;
155     VkFormat m_render_target_fmt;
156     VkFormat m_depth_stencil_fmt;
157     VkClearColorValue m_clear_color;
158     bool m_clear_via_load_op;
159     float m_depth_clear_color;
160     uint32_t m_stencil_clear_color;
161     VkDepthStencilObj *m_depthStencil;
162     PFN_vkCreateDebugReportCallbackEXT m_CreateDebugReportCallback;
163     PFN_vkDestroyDebugReportCallbackEXT m_DestroyDebugReportCallback;
164     PFN_vkDebugReportMessageEXT m_DebugReportMessage;
165     VkDebugReportCallbackEXT m_globalMsgCallback;
166     VkDebugReportCallbackEXT m_devMsgCallback;
167 
168     std::vector<const char *> m_instance_layer_names;
169     std::vector<const char *> m_instance_extension_names;
170     std::vector<const char *> m_device_extension_names;
171 };
172 
173 class VkDescriptorSetObj;
174 class VkConstantBufferObj;
175 class VkPipelineObj;
176 class VkDescriptorSetObj;
177 typedef vk_testing::Fence VkFenceObj;
178 typedef vk_testing::Buffer VkBufferObj;
179 typedef vk_testing::AccelerationStructure VkAccelerationStructureObj;
180 
181 class VkCommandPoolObj : public vk_testing::CommandPool {
182    public:
183     VkCommandPoolObj(VkDeviceObj *device, uint32_t queue_family_index, VkCommandPoolCreateFlags flags = 0);
184 };
185 
186 class VkCommandBufferObj : public vk_testing::CommandBuffer {
187    public:
188     VkCommandBufferObj(VkDeviceObj *device, VkCommandPoolObj *pool, VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
189                        VkQueueObj *queue = nullptr);
190     void PipelineBarrier(VkPipelineStageFlags src_stages, VkPipelineStageFlags dest_stages, VkDependencyFlags dependencyFlags,
191                          uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount,
192                          const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount,
193                          const VkImageMemoryBarrier *pImageMemoryBarriers);
194     void ClearAllBuffers(const vector<std::unique_ptr<VkImageObj>> &color_objs, VkClearColorValue clear_color,
195                          VkDepthStencilObj *depth_stencil_obj, float depth_clear_value, uint32_t stencil_clear_value);
196     void PrepareAttachments(const vector<std::unique_ptr<VkImageObj>> &color_atts, VkDepthStencilObj *depth_stencil_att);
197     void BindDescriptorSet(VkDescriptorSetObj &descriptorSet);
198     void BindIndexBuffer(VkBufferObj *indexBuffer, VkDeviceSize offset, VkIndexType indexType);
199     void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding);
200     void BeginRenderPass(const VkRenderPassBeginInfo &info);
201     void EndRenderPass();
202     void FillBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize fill_size, uint32_t data);
203     void Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
204     void DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset,
205                      uint32_t firstInstance);
206     void QueueCommandBuffer(bool checkSuccess = true);
207     void QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess = true);
208     void SetViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports);
209     void SetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference);
210     void UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData);
211     void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
212                    uint32_t regionCount, const VkImageCopy *pRegions);
213     void ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
214                       uint32_t regionCount, const VkImageResolve *pRegions);
215     void ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue *pColor, uint32_t rangeCount,
216                          const VkImageSubresourceRange *pRanges);
217     void ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pColor,
218                                 uint32_t rangeCount, const VkImageSubresourceRange *pRanges);
219     void BuildAccelerationStructure(VkAccelerationStructureObj *as, VkBuffer scratchBuffer);
220     void BuildAccelerationStructure(VkAccelerationStructureObj *as, VkBuffer scratchBuffer, VkBuffer instanceData);
221 
222    protected:
223     VkDeviceObj *m_device;
224     VkQueueObj *m_queue;
225 };
226 
227 class VkConstantBufferObj : public VkBufferObj {
228    public:
229     VkConstantBufferObj(VkDeviceObj *device,
230                         VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
231     VkConstantBufferObj(VkDeviceObj *device, VkDeviceSize size, const void *data,
232                         VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
233 
234     VkDescriptorBufferInfo m_descriptorBufferInfo;
235 
236    protected:
237     VkDeviceObj *m_device;
238 };
239 
240 class VkRenderpassObj {
241    public:
242     VkRenderpassObj(VkDeviceObj *device);
243     ~VkRenderpassObj();
handle()244     VkRenderPass handle() { return m_renderpass; }
245 
246    protected:
247     VkRenderPass m_renderpass;
248     VkDevice device;
249 };
250 
251 class VkImageObj : public vk_testing::Image {
252    public:
253     VkImageObj(VkDeviceObj *dev);
254     bool IsCompatible(VkImageUsageFlags usages, VkFormatFeatureFlags features);
255 
256    public:
257     void Init(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format, VkFlags const usage,
258               VkImageTiling const tiling = VK_IMAGE_TILING_LINEAR, VkMemoryPropertyFlags const reqs = 0,
259               const std::vector<uint32_t> *queue_families = nullptr, bool memory = true);
260     void init(const VkImageCreateInfo *create_info);
261 
262     void InitNoLayout(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format,
263                       VkFlags const usage, VkImageTiling tiling = VK_IMAGE_TILING_LINEAR, VkMemoryPropertyFlags reqs = 0,
264                       const std::vector<uint32_t> *queue_families = nullptr, bool memory = true);
265 
266     //    void clear( CommandBuffer*, uint32_t[4] );
267 
Layout(VkImageLayout const layout)268     void Layout(VkImageLayout const layout) { m_descriptorImageInfo.imageLayout = layout; }
269 
memory()270     VkDeviceMemory memory() const { return Image::memory().handle(); }
271 
MapMemory()272     void *MapMemory() { return Image::memory().map(); }
273 
UnmapMemory()274     void UnmapMemory() { Image::memory().unmap(); }
275 
276     void ImageMemoryBarrier(VkCommandBufferObj *cmd, VkImageAspectFlags aspect, VkFlags output_mask, VkFlags input_mask,
277                             VkImageLayout image_layout, VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
278                             VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
279                             uint32_t srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
280                             uint32_t dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED);
281 
282     VkResult CopyImage(VkImageObj &src_image);
283 
284     VkResult CopyImageOut(VkImageObj &dst_image);
285 
286     std::array<std::array<uint32_t, 16>, 16> Read();
287 
image()288     VkImage image() const { return handle(); }
289 
290     VkImageView targetView(VkFormat format, VkImageAspectFlags aspect = VK_IMAGE_ASPECT_COLOR_BIT) {
291         if (!m_targetView.initialized()) {
292             VkImageViewCreateInfo createView = {};
293             createView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
294             createView.image = handle();
295             createView.viewType = VK_IMAGE_VIEW_TYPE_2D;
296             createView.format = format;
297             createView.components.r = VK_COMPONENT_SWIZZLE_R;
298             createView.components.g = VK_COMPONENT_SWIZZLE_G;
299             createView.components.b = VK_COMPONENT_SWIZZLE_B;
300             createView.components.a = VK_COMPONENT_SWIZZLE_A;
301             createView.subresourceRange = {aspect, 0, 1, 0, 1};
302             createView.flags = 0;
303             m_targetView.init(*m_device, createView);
304         }
305         return m_targetView.handle();
306     }
307 
308     void SetLayout(VkCommandBufferObj *cmd_buf, VkImageAspectFlags aspect, VkImageLayout image_layout);
309     void SetLayout(VkImageAspectFlags aspect, VkImageLayout image_layout);
310 
Layout()311     VkImageLayout Layout() const { return m_descriptorImageInfo.imageLayout; }
width()312     uint32_t width() const { return extent().width; }
height()313     uint32_t height() const { return extent().height; }
device()314     VkDeviceObj *device() const { return m_device; }
315 
316    protected:
317     VkDeviceObj *m_device;
318 
319     vk_testing::ImageView m_targetView;
320     VkDescriptorImageInfo m_descriptorImageInfo;
321 };
322 
323 class VkTextureObj : public VkImageObj {
324    public:
325     VkTextureObj(VkDeviceObj *device, uint32_t *colors = NULL);
326 
DescriptorImageInfo()327     const VkDescriptorImageInfo &DescriptorImageInfo() const { return m_descriptorImageInfo; }
328 
329    protected:
330     VkDeviceObj *m_device;
331     vk_testing::ImageView m_textureView;
332 };
333 
334 class VkDepthStencilObj : public VkImageObj {
335    public:
336     VkDepthStencilObj(VkDeviceObj *device);
337     void Init(VkDeviceObj *device, int32_t width, int32_t height, VkFormat format,
338               VkImageUsageFlags usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
339     bool Initialized();
340     VkImageView *BindInfo();
341 
342     VkFormat Format() const;
343 
344    protected:
345     VkDeviceObj *m_device;
346     bool m_initialized;
347     vk_testing::ImageView m_imageView;
348     VkFormat m_depth_stencil_fmt;
349     VkImageView m_attachmentBindInfo;
350 };
351 
352 class VkSamplerObj : public vk_testing::Sampler {
353    public:
354     VkSamplerObj(VkDeviceObj *device);
355 
356    protected:
357     VkDeviceObj *m_device;
358 };
359 
360 class VkDescriptorSetLayoutObj : public vk_testing::DescriptorSetLayout {
361    public:
362     VkDescriptorSetLayoutObj() = default;
363     VkDescriptorSetLayoutObj(const VkDeviceObj *device,
364                              const std::vector<VkDescriptorSetLayoutBinding> &descriptor_set_bindings = {},
365                              VkDescriptorSetLayoutCreateFlags flags = 0, void *pNext = NULL);
366 
367     // Move constructor and move assignment operator for Visual Studio 2013
VkDescriptorSetLayoutObj(VkDescriptorSetLayoutObj && src)368     VkDescriptorSetLayoutObj(VkDescriptorSetLayoutObj &&src) : DescriptorSetLayout(std::move(src)){};
369     VkDescriptorSetLayoutObj &operator=(VkDescriptorSetLayoutObj &&src) {
370         DescriptorSetLayout::operator=(std::move(src));
371         return *this;
372     }
373 };
374 
375 class VkDescriptorSetObj : public vk_testing::DescriptorPool {
376    public:
377     VkDescriptorSetObj(VkDeviceObj *device);
378     ~VkDescriptorSetObj();
379 
380     int AppendDummy();
381     int AppendBuffer(VkDescriptorType type, VkConstantBufferObj &constantBuffer);
382     int AppendSamplerTexture(VkSamplerObj *sampler, VkTextureObj *texture);
383     void CreateVKDescriptorSet(VkCommandBufferObj *commandBuffer);
384 
385     VkDescriptorSet GetDescriptorSetHandle() const;
386     VkPipelineLayout GetPipelineLayout() const;
387 
388    protected:
389     VkDeviceObj *m_device;
390     std::vector<VkDescriptorSetLayoutBinding> m_layout_bindings;
391     std::map<VkDescriptorType, int> m_type_counts;
392     int m_nextSlot;
393 
394     vector<VkDescriptorImageInfo> m_imageSamplerDescriptors;
395     vector<VkWriteDescriptorSet> m_writes;
396 
397     vk_testing::DescriptorSetLayout m_layout;
398     vk_testing::PipelineLayout m_pipeline_layout;
399     vk_testing::DescriptorSet *m_set = NULL;
400 };
401 
402 class VkShaderObj : public vk_testing::ShaderModule {
403    public:
404     VkShaderObj(VkDeviceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFramework *framework,
405                 char const *name = "main", bool debug = false, VkSpecializationInfo *specInfo = nullptr);
406     VkShaderObj(VkDeviceObj *device, const std::string spv_source, VkShaderStageFlagBits stage, VkRenderFramework *framework,
407                 char const *name = "main", VkSpecializationInfo *specInfo = nullptr);
408     VkPipelineShaderStageCreateInfo const &GetStageCreateInfo() const;
409 
410    protected:
411     VkPipelineShaderStageCreateInfo m_stage_info;
412     VkDeviceObj *m_device;
413 };
414 
415 class VkPipelineLayoutObj : public vk_testing::PipelineLayout {
416    public:
417     VkPipelineLayoutObj() = default;
418     VkPipelineLayoutObj(VkDeviceObj *device, const std::vector<const VkDescriptorSetLayoutObj *> &descriptor_layouts = {},
419                         const std::vector<VkPushConstantRange> &push_constant_ranges = {});
420 
421     // Move constructor and move assignment operator for Visual Studio 2013
VkPipelineLayoutObj(VkPipelineLayoutObj && src)422     VkPipelineLayoutObj(VkPipelineLayoutObj &&src) : PipelineLayout(std::move(src)) {}
423     VkPipelineLayoutObj &operator=(VkPipelineLayoutObj &&src) {
424         PipelineLayout::operator=(std::move(src));
425         return *this;
426     }
427 
428     void Reset();
429 };
430 
431 class VkPipelineObj : public vk_testing::Pipeline {
432    public:
433     VkPipelineObj(VkDeviceObj *device);
434     void AddShader(VkShaderObj *shaderObj);
435     void AddShader(VkPipelineShaderStageCreateInfo const &createInfo);
436     void AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib, uint32_t count);
437     void AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, uint32_t count);
438     void AddColorAttachment(uint32_t binding, const VkPipelineColorBlendAttachmentState &att);
439     void MakeDynamic(VkDynamicState state);
440 
441     void AddDefaultColorAttachment(VkColorComponentFlags writeMask = 0xf /*=R|G|B|A*/) {
442         VkPipelineColorBlendAttachmentState att = {};
443         att.blendEnable = VK_FALSE;
444         att.colorWriteMask = writeMask;
445         AddColorAttachment(0, att);
446     }
447 
448     void SetDepthStencil(const VkPipelineDepthStencilStateCreateInfo *);
449     void SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state);
450     void SetInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state);
451     void SetRasterization(const VkPipelineRasterizationStateCreateInfo *rs_state);
452     void SetTessellation(const VkPipelineTessellationStateCreateInfo *te_state);
453     void SetViewport(const vector<VkViewport> viewports);
454     void SetScissor(const vector<VkRect2D> scissors);
455     void SetLineState(const VkPipelineRasterizationLineStateCreateInfoEXT *line_state);
456 
457     void InitGraphicsPipelineCreateInfo(VkGraphicsPipelineCreateInfo *gp_ci);
458 
459     VkResult CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass, VkGraphicsPipelineCreateInfo *gp_ci = nullptr);
460 
461    protected:
462     VkPipelineVertexInputStateCreateInfo m_vi_state;
463     VkPipelineInputAssemblyStateCreateInfo m_ia_state;
464     VkPipelineRasterizationStateCreateInfo m_rs_state;
465     VkPipelineColorBlendStateCreateInfo m_cb_state;
466     VkPipelineDepthStencilStateCreateInfo const *m_ds_state;
467     VkPipelineViewportStateCreateInfo m_vp_state;
468     VkPipelineMultisampleStateCreateInfo m_ms_state;
469     VkPipelineTessellationStateCreateInfo const *m_te_state;
470     VkPipelineDynamicStateCreateInfo m_pd_state;
471     VkPipelineRasterizationLineStateCreateInfoEXT m_line_state;
472     vector<VkDynamicState> m_dynamic_state_enables;
473     vector<VkViewport> m_viewports;
474     vector<VkRect2D> m_scissors;
475     VkDeviceObj *m_device;
476     vector<VkPipelineShaderStageCreateInfo> m_shaderStages;
477     vector<VkPipelineColorBlendAttachmentState> m_colorAttachments;
478 };
479 
480 #endif  // VKRENDERFRAMEWORK_H
481