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Searched defs:m_invalid_id (Results 1 – 9 of 9) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.hpp74 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Buffer
111 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Framebuffer
143 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Shader
189 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Program
243 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Texture
272 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::VertexArray
DglcRobustBufferAccessBehaviorTests.cpp46 const GLuint Buffer::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::Buffer
204 const GLuint Framebuffer::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::Framebuffer
286 const GLuint Program::m_invalid_id = 0; member in glcts::RobustBufferAccessBehavior::Program
463 const GLuint Shader::m_invalid_id = 0; member in glcts::RobustBufferAccessBehavior::Shader
588 const GLuint Texture::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::Texture
911 const GLuint VertexArray::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::VertexArray
/external/llvm-project/lldb/include/lldb/Breakpoint/
DBreakpointIDList.h69 BreakpointID m_invalid_id; variable
/external/deqp/external/openglcts/modules/gl/
Dgl4cBufferStorageTests.cpp166 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Buffer
204 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Framebuffer
238 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Shader
284 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Program
339 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Texture
371 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::VertexArray
460 const GLuint Buffer::m_invalid_id = -1; member in gl4cts::BufferStorage::Buffer
867 const GLuint Framebuffer::m_invalid_id = -1; member in gl4cts::BufferStorage::Framebuffer
950 const GLuint Program::m_invalid_id = 0; member in gl4cts::BufferStorage::Program
1124 const GLuint Shader::m_invalid_id = 0; member in gl4cts::BufferStorage::Shader
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Dgl4cMultiBindTests.cpp195 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Buffer
231 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Framebuffer
265 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Shader
313 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Program
371 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Texture
379 const GLuint Buffer::m_invalid_id = -1; member in gl4cts::MultiBind::Buffer
552 const GLuint Framebuffer::m_invalid_id = -1; member in gl4cts::MultiBind::Framebuffer
636 const GLuint Program::m_invalid_id = 0; member in gl4cts::MultiBind::Program
820 const GLuint Shader::m_invalid_id = 0; member in gl4cts::MultiBind::Shader
950 const GLuint Texture::m_invalid_id = -1; member in gl4cts::MultiBind::Texture
Dgl4cSparseTextureTests.hpp106 static const GLuint m_invalid_id; member in gl4cts::Texture
Dgl4cEnhancedLayoutsTests.hpp226 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Buffer
276 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Framebuffer
353 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Shader
711 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Pipeline
828 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Program
907 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Texture
956 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::VertexArray
Dgl4cSparseTextureTests.cpp170 const GLuint Texture::m_invalid_id = -1; member in gl4cts::Texture
Dgl4cEnhancedLayoutsTests.cpp1714 const GLuint Buffer::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::Buffer
2128 const GLuint Framebuffer::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::Framebuffer
2295 const GLuint Shader::m_invalid_id = 0; member in gl4cts::EnhancedLayouts::Utils::Shader
2572 const GLuint Pipeline::m_invalid_id = 0; member in gl4cts::EnhancedLayouts::Utils::Pipeline
2669 const GLuint Program::m_invalid_id = 0; member in gl4cts::EnhancedLayouts::Utils::Program
3232 const GLuint Texture::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::Texture
3572 const GLuint VertexArray::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::VertexArray