1 /*
2 * Copyright (C) 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "BlurShader.h"
18 #include "SkImageFilters.h"
19 #include "SkRefCnt.h"
20 #include "utils/Blur.h"
21
22 namespace android::uirenderer {
BlurShader(float radiusX,float radiusY,Shader * inputShader,SkTileMode edgeTreatment,const SkMatrix * matrix)23 BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment,
24 const SkMatrix* matrix)
25 : Shader(matrix)
26 , skImageFilter(
27 SkImageFilters::Blur(
28 Blur::convertRadiusToSigma(radiusX),
29 Blur::convertRadiusToSigma(radiusY),
30 edgeTreatment,
31 inputShader ? inputShader->asSkImageFilter() : nullptr,
32 nullptr)
33 ) { }
34
makeSkImageFilter()35 sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() {
36 return skImageFilter;
37 }
38
~BlurShader()39 BlurShader::~BlurShader() {}
40
41 } // namespace android::uirenderer