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1 /*
2  * Copyright (C) 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "BlurShader.h"
18 #include "SkImageFilters.h"
19 #include "SkRefCnt.h"
20 #include "utils/Blur.h"
21 
22 namespace android::uirenderer {
BlurShader(float radiusX,float radiusY,Shader * inputShader,SkTileMode edgeTreatment,const SkMatrix * matrix)23 BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment,
24         const SkMatrix* matrix)
25     : Shader(matrix)
26     , skImageFilter(
27             SkImageFilters::Blur(
28                     Blur::convertRadiusToSigma(radiusX),
29                     Blur::convertRadiusToSigma(radiusY),
30                     edgeTreatment,
31                     inputShader ? inputShader->asSkImageFilter() : nullptr,
32                     nullptr)
33             ) { }
34 
makeSkImageFilter()35 sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() {
36     return skImageFilter;
37 }
38 
~BlurShader()39 BlurShader::~BlurShader() {}
40 
41 } // namespace android::uirenderer