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Searched defs:mappedResource (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DIndexBuffer11.cpp81 D3D11_MAPPED_SUBRESOURCE mappedResource; in mapBuffer() local
130 D3D11_MAPPED_SUBRESOURCE mappedResource; in discard() local
DVertexBuffer11.cpp76 D3D11_MAPPED_SUBRESOURCE mappedResource; in mapResource() local
153 D3D11_MAPPED_SUBRESOURCE mappedResource; in discard() local
DClear11.cpp695 D3D11_MAPPED_SUBRESOURCE mappedResource; in clearFramebuffer() local
Drenderer11_utils.h312 D3D11_MAPPED_SUBRESOURCE mappedResource = {}; in SetBufferData() local
DBlit11.cpp848 D3D11_MAPPED_SUBRESOURCE mappedResource; in swizzleTexture() local
978 D3D11_MAPPED_SUBRESOURCE mappedResource; in copyTexture() local
1082 D3D11_MAPPED_SUBRESOURCE mappedResource; in copyDepth() local
DSwapChain11.cpp827 D3D11_MAPPED_SUBRESOURCE mappedResource; in copyOffscreenToBackbuffer() local
DBuffer11.cpp1361 D3D11_MAPPED_SUBRESOURCE mappedResource; in map() local
DRenderer11.cpp4255 D3D11_MAPPED_SUBRESOURCE *mappedResource) in mapResource()
/external/angle/src/tests/gl_tests/
DD3D11EmulatedIndexedBufferTest.cpp96 D3D11_MAPPED_SUBRESOURCE mappedResource; in compareContents() local