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Searched defs:maxAnisotropy (Results 1 – 25 of 42) sorted by relevance

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/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureFilteringAnisotropyTests.cpp70 float maxAnisotropy; member
197 const float maxAnisotropy[] = in createFilteringAnisotropyTests() local
DvktTextureTestUtil.cpp988 const float maxAnisotropy = 1.0f; in renderQuad() local
1004 const float maxAnisotropy) in renderQuad()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp278 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy) in ConvertMagFilter()
305 float maxAnisotropy, in ConvertMinFilter()
DRenderer9.cpp1024 DWORD maxAnisotropy = std::min(mDeviceCaps.MaxAnisotropy, in setSamplerState() local
/external/swiftshader/src/OpenGL/libGLESv2/
DSampler.h56 void setMaxAnisotropy(GLfloat maxAnisotropy) { mMaxAnisotropy = maxAnisotropy; } in setMaxAnisotropy()
Dutilities.cpp2216 sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) in ConvertTextureFilter()
/external/swiftshader/src/Vulkan/
DVkSampler.hpp45 const float maxAnisotropy = 0.0f; member
/external/angle/src/libANGLE/
DSampler.cpp104 void Sampler::setMaxAnisotropy(const Context *context, float maxAnisotropy) in setMaxAnisotropy()
Dangletypes.cpp255 bool SamplerState::setMaxAnisotropy(float maxAnisotropy) in setMaxAnisotropy()
DTexture.cpp906 void Texture::setMaxAnisotropy(const Context *context, float maxAnisotropy) in setMaxAnisotropy()
/external/swiftshader/src/Renderer/
DSampler.cpp310 void Sampler::setMaxAnisotropy(float maxAnisotropy) in setMaxAnisotropy()
DSampler.hpp55 float maxAnisotropy; member
DVertexProcessor.cpp605 void VertexProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) in setMaxAnisotropy()
DPixelProcessor.cpp450 void PixelProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) in setMaxAnisotropy()
DRenderer.cpp2474 void Renderer::setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy) in setMaxAnisotropy()
/external/swiftshader/src/Device/
DSampler.hpp113 float maxAnisotropy = 0.0f; member
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp723 sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) in ConvertTextureFilter()
DContext.cpp2100 GLfloat maxAnisotropy = texture->getMaxAnisotropy(); in applyTextures() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1945 float maxAnisotropy, in ConvertFilter()
2025 UINT ConvertMaxAnisotropy(float maxAnisotropy, D3D_FEATURE_LEVEL featureLevel) in ConvertMaxAnisotropy()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.h117 uint8_t maxAnisotropy : 5; member
/external/deqp-deps/glslang/glslang/HLSL/
DhlslGrammar.cpp228 TIntermTyped* maxAnisotropy = nullptr; in acceptSamplerState() local
/external/angle/third_party/vulkan-deps/glslang/src/glslang/HLSL/
DhlslGrammar.cpp230 TIntermTyped* maxAnisotropy = nullptr; in acceptSamplerState() local
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd_vgpu10.c1026 uint8 maxAnisotropy, in SVGA3D_vgpu10_DefineSamplerState()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineSamplerTests.cpp1544 …const float maxAnisotropy = (anisotropyEnable ? vk::getPhysicalDeviceProperties(vki, physDevice)… in iterate() local
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1368 uint8 maxAnisotropy; member
1393 uint8 maxAnisotropy; member

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