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Searched defs:maxLuminance (Results 1 – 15 of 15) sorted by relevance

/frameworks/native/libs/ui/include/ui/
DHdrCapabilities.h33 float maxLuminance, float maxAverageLuminance, float minLuminance) in HdrCapabilities()
/frameworks/native/libs/ui/include_vndk/ui/
DHdrCapabilities.h33 float maxLuminance, float maxAverageLuminance, float minLuminance) in HdrCapabilities()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DDisplaySettings.h44 float maxLuminance = 1.0f; member
/frameworks/native/libs/renderengine/include/renderengine/
DDisplaySettings.h44 float maxLuminance = 1.0f; member
/frameworks/native/libs/nativewindow/include/android/
Dhdr_metadata.h60 float maxLuminance; member
/frameworks/native/libs/renderengine/skia/filters/
DLinearEffect.cpp450 float maxLuminance) { in createLinearEffectShader()
/frameworks/native/opengl/libs/EGL/
Degl_object.h171 EGLint maxLuminance; member
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DDisplayColorProfile.cpp217 float maxLuminance = args.hdrCapabilities.getDesiredMaxLuminance(); in DisplayColorProfile() local
/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp208 float maxLuminance = 0.f; in prepareClientComposition() local
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1214 const float maxLuminance = std::max(100.f, layer->source.buffer.maxLuminanceNits); in drawLayers() local
1366 void GLESRenderEngine::setDisplayMaxLuminance(const float maxLuminance) { in setDisplayMaxLuminance()
/frameworks/base/core/java/android/view/
DDisplay.java1955 public HdrCapabilities(int[] supportedHdrTypes, float maxLuminance, in HdrCapabilities()
/frameworks/native/services/surfaceflinger/DisplayHardware/
DHWC2.cpp293 float maxLuminance = -1.0f; in getHdrCapabilities() local
/frameworks/native/libs/renderengine/skia/
DSkiaGLRenderEngine.cpp634 float maxLuminance = layer->source.buffer.maxLuminanceNits; in createRuntimeEffectShader() local
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp1291 void GLESRenderEngine::setDisplayMaxLuminance(const float maxLuminance) { in setDisplayMaxLuminance()
/frameworks/av/media/codec2/core/include/
DC2Config.h1579 float maxLuminance; ///< max display mastering luminance in cd/m^2 member