Searched defs:maxLuminance (Results 1 – 15 of 15) sorted by relevance
33 float maxLuminance, float maxAverageLuminance, float minLuminance) in HdrCapabilities()
44 float maxLuminance = 1.0f; member
60 float maxLuminance; member
450 float maxLuminance) { in createLinearEffectShader()
171 EGLint maxLuminance; member
217 float maxLuminance = args.hdrCapabilities.getDesiredMaxLuminance(); in DisplayColorProfile() local
208 float maxLuminance = 0.f; in prepareClientComposition() local
1214 const float maxLuminance = std::max(100.f, layer->source.buffer.maxLuminanceNits); in drawLayers() local1366 void GLESRenderEngine::setDisplayMaxLuminance(const float maxLuminance) { in setDisplayMaxLuminance()
1955 public HdrCapabilities(int[] supportedHdrTypes, float maxLuminance, in HdrCapabilities()
293 float maxLuminance = -1.0f; in getHdrCapabilities() local
634 float maxLuminance = layer->source.buffer.maxLuminanceNits; in createRuntimeEffectShader() local
1291 void GLESRenderEngine::setDisplayMaxLuminance(const float maxLuminance) { in setDisplayMaxLuminance()
1579 float maxLuminance; ///< max display mastering luminance in cd/m^2 member