1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keithw@vmware.com> 26 */ 27 28 #ifndef _TNL_H 29 #define _TNL_H 30 31 #include "main/glheader.h" 32 33 struct gl_context; 34 struct gl_program; 35 struct gl_buffer_object; 36 struct gl_transform_feedback_object; 37 struct dd_function_table; 38 39 40 /* These are the public-access functions exported from tnl. (A few 41 * more are currently hooked into dispatch directly by the module 42 * itself.) 43 */ 44 extern GLboolean 45 _tnl_CreateContext( struct gl_context *ctx ); 46 47 extern void 48 _tnl_DestroyContext( struct gl_context *ctx ); 49 50 extern void 51 _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ); 52 53 extern void 54 _tnl_init_driver_draw_function(struct dd_function_table *functions); 55 56 /* Functions to revive the tnl module after being unhooked from 57 * dispatch and/or driver callbacks. 58 */ 59 60 extern void 61 _tnl_wakeup( struct gl_context *ctx ); 62 63 /* Driver configuration options: 64 */ 65 extern void 66 _tnl_need_projected_coords( struct gl_context *ctx, GLboolean flag ); 67 68 69 /** 70 * Vertex array information which is derived from gl_array_attributes 71 * and gl_vertex_buffer_binding information. Used by the TNL module and 72 * device drivers. 73 */ 74 struct tnl_vertex_array 75 { 76 /** Vertex attribute array */ 77 const struct gl_array_attributes *VertexAttrib; 78 /** Vertex buffer binding */ 79 const struct gl_vertex_buffer_binding *BufferBinding; 80 }; 81 82 83 extern const struct tnl_vertex_array* 84 _tnl_bind_inputs( struct gl_context *ctx ); 85 86 87 /* Control whether T&L does per-vertex fog 88 */ 89 extern void 90 _tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value ); 91 92 extern void 93 _tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value ); 94 95 extern GLboolean 96 _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program); 97 98 struct _mesa_prim; 99 struct _mesa_index_buffer; 100 101 void 102 _tnl_draw_prims(struct gl_context *ctx, 103 const struct tnl_vertex_array *arrays, 104 const struct _mesa_prim *prim, 105 GLuint nr_prims, 106 const struct _mesa_index_buffer *ib, 107 GLboolean index_bounds_valid, 108 GLuint min_index, 109 GLuint max_index, 110 GLuint num_instances, 111 GLuint base_instance); 112 113 void 114 _tnl_draw(struct gl_context *ctx, 115 const struct _mesa_prim *prim, GLuint nr_prims, 116 const struct _mesa_index_buffer *ib, 117 GLboolean index_bounds_valid, GLuint min_index, GLuint max_index, 118 GLuint num_instances, GLuint base_instance, 119 struct gl_transform_feedback_object *tfb_vertcount, unsigned stream); 120 121 extern void 122 _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]); 123 124 extern void 125 _tnl_validate_shine_tables( struct gl_context *ctx ); 126 127 128 129 /** 130 * For indirect array drawing: 131 * 132 * typedef struct { 133 * GLuint count; 134 * GLuint primCount; 135 * GLuint first; 136 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise 137 * } DrawArraysIndirectCommand; 138 * 139 * For indirect indexed drawing: 140 * 141 * typedef struct { 142 * GLuint count; 143 * GLuint primCount; 144 * GLuint firstIndex; 145 * GLint baseVertex; 146 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise 147 * } DrawElementsIndirectCommand; 148 */ 149 150 151 /** 152 * Draw a number of primitives. 153 * \param prims array [nr_prims] describing what to draw (prim type, 154 * vertex count, first index, instance count, etc). 155 * \param arrays array of vertex arrays for draw 156 * \param ib index buffer for indexed drawing, NULL for array drawing 157 * \param index_bounds_valid are min_index and max_index valid? 158 * \param min_index lowest vertex index used 159 * \param max_index highest vertex index used 160 * \param tfb_vertcount if non-null, indicates which transform feedback 161 * object has the vertex count. 162 * \param tfb_stream If called via DrawTransformFeedbackStream, specifies the 163 * vertex stream buffer from which to get the vertex count. 164 * \param indirect If any prims are indirect, this specifies the buffer 165 * to find the "DrawArrays/ElementsIndirectCommand" data. 166 * This may be deprecated in the future 167 */ 168 typedef void (*tnl_draw_func)(struct gl_context *ctx, 169 const struct tnl_vertex_array* arrays, 170 const struct _mesa_prim *prims, 171 GLuint nr_prims, 172 const struct _mesa_index_buffer *ib, 173 GLboolean index_bounds_valid, 174 GLuint min_index, 175 GLuint max_index, 176 GLuint num_instances, 177 GLuint base_instance); 178 179 180 /* Utility function to cope with various constraints on tnl modules or 181 * hardware. This can be used to split an incoming set of arrays and 182 * primitives against the following constraints: 183 * - Maximum number of indices in index buffer. 184 * - Maximum number of vertices referenced by index buffer. 185 * - Maximum hardware vertex buffer size. 186 */ 187 struct split_limits 188 { 189 GLuint max_verts; 190 GLuint max_indices; 191 GLuint max_vb_size; /* bytes */ 192 }; 193 194 void 195 _tnl_split_prims(struct gl_context *ctx, 196 const struct tnl_vertex_array *arrays, 197 const struct _mesa_prim *prim, 198 GLuint nr_prims, 199 const struct _mesa_index_buffer *ib, 200 GLuint min_index, 201 GLuint max_index, 202 GLuint num_instances, 203 GLuint base_instance, 204 tnl_draw_func draw, 205 const struct split_limits *limits); 206 207 208 #endif 209