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Searched defs:motionEntry (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp321 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry); in createDispatchEntry() local
341 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry); in createDispatchEntry() local
492 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); in shouldReportFinishedEvent() local
826 std::shared_ptr<MotionEntry> motionEntry = in dispatchOnceInnerLocked() local
874 bool InputDispatcher::shouldPruneInboundQueueLocked(const MotionEntry& motionEntry) { in shouldPruneInboundQueueLocked()
1104 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); in dropInboundEventLocked() local
1613 bool isExiting, const MotionEntry& motionEntry) { in enqueueDragEventLocked()
1739 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); in getTargetDisplayId() local
2717 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); in pokeUserActivityLocked() local
2888 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(newEntry); in enqueueDispatchEntryLocked() local
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