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1 #ifndef __NVC0_SCREEN_H__
2 #define __NVC0_SCREEN_H__
3 
4 #include "nouveau_screen.h"
5 #include "nouveau_mm.h"
6 #include "nouveau_fence.h"
7 #include "nouveau_heap.h"
8 
9 #include "nv_object.xml.h"
10 
11 #include "nvc0/nvc0_winsys.h"
12 #include "nvc0/nvc0_stateobj.h"
13 
14 #define NVC0_TIC_MAX_ENTRIES 2048
15 #define NVC0_TSC_MAX_ENTRIES 2048
16 #define NVE4_IMG_MAX_HANDLES 512
17 
18 /* doesn't count driver-reserved slot */
19 #define NVC0_MAX_PIPE_CONSTBUFS 15
20 #define NVC0_MAX_CONST_BUFFERS  16
21 #define NVC0_MAX_CONSTBUF_SIZE  65536
22 
23 #define NVC0_MAX_SURFACE_SLOTS 16
24 
25 #define NVC0_MAX_VIEWPORTS 16
26 
27 #define NVC0_MAX_BUFFERS 32
28 
29 #define NVC0_MAX_IMAGES 8
30 
31 #define NVC0_MAX_WINDOW_RECTANGLES 8
32 
33 struct nvc0_context;
34 
35 struct nvc0_blitter;
36 
37 struct nvc0_graph_state {
38    bool flushed;
39    bool rasterizer_discard;
40    bool early_z_forced;
41    bool prim_restart;
42    uint32_t instance_elts; /* bitmask of per-instance elements */
43    uint32_t instance_base;
44    uint32_t constant_vbos;
45    uint32_t constant_elts;
46    int32_t index_bias;
47    uint16_t scissor;
48    bool flatshade;
49    uint8_t patch_vertices;
50    uint8_t vbo_mode; /* 0 = normal, 1 = translate, 3 = translate, forced */
51    uint8_t num_vtxbufs;
52    uint8_t num_vtxelts;
53    uint8_t num_textures[6];
54    uint8_t num_samplers[6];
55    uint8_t tls_required; /* bitmask of shader types using l[] */
56    uint8_t clip_enable;
57    uint32_t clip_mode;
58    bool uniform_buffer_bound[6];
59    struct nvc0_transform_feedback_state *tfb;
60    bool seamless_cube_map;
61    bool post_depth_coverage;
62 };
63 
64 struct nvc0_cb_binding {
65    uint64_t addr;
66    int size;
67 };
68 
69 struct nvc0_screen {
70    struct nouveau_screen base;
71 
72    struct nvc0_context *cur_ctx;
73    struct nvc0_graph_state save_state;
74 
75    int num_occlusion_queries_active;
76 
77    struct nouveau_bo *text;
78    struct nouveau_bo *uniform_bo;
79    struct nouveau_bo *tls;
80    struct nouveau_bo *txc; /* TIC (offset 0) and TSC (65536) */
81    struct nouveau_bo *poly_cache;
82 
83    uint8_t gpc_count;
84    uint16_t mp_count;
85    uint16_t mp_count_compute; /* magic reg can make compute use fewer MPs */
86 
87    struct nouveau_heap *text_heap;
88    struct nouveau_heap *lib_code; /* allocated from text_heap */
89 
90    struct nvc0_blitter *blitter;
91 
92    struct {
93       void **entries;
94       int next;
95       uint32_t lock[NVC0_TIC_MAX_ENTRIES / 32];
96       bool maxwell;
97    } tic;
98 
99    struct {
100       void **entries;
101       int next;
102       uint32_t lock[NVC0_TSC_MAX_ENTRIES / 32];
103    } tsc;
104 
105    struct {
106       struct pipe_image_view **entries;
107       int next;
108    } img;
109 
110    struct {
111       struct nouveau_bo *bo;
112       uint32_t *map;
113    } fence;
114 
115    struct {
116       struct nvc0_program *prog; /* compute state object to read MP counters */
117       struct nvc0_hw_sm_query *mp_counter[8]; /* counter to query allocation */
118       uint8_t num_hw_sm_active[2];
119       bool mp_counters_enabled;
120    } pm;
121 
122    /* only maintained on Maxwell+ */
123    struct nvc0_cb_binding cb_bindings[5][NVC0_MAX_CONST_BUFFERS];
124 
125    struct nouveau_object *eng3d; /* sqrt(1/2)|kepler> + sqrt(1/2)|fermi> */
126    struct nouveau_object *eng2d;
127    struct nouveau_object *m2mf;
128    struct nouveau_object *compute;
129    struct nouveau_object *nvsw;
130 };
131 
132 static inline struct nvc0_screen *
nvc0_screen(struct pipe_screen * screen)133 nvc0_screen(struct pipe_screen *screen)
134 {
135    return (struct nvc0_screen *)screen;
136 }
137 
138 int nvc0_screen_get_driver_query_info(struct pipe_screen *, unsigned,
139                                       struct pipe_driver_query_info *);
140 
141 int nvc0_screen_get_driver_query_group_info(struct pipe_screen *, unsigned,
142                                             struct pipe_driver_query_group_info *);
143 
144 bool nvc0_blitter_create(struct nvc0_screen *);
145 void nvc0_blitter_destroy(struct nvc0_screen *);
146 
147 void nvc0_screen_make_buffers_resident(struct nvc0_screen *);
148 
149 int nvc0_screen_tic_alloc(struct nvc0_screen *, void *);
150 int nvc0_screen_tsc_alloc(struct nvc0_screen *, void *);
151 
152 int nve4_screen_compute_setup(struct nvc0_screen *, struct nouveau_pushbuf *);
153 int nvc0_screen_compute_setup(struct nvc0_screen *, struct nouveau_pushbuf *);
154 
155 int nvc0_screen_resize_text_area(struct nvc0_screen *, uint64_t);
156 
157 // 3D Only
158 void nvc0_screen_bind_cb_3d(struct nvc0_screen *, bool *, int, int, int, uint64_t);
159 
160 static inline void
nvc0_resource_fence(struct nv04_resource * res,uint32_t flags)161 nvc0_resource_fence(struct nv04_resource *res, uint32_t flags)
162 {
163    struct nvc0_screen *screen = nvc0_screen(res->base.screen);
164 
165    if (res->mm) {
166       nouveau_fence_ref(screen->base.fence.current, &res->fence);
167       if (flags & NOUVEAU_BO_WR)
168          nouveau_fence_ref(screen->base.fence.current, &res->fence_wr);
169    }
170 }
171 
172 static inline void
nvc0_resource_validate(struct nv04_resource * res,uint32_t flags)173 nvc0_resource_validate(struct nv04_resource *res, uint32_t flags)
174 {
175    if (likely(res->bo)) {
176       if (flags & NOUVEAU_BO_WR)
177          res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING |
178             NOUVEAU_BUFFER_STATUS_DIRTY;
179       if (flags & NOUVEAU_BO_RD)
180          res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
181 
182       nvc0_resource_fence(res, flags);
183    }
184 }
185 
186 struct nvc0_format {
187    uint32_t rt;
188    struct {
189       unsigned format:7;
190       unsigned type_r:3;
191       unsigned type_g:3;
192       unsigned type_b:3;
193       unsigned type_a:3;
194       unsigned src_x:3;
195       unsigned src_y:3;
196       unsigned src_z:3;
197       unsigned src_w:3;
198    } tic;
199    uint32_t usage;
200 };
201 
202 struct nvc0_vertex_format {
203    uint32_t vtx;
204    uint32_t usage;
205 };
206 
207 extern const struct nvc0_format nvc0_format_table[];
208 extern const struct nvc0_vertex_format nvc0_vertex_format[];
209 
210 static inline void
nvc0_screen_tic_unlock(struct nvc0_screen * screen,struct nv50_tic_entry * tic)211 nvc0_screen_tic_unlock(struct nvc0_screen *screen, struct nv50_tic_entry *tic)
212 {
213    if (tic->bindless)
214       return;
215    if (tic->id >= 0)
216       screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32));
217 }
218 
219 static inline void
nvc0_screen_tsc_unlock(struct nvc0_screen * screen,struct nv50_tsc_entry * tsc)220 nvc0_screen_tsc_unlock(struct nvc0_screen *screen, struct nv50_tsc_entry *tsc)
221 {
222    if (tsc->id >= 0)
223       screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32));
224 }
225 
226 static inline void
nvc0_screen_tic_free(struct nvc0_screen * screen,struct nv50_tic_entry * tic)227 nvc0_screen_tic_free(struct nvc0_screen *screen, struct nv50_tic_entry *tic)
228 {
229    if (tic->id >= 0) {
230       screen->tic.entries[tic->id] = NULL;
231       screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32));
232    }
233 }
234 
235 static inline void
nvc0_screen_tsc_free(struct nvc0_screen * screen,struct nv50_tsc_entry * tsc)236 nvc0_screen_tsc_free(struct nvc0_screen *screen, struct nv50_tsc_entry *tsc)
237 {
238    if (tsc->id >= 0) {
239       screen->tsc.entries[tsc->id] = NULL;
240       screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32));
241    }
242 }
243 
244 #endif
245