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Searched defs:multiDrawArrays (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/null/
DContextNULL.cpp247 angle::Result ContextNULL::multiDrawArrays(const gl::Context *context, in multiDrawArrays() function in rx::ContextNULL
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.cpp287 angle::Result Context9::multiDrawArrays(const gl::Context *context, in multiDrawArrays() function in rx::Context9
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp533 angle::Result Context11::multiDrawArrays(const gl::Context *context, in multiDrawArrays() function in rx::Context11
/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp729 angle::Result ContextGL::multiDrawArrays(const gl::Context *context, in multiDrawArrays() function in rx::ContextGL
DDispatchTableGL_autogen.h125 PFNGLMULTIDRAWARRAYSPROC multiDrawArrays = nullptr; variable
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp835 void GLContext::multiDrawArrays (deUint32 mode, const int* first, const int* count, int primCount) in multiDrawArrays() function in sglr::GLContext
DsglrReferenceContext.cpp4170 void ReferenceContext::multiDrawArrays (deUint32 mode, const int* first, const int* count, int prim… in multiDrawArrays() function in sglr::ReferenceContext
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl468 glMultiDrawArraysFunc multiDrawArrays; variable
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp2868 angle::Result ContextVk::multiDrawArrays(const gl::Context *context, in multiDrawArrays() function in rx::ContextVk
/external/angle/src/libANGLE/
DContext.cpp6357 void Context::multiDrawArrays(PrimitiveMode mode, in multiDrawArrays() function in gl::Context