/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 480 glw::GLint element_index, glw::GLint n_layers, in getExpectedColorFloatComponentsForTexture() 496 glw::GLint element_index, glw::GLint n_layers, in getExpectedColorFloatComponentsForTextureLod() 522 glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, in getExpectedColorIntComponentsForTexture() 541 glw::GLint n_layers, glw::GLint n_mipmap_levels, T* out_components) in getExpectedColorIntComponentsForTextureLod() 563 glw::GLint element_index, glw::GLint n_layers, in getExpectedCompressedComponentsForTexture() 580 glw::GLint element_index, glw::GLint n_layers, in getExpectedCompressedComponentsForTextureLod() 664 glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, in getExpectedStencilComponentsForTexture() 684 glw::GLint n_layers, glw::GLint n_mipmap_levels, in getExpectedStencilComponentsForTextureLod() 1137 glw::GLuint n_layers) in preparePositionForFace() 1183 glw::GLuint n_layers) in prepareRefZForFace() [all …]
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D | esextcTextureCubeMapArrayStencilAttachments.cpp | 638 const std::string& n_layers) in getGeometryShaderCode()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRendering.hpp | 157 unsigned int n_layers; member
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cCopyImageTests.cpp | 2677 const GLuint n_layers = (true == is_multi_layer) ? FUNCTIONAL_TEST_N_LAYERS : 1; in calculateDimmensions() local 2726 GLuint n_layers = 1; in copyAndVerify() local 3125 const GLuint n_layers = depths[i]; in prepareDstPxls() local 3184 const GLuint n_layers = depths[lvl]; in prepareSrcPxls() local 3970 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; in prepareDstPxls() local 4005 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; in prepareSrcPxls() local 4064 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; in prepareTexture() local 4085 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; in verify() local
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D | gl4cShaderImageLoadStoreTests.cpp | 7440 const GLuint n_layers = GetTotalNumberOfLayers(it->m_n_elements, it->m_type); in Run() local 7543 …CompareRGBA8Textures(GLuint left_texture_id, GLuint right_texture_id, GLuint edge, GLuint n_layers, in CompareRGBA8Textures() 7566 void CopyRGBA8Texture(GLuint destination_texture_id, GLuint source_texture_id, GLuint n_layers) in CopyRGBA8Texture() 7645 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target); in CreateRGBA8DestinationTexture() local 7676 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target); in CreateRGBA8SourceTexture() local 7726 …GLenum CreateRGBA8Texture(GLuint edge, GLenum target, GLuint n_layers, const std::vector<GLubyte>&… in CreateRGBA8Texture() 7806 void ExtractTextureData(GLuint texture_id, GLuint edge, GLuint n_layers, GLenum target, in ExtractTextureData()
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D | gl4cTextureViewTests.hpp | 520 unsigned int n_layers; member
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D | gl4cTextureViewTests.cpp | 6391 void TextureViewTestViewSampling::resetReferenceColorStorage(unsigned int n_layers, unsigned int n_… in resetReferenceColorStorage()
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/external/libhevc/encoder/ |
D | hme_interface.c | 691 S32 n_layers = ps_prms->num_simulcast_layers; in hme_validate_init_prms() local 4745 S32 hme_get_blk_size(S32 use_4x4, S32 layer_id, S32 n_layers, S32 encode) in hme_get_blk_size()
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/external/virglrenderer/src/ |
D | vrend_renderer.c | 8813 int n_layers = 1, i; in vrend_renderer_blit_int() local
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