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Searched defs:n_shaders (Results 1 – 9 of 9) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTessellation.cpp494 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
565 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initRun() local
1050 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
1791 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
1917 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTestDescriptor() local
DesextcTessellationShaderTCTE.cpp760 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in executeTestRun() local
1438 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
2428 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTestRun() local
3455 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTestDescriptor() local
4010 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTestDescriptor() local
DesextcTessellationShaderXFB.cpp497 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
DesextcTessellationShaderUtils.cpp194 void TessellationShaderUtils::compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool… in compileShaders()
564 const unsigned int n_shaders = DE_LENGTH_OF_ARRAY(shaders); in init() local
DesextcTessellationShaderVertexOrdering.cpp231 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
DesextcTessellationShaderTriangles.cpp234 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local
/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp376 static const size_t n_shaders = sizeof(shaders) / sizeof(shaders[0]); in iterate() local
Dgl3cCommonBugsTests.cpp2779 const unsigned int n_shaders = static_cast<unsigned int>(sizeof(shaders) / sizeof(shaders[0])); in runSeparateShaderTestMode() local
Dgl4cGPUShaderFP64Tests.cpp6396 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initProgramObjects() local