/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderIsolines.cpp | 175 for (unsigned int n_vertex = 0; n_vertex < test_result.n_vertices; ++n_vertex) in checkIrrelevantTessellationLevelsHaveNoEffect() local 260 for (unsigned int n_vertex = 0; n_vertex < test_result.n_vertices; in checkSecondOuterTessellationLevelEffect() local 332 for (unsigned int n_vertex = 0; n_vertex < test_result.n_vertices; ++n_vertex) in checkNoLineSegmentIsDefinedAtHeightOne() local 415 for (unsigned int n_vertex = 0; n_vertex < test_result.n_vertices; ++n_vertex) in countIsolines() local
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D | esextcTessellationShaderVertexSpacing.cpp | 162 for (unsigned int n_vertex = 0; n_vertex < run.n_vertices; ++n_vertex) in getEdgesForIsolinesTessellation() local 232 for (unsigned int n_vertex = 0; n_vertex < run.n_vertices; ++n_vertex) in getEdgesForQuadsTessellation() local 534 for (unsigned int n_vertex = 0; n_vertex < run.n_vertices; ++n_vertex) in getEdgesForTrianglesTessellation() local 1005 for (unsigned int n_vertex = 0; n_vertex < run.n_vertices; ++n_vertex) in initTest() local
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D | esextcTessellationShaderVertexOrdering.cpp | 601 for (unsigned int n_vertex = 0; n_vertex < 3; ++n_vertex) in verifyVertexOrderingCorrectness() local 611 for (unsigned int n_vertex = 0; n_vertex < n_vertices_per_primitive; ++n_vertex) in verifyVertexOrderingCorrectness() local
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D | esextcTessellationShaderInvariance.cpp | 945 for (unsigned int n_vertex = 0; n_vertex < n_vertices; ++n_vertex) in verifyResultData() local 961 for (unsigned int n_vertex = 0; n_vertex < n_vertices; ++n_vertex) in verifyResultData() local 1158 …for (unsigned int n_vertex = 0; n_vertex < m_n_tessellated_vertices[n_primitive_type * 2]; ++n_ver… in verifyResultData() local 1204 …for (unsigned int n_vertex = 0; n_vertex < m_n_tessellated_vertices[n_primitive_type * 2 + 1]; ++n… in verifyResultData() local 1439 for (unsigned int n_vertex = 0; n_vertex < test_iteration.n_vertices; ++n_vertex) in verifyResultDataForIteration() local 1752 for (unsigned int n_vertex = 0; n_vertex < n_vertices; ++n_vertex) in isVertexDefined() local 1785 for (unsigned int n_vertex = 0; n_vertex < test_iteration.n_vertices; ++n_vertex) in verifyResultDataForIteration() local 2115 for (unsigned int n_vertex = 0; n_vertex < n_vertices; ++n_vertex) in isVertexDefined() local 3007 for (unsigned int n_vertex = 0; n_vertex < n_outer_edge_vertices; ++n_vertex) in verifyResultData() local
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D | esextcTessellationShaderBarrier.cpp | 490 for (unsigned int n_vertex = 0; n_vertex < m_n_result_vertices; ++n_vertex) in verifyXFBBuffer() local 693 for (unsigned int n_vertex = 0; n_vertex < m_n_result_vertices; ++n_vertex) in verifyXFBBuffer() local
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D | esextcTessellationShaderTessellation.cpp | 2093 for (unsigned int n_vertex = 0; n_vertex < n_result_vertices; ++n_vertex) in iterate() local 2115 for (unsigned int n_vertex = 0; n_vertex < n_result_vertices; ++n_vertex) in iterate() local 2137 for (unsigned int n_vertex = 0; n_vertex < n_result_vertices; ++n_vertex) in iterate() local
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D | esextcTessellationShaderTriangles.cpp | 458 for (unsigned int n_vertex = 0; n_vertex < 3 /* vertices */; ++n_vertex) in iterate() local
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D | esextcTessellationShaderQuads.cpp | 365 for (unsigned int n_vertex = 0; n_vertex < n_raw_data_vertices; n_vertex += 2) in getUniqueTessCoordinatesFromVertexDataSet() local
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D | esextcTessellationShaderTCTE.cpp | 923 unsigned int n_vertex = 0; in iterate() local 2897 for (unsigned int n_vertex = 0; n_vertex < n_vertices_generated; ++n_vertex) in initTestRun() local 4163 for (unsigned int n_vertex = 0; n_vertex < 2 /* output vertices */; ++n_vertex) in iterate() local
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/external/llvm-project/polly/lib/External/isl/ |
D | isl_farkas.c | 361 int n_vertex; member 431 int i, n_ray, n_vertex; in isl_basic_set_coefficients_factor() local 678 int n_line, n_ray, n_vertex; in construct_product() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseBufferTests.cpp | 3862 for (unsigned int n_vertex = 0; n_vertex < 6; ++n_vertex) in createTestData() local 6330 for (unsigned int n_vertex = 0; n_vertex < m_n_ubo_uints && result_local; in execute() local 6492 …for (unsigned int n_vertex = 0; n_vertex < m_sparse_bo_data_size / (4 * sizeof(unsigned int)); ++n… in initTestCaseGlobal() local
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D | gl4cPipelineStatisticsQueryTests.cpp | 248 for (unsigned int n_vertex = 0; n_vertex < n_output_primitive_vertices; ++n_vertex) in buildGeometryShaderBody() local
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D | gl4cTextureViewTests.cpp | 4610 for (unsigned int n_vertex = 0; n_vertex < 6 /* as per comment */ && result; ++n_vertex) in executeTest() local
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D | gl4cShaderSubroutineTests.cpp | 9770 for (unsigned int n_vertex = 0; n_vertex < m_n_points_to_draw; ++n_vertex) in verifyXFBData() local
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