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1 
2 /*
3  * Copyright 2013 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #ifndef GrCaps_DEFINED
9 #define GrCaps_DEFINED
10 
11 #include "include/core/SkImageInfo.h"
12 #include "include/core/SkRefCnt.h"
13 #include "include/core/SkString.h"
14 #include "include/gpu/GrDriverBugWorkarounds.h"
15 #include "include/private/GrTypesPriv.h"
16 #include "src/core/SkCompressedDataUtils.h"
17 #include "src/gpu/GrBlend.h"
18 #include "src/gpu/GrSamplerState.h"
19 #include "src/gpu/GrShaderCaps.h"
20 #include "src/gpu/GrSurfaceProxy.h"
21 
22 class GrBackendFormat;
23 class GrBackendRenderTarget;
24 class GrBackendTexture;
25 struct GrContextOptions;
26 class GrProcessorKeyBuilder;
27 class GrProgramDesc;
28 class GrProgramInfo;
29 class GrRenderTargetProxy;
30 class GrSurface;
31 class SkJSONWriter;
32 
33 /**
34  * Represents the capabilities of a GrContext.
35  */
36 class GrCaps : public SkRefCnt {
37 public:
38     GrCaps(const GrContextOptions&);
39 
40     void dumpJSON(SkJSONWriter*) const;
41 
shaderCaps()42     const GrShaderCaps* shaderCaps() const { return fShaderCaps.get(); }
refShaderCaps()43     sk_sp<const GrShaderCaps> refShaderCaps() const { return fShaderCaps; }
44 
npotTextureTileSupport()45     bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; }
46     /** To avoid as-yet-unnecessary complexity we don't allow any partial support of MIP Maps (e.g.
47         only for POT textures) */
mipmapSupport()48     bool mipmapSupport() const { return fMipmapSupport; }
49 
gpuTracingSupport()50     bool gpuTracingSupport() const { return fGpuTracingSupport; }
oversizedStencilSupport()51     bool oversizedStencilSupport() const { return fOversizedStencilSupport; }
textureBarrierSupport()52     bool textureBarrierSupport() const { return fTextureBarrierSupport; }
sampleLocationsSupport()53     bool sampleLocationsSupport() const { return fSampleLocationsSupport; }
multisampleDisableSupport()54     bool multisampleDisableSupport() const { return fMultisampleDisableSupport; }
drawInstancedSupport()55     bool drawInstancedSupport() const { return fDrawInstancedSupport; }
56     // Is there hardware support for indirect draws? (Ganesh always supports indirect draws as long
57     // as it can polyfill them with instanced calls, but this cap tells us if they are supported
58     // natively.)
nativeDrawIndirectSupport()59     bool nativeDrawIndirectSupport() const { return fNativeDrawIndirectSupport; }
useClientSideIndirectBuffers()60     bool useClientSideIndirectBuffers() const {
61 #ifdef SK_DEBUG
62         if (!fNativeDrawIndirectSupport || fNativeDrawIndexedIndirectIsBroken) {
63             // We might implement indirect draws with a polyfill, so the commands need to reside in
64             // CPU memory.
65             SkASSERT(fUseClientSideIndirectBuffers);
66         }
67 #endif
68         return fUseClientSideIndirectBuffers;
69     }
conservativeRasterSupport()70     bool conservativeRasterSupport() const { return fConservativeRasterSupport; }
wireframeSupport()71     bool wireframeSupport() const { return fWireframeSupport; }
72     // This flag indicates that we never have to resolve MSAA. In practice, it means that we have
73     // an MSAA-render-to-texture extension: Any render target we create internally will use the
74     // extension, and any wrapped render target is the client's responsibility.
msaaResolvesAutomatically()75     bool msaaResolvesAutomatically() const { return fMSAAResolvesAutomatically; }
halfFloatVertexAttributeSupport()76     bool halfFloatVertexAttributeSupport() const { return fHalfFloatVertexAttributeSupport; }
77 
78     // Primitive restart functionality is core in ES 3.0, but using it will cause slowdowns on some
79     // systems. This cap is only set if primitive restart will improve performance.
usePrimitiveRestart()80     bool usePrimitiveRestart() const { return fUsePrimitiveRestart; }
81 
preferClientSideDynamicBuffers()82     bool preferClientSideDynamicBuffers() const { return fPreferClientSideDynamicBuffers; }
83 
84     // On tilers, an initial fullscreen clear is an OPTIMIZATION. It allows the hardware to
85     // initialize each tile with a constant value rather than loading each pixel from memory.
preferFullscreenClears()86     bool preferFullscreenClears() const { return fPreferFullscreenClears; }
87 
88     // Should we discard stencil values after a render pass? (Tilers get better performance if we
89     // always load stencil buffers with a "clear" op, and then discard the content when finished.)
discardStencilValuesAfterRenderPass()90     bool discardStencilValuesAfterRenderPass() const {
91         // b/160958008
92         return false;
93 #if 0
94         // This method is actually just a duplicate of preferFullscreenClears(), with a descriptive
95         // name for the sake of readability.
96         return this->preferFullscreenClears();
97 #endif
98     }
99 
100     // D3D does not allow the refs or masks to differ on a two-sided stencil draw.
twoSidedStencilRefsAndMasksMustMatch()101     bool twoSidedStencilRefsAndMasksMustMatch() const {
102         return fTwoSidedStencilRefsAndMasksMustMatch;
103     }
104 
preferVRAMUseOverFlushes()105     bool preferVRAMUseOverFlushes() const { return fPreferVRAMUseOverFlushes; }
106 
avoidStencilBuffers()107     bool avoidStencilBuffers() const { return fAvoidStencilBuffers; }
108 
avoidWritePixelsFastPath()109     bool avoidWritePixelsFastPath() const { return fAvoidWritePixelsFastPath; }
110 
111     // http://skbug.com/9739
requiresManualFBBarrierAfterTessellatedStencilDraw()112     bool requiresManualFBBarrierAfterTessellatedStencilDraw() const {
113         return fRequiresManualFBBarrierAfterTessellatedStencilDraw;
114     }
115 
116     // glDrawElementsIndirect fails GrMeshTest on every Win10 Intel bot.
nativeDrawIndexedIndirectIsBroken()117     bool nativeDrawIndexedIndirectIsBroken() const { return fNativeDrawIndexedIndirectIsBroken; }
118 
119     /**
120      * Indicates the capabilities of the fixed function blend unit.
121      */
122     enum BlendEquationSupport {
123         kBasic_BlendEquationSupport,             //<! Support to select the operator that
124                                                  //   combines src and dst terms.
125         kAdvanced_BlendEquationSupport,          //<! Additional fixed function support for specific
126                                                  //   SVG/PDF blend modes. Requires blend barriers.
127         kAdvancedCoherent_BlendEquationSupport,  //<! Advanced blend equation support that does not
128                                                  //   require blend barriers, and permits overlap.
129 
130         kLast_BlendEquationSupport = kAdvancedCoherent_BlendEquationSupport
131     };
132 
blendEquationSupport()133     BlendEquationSupport blendEquationSupport() const { return fBlendEquationSupport; }
134 
advancedBlendEquationSupport()135     bool advancedBlendEquationSupport() const {
136         return fBlendEquationSupport >= kAdvanced_BlendEquationSupport;
137     }
138 
advancedCoherentBlendEquationSupport()139     bool advancedCoherentBlendEquationSupport() const {
140         return kAdvancedCoherent_BlendEquationSupport == fBlendEquationSupport;
141     }
142 
isAdvancedBlendEquationDisabled(GrBlendEquation equation)143     bool isAdvancedBlendEquationDisabled(GrBlendEquation equation) const {
144         SkASSERT(GrBlendEquationIsAdvanced(equation));
145         SkASSERT(this->advancedBlendEquationSupport());
146         return SkToBool(fAdvBlendEqDisableFlags & (1 << equation));
147     }
148 
149     // On some GPUs it is a performance win to disable blending instead of doing src-over with a src
150     // alpha equal to 1. To disable blending we collapse src-over to src and the backends will
151     // handle the disabling of blending.
shouldCollapseSrcOverToSrcWhenAble()152     bool shouldCollapseSrcOverToSrcWhenAble() const {
153         return fShouldCollapseSrcOverToSrcWhenAble;
154     }
155 
156     // When abandoning the GrDirectContext do we need to sync the GPU before we start abandoning
157     // resources.
mustSyncGpuDuringAbandon()158     bool mustSyncGpuDuringAbandon() const {
159         return fMustSyncGpuDuringAbandon;
160     }
161 
162     // Shortcut for shaderCaps()->reducedShaderMode().
reducedShaderMode()163     bool reducedShaderMode() const { return this->shaderCaps()->reducedShaderMode(); }
164 
165     /**
166      * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and
167      * textures allows partial mappings or full mappings.
168      */
169     enum MapFlags {
170         kNone_MapFlags      = 0x0,   //<! Cannot map the resource.
171 
172         kCanMap_MapFlag     = 0x1,   //<! The resource can be mapped. Must be set for any of
173                                      //   the other flags to have meaning.
174         kSubset_MapFlag     = 0x2,   //<! The resource can be partially mapped.
175         kAsyncRead_MapFlag  = 0x4,   //<! Are maps for reading asynchronous WRT GrOpsRenderPass
176                                      //   submitted to GrGpu.
177     };
178 
179     // This returns the general mapping support for the GPU. However, even if this returns a flag
180     // that says buffers can be mapped, it does NOT mean that every buffer will be mappable. Thus
181     // calls of map should still check to see if a valid pointer was returned from the map call and
182     // handle fallbacks appropriately. If this does return kNone_MapFlags then all calls to map() on
183     // any buffer will fail.
mapBufferFlags()184     uint32_t mapBufferFlags() const { return fMapBufferFlags; }
185 
186     // Scratch textures not being reused means that those scratch textures
187     // that we upload to (i.e., don't have a render target) will not be
188     // recycled in the texture cache. This is to prevent ghosting by drivers
189     // (in particular for deferred architectures).
reuseScratchTextures()190     bool reuseScratchTextures() const { return fReuseScratchTextures; }
reuseScratchBuffers()191     bool reuseScratchBuffers() const { return fReuseScratchBuffers; }
192 
193     /// maximum number of attribute values per vertex
maxVertexAttributes()194     int maxVertexAttributes() const { return fMaxVertexAttributes; }
195 
maxRenderTargetSize()196     int maxRenderTargetSize() const { return fMaxRenderTargetSize; }
197 
198     /** This is the largest render target size that can be used without incurring extra perfomance
199         cost. It is usually the max RT size, unless larger render targets are known to be slower. */
maxPreferredRenderTargetSize()200     int maxPreferredRenderTargetSize() const { return fMaxPreferredRenderTargetSize; }
201 
maxTextureSize()202     int maxTextureSize() const { return fMaxTextureSize; }
203 
maxWindowRectangles()204     int maxWindowRectangles() const { return fMaxWindowRectangles; }
205 
206     // Returns whether window rectangles are supported for the given backend render target.
isWindowRectanglesSupportedForRT(const GrBackendRenderTarget & rt)207     bool isWindowRectanglesSupportedForRT(const GrBackendRenderTarget& rt) const {
208         return this->maxWindowRectangles() > 0 && this->onIsWindowRectanglesSupportedForRT(rt);
209     }
210 
maxPushConstantsSize()211     uint32_t maxPushConstantsSize() const { return fMaxPushConstantsSize; }
212 
213     virtual bool isFormatSRGB(const GrBackendFormat&) const = 0;
214 
215     bool isFormatCompressed(const GrBackendFormat& format) const;
216 
217     // Can a texture be made with the GrBackendFormat, and then be bound and sampled in a shader.
218     virtual bool isFormatTexturable(const GrBackendFormat&) const = 0;
219 
220     // Returns whether a texture of the given format can be copied to a texture of the same format.
221     virtual bool isFormatCopyable(const GrBackendFormat&) const = 0;
222 
223     // Returns the maximum supported sample count for a format. 0 means the format is not renderable
224     // 1 means the format is renderable but doesn't support MSAA.
225     virtual int maxRenderTargetSampleCount(const GrBackendFormat&) const = 0;
226 
227     // Returns the number of samples to use when performing draws to the given config with internal
228     // MSAA. If 0, Ganesh should not attempt to use internal multisampling.
internalMultisampleCount(const GrBackendFormat & format)229     int internalMultisampleCount(const GrBackendFormat& format) const {
230         return std::min(fInternalMultisampleCount, this->maxRenderTargetSampleCount(format));
231     }
232 
233     virtual bool isFormatAsColorTypeRenderable(GrColorType ct, const GrBackendFormat& format,
234                                                int sampleCount = 1) const = 0;
235 
236     virtual bool isFormatRenderable(const GrBackendFormat& format, int sampleCount) const = 0;
237 
238     // Find a sample count greater than or equal to the requested count which is supported for a
239     // render target of the given format or 0 if no such sample count is supported. If the requested
240     // sample count is 1 then 1 will be returned if non-MSAA rendering is supported, otherwise 0.
241     // For historical reasons requestedCount==0 is handled identically to requestedCount==1.
242     virtual int getRenderTargetSampleCount(int requestedCount, const GrBackendFormat&) const = 0;
243 
244     /**
245      * Backends may have restrictions on what types of surfaces support GrGpu::writePixels().
246      * If this returns false then the caller should implement a fallback where a temporary texture
247      * is created, pixels are written to it, and then that is copied or drawn into the the surface.
248      */
249     bool surfaceSupportsWritePixels(const GrSurface*) const;
250 
251     /**
252      * Indicates whether surface supports GrGpu::readPixels, must be copied, or cannot be read.
253      */
254     enum class SurfaceReadPixelsSupport {
255         /** GrGpu::readPixels is supported by the surface. */
256         kSupported,
257         /**
258          * GrGpu::readPixels is not supported by this surface but this surface can be drawn
259          * or copied to a Ganesh-created GrTextureType::kTexture2D and then that surface will be
260          * readable.
261          */
262         kCopyToTexture2D,
263         /**
264          * Not supported
265          */
266         kUnsupported,
267     };
268     /**
269      * Backends may have restrictions on what types of surfaces support GrGpu::readPixels(). We may
270      * either be able to read directly from the surface, read from a copy of the surface, or not
271      * read at all.
272      */
273     virtual SurfaceReadPixelsSupport surfaceSupportsReadPixels(const GrSurface*) const = 0;
274 
275     struct SupportedWrite {
276         GrColorType fColorType;
277         // If the write is occurring using GrGpu::transferPixelsTo then this provides the
278         // minimum alignment of the offset into the transfer buffer.
279         size_t fOffsetAlignmentForTransferBuffer;
280     };
281 
282     /**
283      * Given a dst pixel config and a src color type what color type must the caller coax the
284      * the data into in order to use GrGpu::writePixels().
285      */
286     virtual SupportedWrite supportedWritePixelsColorType(GrColorType surfaceColorType,
287                                                          const GrBackendFormat& surfaceFormat,
288                                                          GrColorType srcColorType) const = 0;
289 
290     struct SupportedRead {
291         GrColorType fColorType;
292         // If the read is occurring using GrGpu::transferPixelsFrom then this provides the
293         // minimum alignment of the offset into the transfer buffer.
294         size_t fOffsetAlignmentForTransferBuffer;
295     };
296 
297     /**
298      * Given a src surface's color type and its backend format as well as a color type the caller
299      * would like read into, this provides a legal color type that the caller may pass to
300      * GrGpu::readPixels(). The returned color type may differ from the passed dstColorType, in
301      * which case the caller must convert the read pixel data (see GrConvertPixels). When converting
302      * to dstColorType the swizzle in the returned struct should be applied. The caller must check
303      * the returned color type for kUnknown.
304      */
305     SupportedRead supportedReadPixelsColorType(GrColorType srcColorType,
306                                                const GrBackendFormat& srcFormat,
307                                                GrColorType dstColorType) const;
308 
309     /**
310      * Do GrGpu::writePixels() and GrGpu::transferPixelsTo() support a src buffer where the row
311      * bytes is not equal to bpp * w?
312      */
writePixelsRowBytesSupport()313     bool writePixelsRowBytesSupport() const { return fWritePixelsRowBytesSupport; }
314     /**
315      * Does GrGpu::readPixels() support a dst buffer where the row bytes is not equal to bpp * w?
316      */
readPixelsRowBytesSupport()317     bool readPixelsRowBytesSupport() const { return fReadPixelsRowBytesSupport; }
318 
transferFromSurfaceToBufferSupport()319     bool transferFromSurfaceToBufferSupport() const { return fTransferFromSurfaceToBufferSupport; }
transferFromBufferToTextureSupport()320     bool transferFromBufferToTextureSupport() const { return fTransferFromBufferToTextureSupport; }
321 
suppressPrints()322     bool suppressPrints() const { return fSuppressPrints; }
323 
bufferMapThreshold()324     size_t bufferMapThreshold() const {
325         SkASSERT(fBufferMapThreshold >= 0);
326         return fBufferMapThreshold;
327     }
328 
329     /** True in environments that will issue errors if memory uploaded to buffers
330         is not initialized (even if not read by draw calls). */
mustClearUploadedBufferData()331     bool mustClearUploadedBufferData() const { return fMustClearUploadedBufferData; }
332 
333     /** For some environments, there is a performance or safety concern to not
334         initializing textures. For example, with WebGL and Firefox, there is a large
335         performance hit to not doing it.
336      */
shouldInitializeTextures()337     bool shouldInitializeTextures() const { return fShouldInitializeTextures; }
338 
339     /** Returns true if the given backend supports importing AHardwareBuffers via the
340      * GrAHardwarebufferImageGenerator. This will only ever be supported on Android devices with API
341      * level >= 26.
342      * */
supportsAHardwareBufferImages()343     bool supportsAHardwareBufferImages() const { return fSupportsAHardwareBufferImages; }
344 
wireframeMode()345     bool wireframeMode() const { return fWireframeMode; }
346 
347     /** Supports using GrFence. */
fenceSyncSupport()348     bool fenceSyncSupport() const { return fFenceSyncSupport; }
349 
350     /** Supports using GrSemaphore. */
semaphoreSupport()351     bool semaphoreSupport() const { return fSemaphoreSupport; }
352 
crossContextTextureSupport()353     bool crossContextTextureSupport() const { return fCrossContextTextureSupport; }
354     /**
355      * Returns whether or not we will be able to do a copy given the passed in params
356      */
357     bool canCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src,
358                         const SkIRect& srcRect, const SkIPoint& dstPoint) const;
359 
dynamicStateArrayGeometryProcessorTextureSupport()360     bool dynamicStateArrayGeometryProcessorTextureSupport() const {
361         return fDynamicStateArrayGeometryProcessorTextureSupport;
362     }
363 
364     // Not all backends support clearing with a scissor test (e.g. Metal), this will always
365     // return true if performColorClearsAsDraws() returns true.
performPartialClearsAsDraws()366     bool performPartialClearsAsDraws() const {
367         return fPerformColorClearsAsDraws || fPerformPartialClearsAsDraws;
368     }
369 
370     // Many drivers have issues with color clears.
performColorClearsAsDraws()371     bool performColorClearsAsDraws() const { return fPerformColorClearsAsDraws; }
372 
avoidLargeIndexBufferDraws()373     bool avoidLargeIndexBufferDraws() const { return fAvoidLargeIndexBufferDraws; }
374 
375     /// Adreno 4xx devices experience an issue when there are a large number of stencil clip bit
376     /// clears. The minimal repro steps are not precisely known but drawing a rect with a stencil
377     /// op instead of using glClear seems to resolve the issue.
performStencilClearsAsDraws()378     bool performStencilClearsAsDraws() const { return fPerformStencilClearsAsDraws; }
379 
380     // Should we disable the clip mask atlas due to a faulty driver?
driverDisableMSAAClipAtlas()381     bool driverDisableMSAAClipAtlas() const { return fDriverDisableMSAAClipAtlas; }
382 
383     // Should we disable GrTessellationPathRenderer due to a faulty driver?
disableTessellationPathRenderer()384     bool disableTessellationPathRenderer() const { return fDisableTessellationPathRenderer; }
385 
386     // Returns how to sample the dst values for the passed in GrRenderTargetProxy.
387     GrDstSampleType getDstSampleTypeForProxy(const GrRenderTargetProxy*) const;
388 
389     /**
390      * This is used to try to ensure a successful copy a dst in order to perform shader-based
391      * blending.
392      *
393      * fRectsMustMatch will be set to true if the copy operation must ensure that the src and dest
394      * rects are identical.
395      *
396      * fMustCopyWholeSrc will be set to true if copy rect must equal src's bounds.
397      *
398      * Caller will detect cases when copy cannot succeed and try copy-as-draw as a fallback.
399      */
400     struct DstCopyRestrictions {
401         GrSurfaceProxy::RectsMustMatch fRectsMustMatch = GrSurfaceProxy::RectsMustMatch::kNo;
402         bool fMustCopyWholeSrc = false;
403     };
getDstCopyRestrictions(const GrRenderTargetProxy * src,GrColorType ct)404     virtual DstCopyRestrictions getDstCopyRestrictions(const GrRenderTargetProxy* src,
405                                                        GrColorType ct) const {
406         return {};
407     }
408 
409     bool validateSurfaceParams(const SkISize&, const GrBackendFormat&, GrRenderable renderable,
410                                int renderTargetSampleCnt, GrMipmapped) const;
411 
412     bool areColorTypeAndFormatCompatible(GrColorType grCT, const GrBackendFormat& format) const;
413 
414     /** These are used when creating a new texture internally. */
415     GrBackendFormat getDefaultBackendFormat(GrColorType, GrRenderable) const;
416 
417     virtual GrBackendFormat getBackendFormatFromCompressionType(SkImage::CompressionType) const = 0;
418 
419     /**
420      * The CLAMP_TO_BORDER wrap mode for texture coordinates was added to desktop GL in 1.3, and
421      * GLES 3.2, but is also available in extensions. Vulkan and Metal always have support.
422      */
clampToBorderSupport()423     bool clampToBorderSupport() const { return fClampToBorderSupport; }
424 
425     /**
426      * Returns the GrSwizzle to use when sampling or reading back from a texture with the passed in
427      * GrBackendFormat and GrColorType.
428      */
429     GrSwizzle getReadSwizzle(const GrBackendFormat& format, GrColorType colorType) const;
430 
431     /**
432      * Returns the GrSwizzle to use when writing colors to a surface with the passed in
433      * GrBackendFormat and GrColorType.
434      */
435     virtual GrSwizzle getWriteSwizzle(const GrBackendFormat&, GrColorType) const = 0;
436 
437     virtual uint64_t computeFormatKey(const GrBackendFormat&) const = 0;
438 
workarounds()439     const GrDriverBugWorkarounds& workarounds() const { return fDriverBugWorkarounds; }
440 
441     /**
442      * Adds fields to the key to represent the sampler that will be created for the passed
443      * in parameters. Currently this extra keying is only needed when building a vulkan pipeline
444      * with immutable samplers.
445      */
addExtraSamplerKey(GrProcessorKeyBuilder *,GrSamplerState,const GrBackendFormat &)446     virtual void addExtraSamplerKey(GrProcessorKeyBuilder*,
447                                     GrSamplerState,
448                                     const GrBackendFormat&) const {}
449 
450     enum class ProgramDescOverrideFlags {
451         kNone = 0,
452         // If using discardable msaa surfaces in vulkan, when we break up a render pass for an
453         // inline upload, we must do a load msaa subpass for the second render pass. However, if the
454         // original render pass did not have this load subpass (e.g. clear or discard load op), then
455         // all the GrProgramInfos for draws that end up in the second render pass will have been
456         // recorded thinking they will be in a render pass with only 1 subpass. Thus we add an
457         // override flag to the makeDesc call to force the actually VkPipeline that gets created to
458         // be created using a render pass with 2 subpasses. We do miss on the pre-compile with this
459         // approach, but inline uploads are very rare and already slow.
460         kVulkanHasResolveLoadSubpass = 0x1,
461     };
462     GR_DECL_BITFIELD_CLASS_OPS_FRIENDS(ProgramDescOverrideFlags);
463 
464 
465     virtual GrProgramDesc makeDesc(
466             GrRenderTarget*, const GrProgramInfo&,
467             ProgramDescOverrideFlags overrideFlags = ProgramDescOverrideFlags::kNone) const = 0;
468 
469     // This method specifies, for each backend, the extra properties of a RT when Ganesh creates one
470     // internally. For example, for Vulkan, Ganesh always creates RTs that can be used as input
471     // attachments.
getExtraSurfaceFlagsForDeferredRT()472     virtual GrInternalSurfaceFlags getExtraSurfaceFlagsForDeferredRT() const {
473         return GrInternalSurfaceFlags::kNone;
474     }
475 
476     bool supportsDynamicMSAA(const GrRenderTargetProxy*) const;
477 
478     // skbug.com/11935. Task reordering is disabled for some GPUs on GL due to driver bugs.
avoidReorderingRenderTasks()479     bool avoidReorderingRenderTasks() const {
480         return fAvoidReorderingRenderTasks;
481     }
482 
483 #if GR_TEST_UTILS
484     struct TestFormatColorTypeCombination {
485         GrColorType fColorType;
486         GrBackendFormat fFormat;
487     };
488 
489     virtual std::vector<TestFormatColorTypeCombination> getTestingCombinations() const = 0;
490 #endif
491 
492 protected:
493     // Subclasses must call this at the end of their init method in order to do final processing on
494     // the caps (including overrides requested by the client).
495     // NOTE: this method will only reduce the caps, never expand them.
496     void finishInitialization(const GrContextOptions& options);
497 
onSupportsDynamicMSAA(const GrRenderTargetProxy *)498     virtual bool onSupportsDynamicMSAA(const GrRenderTargetProxy*) const { return false; }
499 
500     sk_sp<GrShaderCaps> fShaderCaps;
501 
502     bool fNPOTTextureTileSupport                     : 1;
503     bool fMipmapSupport                              : 1;
504     bool fReuseScratchTextures                       : 1;
505     bool fReuseScratchBuffers                        : 1;
506     bool fGpuTracingSupport                          : 1;
507     bool fOversizedStencilSupport                    : 1;
508     bool fTextureBarrierSupport                      : 1;
509     bool fSampleLocationsSupport                     : 1;
510     bool fMultisampleDisableSupport                  : 1;
511     bool fDrawInstancedSupport                       : 1;
512     bool fNativeDrawIndirectSupport                  : 1;
513     bool fUseClientSideIndirectBuffers               : 1;
514     bool fConservativeRasterSupport                  : 1;
515     bool fWireframeSupport                           : 1;
516     bool fMSAAResolvesAutomatically                  : 1;
517     bool fUsePrimitiveRestart                        : 1;
518     bool fPreferClientSideDynamicBuffers             : 1;
519     bool fPreferFullscreenClears                     : 1;
520     bool fTwoSidedStencilRefsAndMasksMustMatch       : 1;
521     bool fMustClearUploadedBufferData                : 1;
522     bool fShouldInitializeTextures                   : 1;
523     bool fSupportsAHardwareBufferImages              : 1;
524     bool fHalfFloatVertexAttributeSupport            : 1;
525     bool fClampToBorderSupport                       : 1;
526     bool fPerformPartialClearsAsDraws                : 1;
527     bool fPerformColorClearsAsDraws                  : 1;
528     bool fAvoidLargeIndexBufferDraws                 : 1;
529     bool fPerformStencilClearsAsDraws                : 1;
530     bool fTransferFromBufferToTextureSupport         : 1;
531     bool fTransferFromSurfaceToBufferSupport         : 1;
532     bool fWritePixelsRowBytesSupport                 : 1;
533     bool fReadPixelsRowBytesSupport                  : 1;
534     bool fShouldCollapseSrcOverToSrcWhenAble         : 1;
535     bool fMustSyncGpuDuringAbandon                   : 1;
536 
537     // Driver workaround
538     bool fDriverDisableMSAAClipAtlas                 : 1;
539     bool fDisableTessellationPathRenderer            : 1;
540     bool fAvoidStencilBuffers                        : 1;
541     bool fAvoidWritePixelsFastPath                   : 1;
542     bool fRequiresManualFBBarrierAfterTessellatedStencilDraw : 1;
543     bool fNativeDrawIndexedIndirectIsBroken          : 1;
544     bool fAvoidReorderingRenderTasks                 : 1;
545 
546     // ANGLE performance workaround
547     bool fPreferVRAMUseOverFlushes                   : 1;
548 
549     bool fFenceSyncSupport                           : 1;
550     bool fSemaphoreSupport                           : 1;
551 
552     // Requires fence sync support in GL.
553     bool fCrossContextTextureSupport                 : 1;
554 
555     // Not (yet) implemented in VK backend.
556     bool fDynamicStateArrayGeometryProcessorTextureSupport : 1;
557 
558     BlendEquationSupport fBlendEquationSupport;
559     uint32_t fAdvBlendEqDisableFlags;
560     static_assert(kLast_GrBlendEquation < 32);
561 
562     uint32_t fMapBufferFlags;
563     int fBufferMapThreshold;
564 
565     int fMaxRenderTargetSize;
566     int fMaxPreferredRenderTargetSize;
567     int fMaxVertexAttributes;
568     int fMaxTextureSize;
569     int fMaxWindowRectangles;
570     int fInternalMultisampleCount;
571     uint32_t fMaxPushConstantsSize = 0;
572 
573     GrDriverBugWorkarounds fDriverBugWorkarounds;
574 
575 private:
576     void applyOptionsOverrides(const GrContextOptions& options);
577 
onApplyOptionsOverrides(const GrContextOptions &)578     virtual void onApplyOptionsOverrides(const GrContextOptions&) {}
onDumpJSON(SkJSONWriter *)579     virtual void onDumpJSON(SkJSONWriter*) const {}
580     virtual bool onSurfaceSupportsWritePixels(const GrSurface*) const = 0;
581     virtual bool onCanCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src,
582                                   const SkIRect& srcRect, const SkIPoint& dstPoint) const = 0;
583     virtual GrBackendFormat onGetDefaultBackendFormat(GrColorType) const = 0;
584 
585     // Backends should implement this if they have any extra requirements for use of window
586     // rectangles for a specific GrBackendRenderTarget outside of basic support.
onIsWindowRectanglesSupportedForRT(const GrBackendRenderTarget &)587     virtual bool onIsWindowRectanglesSupportedForRT(const GrBackendRenderTarget&) const {
588         return true;
589     }
590 
591     virtual bool onAreColorTypeAndFormatCompatible(GrColorType, const GrBackendFormat&) const = 0;
592 
593     virtual SupportedRead onSupportedReadPixelsColorType(GrColorType srcColorType,
594                                                          const GrBackendFormat& srcFormat,
595                                                          GrColorType dstColorType) const = 0;
596 
597     virtual GrSwizzle onGetReadSwizzle(const GrBackendFormat&, GrColorType) const = 0;
598 
onGetDstSampleTypeForProxy(const GrRenderTargetProxy *)599     virtual GrDstSampleType onGetDstSampleTypeForProxy(const GrRenderTargetProxy*) const {
600         return GrDstSampleType::kAsTextureCopy;
601     }
602 
603     bool fSuppressPrints : 1;
604     bool fWireframeMode  : 1;
605 
606     using INHERITED = SkRefCnt;
607 };
608 
609 GR_MAKE_BITFIELD_CLASS_OPS(GrCaps::ProgramDescOverrideFlags);
610 
611 #endif
612