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Searched defs:newPoolAllocated (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp481 bool newPoolAllocated; in allocUniformAndXfbDescriptorSet() local
1181 bool newPoolAllocated = false; in getOrAllocateShaderResourcesDescriptorSet() local
1714 bool newPoolAllocated; in updateTexturesDescriptorSet() local
DContextVk.cpp4937 bool newPoolAllocated; in updateDriverUniformsDescriptorSet() local