Searched defs:newPoolAllocated (Results 1 – 2 of 2) sorted by relevance
481 bool newPoolAllocated; in allocUniformAndXfbDescriptorSet() local1181 bool newPoolAllocated = false; in getOrAllocateShaderResourcesDescriptorSet() local1714 bool newPoolAllocated; in updateTexturesDescriptorSet() local
4937 bool newPoolAllocated; in updateDriverUniformsDescriptorSet() local