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1 /*
2  * Copyright 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <chrono>
20 #include <optional>
21 #include <vector>
22 
23 #include <compositionengine/Display.h>
24 #include <compositionengine/LayerFE.h>
25 #include <compositionengine/OutputColorSetting.h>
26 #include <math/mat4.h>
27 #include <ui/FenceTime.h>
28 #include <ui/Transform.h>
29 
30 namespace android::compositionengine {
31 
32 using Layers = std::vector<sp<compositionengine::LayerFE>>;
33 using Outputs = std::vector<std::shared_ptr<compositionengine::Output>>;
34 
35 /**
36  * A parameter object for refreshing a set of outputs
37  */
38 struct CompositionRefreshArgs {
39     // All the outputs being refreshed
40     Outputs outputs;
41 
42     // All the layers that are potentially visible in the outputs. The order of
43     // the layers is important, and should be in traversal order from back to
44     // front.
45     Layers layers;
46 
47     // All the layers that have queued updates.
48     Layers layersWithQueuedFrames;
49 
50     // If true, forces the entire display to be considered dirty and repainted
51     bool repaintEverything{false};
52 
53     // Controls how the color mode is chosen for an output
54     OutputColorSetting outputColorSetting{OutputColorSetting::kEnhanced};
55 
56     // If not Dataspace::UNKNOWN, overrides the dataspace on each output
57     ui::Dataspace colorSpaceAgnosticDataspace{ui::Dataspace::UNKNOWN};
58 
59     // Forces a color mode on the outputs being refreshed
60     ui::ColorMode forceOutputColorMode{ui::ColorMode::NATIVE};
61 
62     // Used to correctly apply an inverse-display buffer transform if applicable
63     ui::Transform::RotationFlags internalDisplayRotationFlags{ui::Transform::ROT_0};
64 
65     // If true, GPU clocks will be increased when rendering blurs
66     bool blursAreExpensive{false};
67 
68     // If true, the complete output geometry needs to be recomputed this frame
69     bool updatingOutputGeometryThisFrame{false};
70 
71     // If true, there was a geometry update this frame
72     bool updatingGeometryThisFrame{false};
73 
74     // The color matrix to use for this
75     // frame. Only set if the color transform is changing this frame.
76     std::optional<mat4> colorTransformMatrix;
77 
78     // If true, client composition is always used.
79     bool devOptForceClientComposition{false};
80 
81     // If set, causes the dirty regions to flash with the delay
82     std::optional<std::chrono::microseconds> devOptFlashDirtyRegionsDelay;
83 
84     // The earliest time to send the present command to the HAL
85     std::chrono::steady_clock::time_point earliestPresentTime;
86 
87     // The previous present fence. Used together with earliestPresentTime
88     // to prevent an early presentation of a frame.
89     std::shared_ptr<FenceTime> previousPresentFence;
90 
91     // The predicted next invalidation time
92     std::optional<std::chrono::steady_clock::time_point> nextInvalidateTime;
93 };
94 
95 } // namespace android::compositionengine
96