Searched defs:normal (Results 1 – 6 of 6) sorted by relevance
| /device/generic/vulkan-cereal/include/glm/gtx/ |
| D | transform2.inl | 50 GLM_FUNC_QUALIFIER tmat3x3<T, P> reflect2D(tmat3x3<T, P> const& m, tvec3<T, P> const& normal) 61 GLM_FUNC_QUALIFIER tmat4x4<T, P> reflect3D(tmat4x4<T, P> const& m, tvec3<T, P> const& normal) 81 const tvec3<T, P>& normal) 94 const tvec3<T, P>& normal)
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| D | handed_coordinate_space.inl | 11 tvec3<T, P> const & normal 22 tvec3<T, P> const & normal
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| D | rotate_vector.inl | 49 tvec3<T, P> const & normal 71 tvec3<T, P> const & normal
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| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/ |
| D | GLES1State.cpp | 209 void GLES1State::setCurrentNormal(const angle::Vector3 &normal) in setCurrentNormal()
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| D | GLES1Renderer.cpp | 161 const angle::Vector3 normal = gles1State.getCurrentNormal(); in prepareForDraw() local
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| D | State.cpp | 2322 const auto &normal = mGLES1State.mCurrentNormal; in getFloatv() local
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