| /external/angle/src/compiler/translator/ |
| D | blocklayoutHLSL.cpp | 67 int numComponents = gl::VariableComponentCount(type); in getBlockLayoutInfo() local 99 const int numComponents = gl::MatrixComponentCount(type, isRowMajorMatrix); in advanceOffset() local
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| D | StructureHLSL.cpp | 148 const int numComponents = gl::VariableComponentCount(glType); in prePadding() local 218 const int numComponents = gl::VariableComponentCount(glType); in postPaddingString() local 240 int numComponents = 0; in postPaddingString() local
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| D | blocklayout.h | 66 constexpr size_t ComponentAlignment(size_t numComponents) in ComponentAlignment()
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| D | blocklayout.cpp | 158 size_t numComponents = static_cast<size_t>(gl::VariableColumnCount(flippedType)); in GetStd430BaseAlignment() local 306 const size_t numComponents = static_cast<size_t>(gl::VariableComponentCount(type)); in getBlockLayoutInfo() local
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| /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
| D | vktSpvAsmVariableInitTests.cpp | 57 int numComponents; member 135 const int numComponents = testParams[paramIdx].numComponents; in addComputeVariableInitPrivateTest() local 251 const int numComponents = testParams[paramIdx].numComponents; in addGraphicsVariableInitPrivateTest() local
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| /external/deqp/modules/glshared/ |
| D | glsRandomShaderProgram.cpp | 185 const int numComponents = attribType.getNumElements(); in shadeVertices() local 226 const int numComponents = varType.getNumElements(); in shadeVertices() local 264 const int numComponents = varType.getNumElements(); in shadeFragments() local
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| D | glsShaderPerformanceMeasurer.cpp | 79 const int numComponents = 4; in generateVertices() local
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| D | glsRandomShaderCase.cpp | 161 int numComponents = input->getVariable()->getType().getNumElements(); in init() local
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| /external/skqp/src/sfnt/ |
| D | SkOTTable_EBDT.h | 95 SK_OT_USHORT numComponents; // Number of components member 101 SK_OT_USHORT numComponents; // Number of components member
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| /external/skia/src/sfnt/ |
| D | SkOTTable_EBDT.h | 95 SK_OT_USHORT numComponents; // Number of components member 101 SK_OT_USHORT numComponents; // Number of components member
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| /external/deqp/modules/gles2/performance/ |
| D | es2pShaderControlStatementTests.cpp | 304 const int numComponents = 4; in init() local 359 const int numComponents = 4; in setupProgram() local 580 const int numComponents = 4; in init() local 632 const int numComponents = 4; in setupProgram() local
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| /external/deqp/modules/gles3/performance/ |
| D | es3pShaderControlStatementTests.cpp | 308 const int numComponents = 4; in init() local 363 const int numComponents = 4; in setupProgram() local 588 const int numComponents = 4; in init() local 640 const int numComponents = 4; in setupProgram() local
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| /external/skqp/src/images/ |
| D | SkJpegEncoder.cpp | 79 int numComponents = 0; in setParams() local
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| /external/skia/src/images/ |
| D | SkJpegEncoder.cpp | 80 int numComponents = 0; in setParams() local
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| /external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
| D | vktPipelineMultisampleImageTests.cpp | 532 std::string getColorFormatStr (const int numComponents, const bool isUint, const bool isSint) in getColorFormatStr() 552 std::string getColorStr (const T* data, int numComponents, const bool isUint, const bool isSint) in getColorStr() 576 std::string getReferenceClearColorStr (const VkFormat format, const int numComponents, const bool i… in getReferenceClearColorStr() 588 std::string getReferencePrimitiveColorStr (int numComponents, const bool isUint, const bool isSint) in getReferencePrimitiveColorStr() 813 const int numComponents = tcu::getNumUsedChannels(mapVkFormat(caseDef.colorFormat).order); in addSimpleVertexAndFragmentPrograms() local 962 const int numComponents = tcu::getNumUsedChannels(mapVkFormat(caseDef.colorFormat).order); in initPrograms() local
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| /external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
| D | esextcDrawBuffersIndexedBlending.cpp | 136 int numComponents = NumComponents(format); in iterate() local
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| D | esextcDrawBuffersIndexedColorMasks.cpp | 205 int numComponents = NumComponents(format); in iterate() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fFragmentOutputTests.cpp | 379 static inline Vec4 readVec4 (const float* ptr, int numComponents) in readVec4() 388 static inline IVec4 readIVec4 (const int* ptr, int numComponents) in readIVec4() 397 … (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, int numComponents, const float… in renderFloatReference() 428 … (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, int numComponents, const int* … in renderIntReference()
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| /external/deqp/external/vulkancts/modules/vulkan/robustness/ |
| D | vktRobustnessExtsTests.cpp | 534 static string genFetch(const CaseDef &caseDef, int numComponents, const string& vecType, const stri… in genFetch() 578 static string getStoreValue(int descriptorType, int numComponents, const string& vecType, const str… in getStoreValue() 883 …int numComponents = tcu::getPixelSize(mapVkFormat(format)) / tcu::getChannelSize(mapVkFormat(forma… in initPrograms() local 1660 int numComponents = formatBytes / tcu::getChannelSize(mapVkFormat(m_data.format).type); in iterate() local
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| /external/mesa3d/src/gallium/drivers/swr/rasterizer/jitter/ |
| D | streamout_jit.cpp | 133 uint32_t numComponents = _mm_popcnt_u32(decl.componentMask); in buildDecl() local
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| /external/angle/src/tests/gl_tests/ |
| D | BufferDataTest.cpp | 414 const uint32_t numComponents = 3; in TEST_P() local 489 const uint32_t numComponents = 3; in TEST_P() local
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| /external/mesa3d/src/gallium/drivers/svga/ |
| D | svga_pipe_streamout.c | 217 unsigned numComponents = info->output[i].dst_offset - in svga_create_stream_output() local
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| /external/deqp/framework/opengl/ |
| D | gluDrawUtil.hpp | 116 int numComponents; //!< Number of components per element. member
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| /external/deqp/external/vulkancts/modules/vulkan/image/ |
| D | vktImageSizeTests.cpp | 245 const int numComponents = texture.dimension(); in getCaseName() local
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| /external/swiftshader/src/Pipeline/ |
| D | SpirvShaderArithmetic.cpp | 534 SIMD::Float SpirvShader::Dot(unsigned numComponents, Operand const &x, Operand const &y) const in Dot()
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