Searched defs:numStates (Results 1 – 7 of 7) sorted by relevance
1148 int32_t numStates = fDStates->size(); in findDuplCharClassFrom() local1183 int32_t numStates = fDStates->size(); in removeColumn() local1195 int32_t numStates = fDStates->size(); in findDuplicateState() local1228 int32_t numStates = fSafeTable->size(); in findDuplicateSafeState() local1265 int32_t numStates = fDStates->size(); in removeState() local1290 int32_t numStates = fSafeTable->size(); in removeSafeState() local1461 int32_t numStates = fDStates->size(); in buildSafeReverseTable() local
104 int numStates = 1 << (m_NumPrevBits + m_NumPosBits); in Create() local112 int numStates = 1 << (m_NumPrevBits + m_NumPosBits); in Init() local
150 int numStates = 1 << (m_NumPrevBits + m_NumPosBits); in Create() local158 int numStates = 1 << (m_NumPrevBits + m_NumPosBits); in Init() local
902 int numStates = fDStates.size(); in findDuplCharClassFrom() local
903 int numStates = fDStates.size(); in findDuplCharClassFrom() local
1307 uint32 numStates) // IN in SVGA3D_BeginSetTextureState()1353 uint32 numStates) // IN in SVGA3D_BeginSetRenderState()
535 unsigned numStates = states.size(); in writeTableAndAPI() local