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Searched defs:numStencilBits (Results 1 – 15 of 15) sorted by relevance

/external/skia/src/gpu/
DGrStencilSettings.cpp28 int numStencilBits) { in reset()
172 int numStencilBits) { in reset()
DGrRenderTarget.cpp64 int GrRenderTarget::numStencilBits(bool useMSAASurface) const { in numStencilBits() function in GrRenderTarget
DGrStencilSettings.h51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings()
/external/skqp/src/gpu/
DGrStencilSettings.cpp28 int numStencilBits) { in reset()
172 int numStencilBits) { in reset()
DGrRenderTarget.cpp87 int GrRenderTargetPriv::numStencilBits() const { in numStencilBits() function in GrRenderTargetPriv
DGrStencilSettings.h51 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings()
/external/skqp/src/gpu/ops/
DGrStencilPathOp.cpp34 int numStencilBits = rt->renderTargetPriv().numStencilBits(); in onExecute() local
/external/skqp/src/gpu/gl/
DGrGLRenderTarget.cpp92 int numStencilBits = 0; in getBackendRenderTarget() local
/external/skia/src/gpu/gl/
DGrGLRenderTarget.cpp107 int numStencilBits = 0; in getBackendRenderTarget() local
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp92 … const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::… in executeStencilCompare()
130 … const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::… in executeStencilSFail()
320 … const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::… in executeStencilDpFailAndPass()
DrrRenderState.hpp276 int numStencilBits; member
/external/skia/src/gpu/mock/
DGrMockTexture.h124 int numStencilBits = 0; in getBackendRenderTarget() local
/external/skqp/src/gpu/mock/
DGrMockTexture.h133 int numStencilBits = 0; in getBackendRenderTarget() local
/external/deqp/modules/egl/
DteglImageUtil.cpp363 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTexture… in initializeStencilRbo() local
DteglImageFormatTests.cpp591 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilText… in invokeGLES2() local