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1 /*
2  * (C) Copyright IBM Corporation 2002, 2004
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
19  * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /**
26  * \file utils.c
27  * Utility functions for DRI drivers.
28  *
29  * \author Ian Romanick <idr@us.ibm.com>
30  */
31 
32 #include <string.h>
33 #include <stdio.h>
34 #include <stdlib.h>
35 #include <stdbool.h>
36 #include <stdint.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/cpuinfo.h"
40 #include "main/extensions.h"
41 #include "utils.h"
42 #include "dri_util.h"
43 
44 /* WARNING: HACK: Local defines to avoid pulling glx.h.
45  *
46  * Any parts of this file that use the following defines are either partial or
47  * entirely broken wrt EGL.
48  *
49  * For example any getConfigAttrib() or indexConfigAttrib() query from EGL for
50  * SLOW or NON_CONFORMANT_CONFIG will not work as expected since the EGL tokens
51  * are different from the GLX ones.
52  */
53 #define GLX_NONE                                                0x8000
54 #define GLX_SLOW_CONFIG                                         0x8001
55 #define GLX_NON_CONFORMANT_CONFIG                               0x800D
56 #define GLX_DONT_CARE                                           0xFFFFFFFF
57 
58 /**
59  * Create the \c GL_RENDERER string for DRI drivers.
60  *
61  * Almost all DRI drivers use a \c GL_RENDERER string of the form:
62  *
63  *    "Mesa DRI <chip> <driver date> <AGP speed) <CPU information>"
64  *
65  * Using the supplied chip name, driver data, and AGP speed, this function
66  * creates the string.
67  *
68  * \param buffer         Buffer to hold the \c GL_RENDERER string.
69  * \param hardware_name  Name of the hardware.
70  * \param agp_mode       AGP mode (speed).
71  *
72  * \returns
73  * The length of the string stored in \c buffer.  This does \b not include
74  * the terminating \c NUL character.
75  */
76 unsigned
driGetRendererString(char * buffer,const char * hardware_name,GLuint agp_mode)77 driGetRendererString( char * buffer, const char * hardware_name,
78 		      GLuint agp_mode )
79 {
80    unsigned offset;
81    char *cpu;
82 
83    offset = sprintf( buffer, "Mesa DRI %s", hardware_name );
84 
85    /* Append any AGP-specific information.
86     */
87    switch ( agp_mode ) {
88    case 1:
89    case 2:
90    case 4:
91    case 8:
92       offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode );
93       break;
94 
95    default:
96       break;
97    }
98 
99    /* Append any CPU-specific information.
100     */
101    cpu = _mesa_get_cpu_string();
102    if (cpu) {
103       offset += sprintf(buffer + offset, " %s", cpu);
104       free(cpu);
105    }
106 
107    return offset;
108 }
109 
110 
111 /**
112  * Creates a set of \c struct gl_config that a driver will expose.
113  *
114  * A set of \c struct gl_config will be created based on the supplied
115  * parameters.  The number of modes processed will be 2 *
116  * \c num_depth_stencil_bits * \c num_db_modes.
117  *
118  * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
119  * \c db_modes, and \c visType into each \c struct gl_config element.
120  * However, the meanings of \c fb_format and \c fb_type require further
121  * explanation.  The \c fb_format specifies which color components are in
122  * each pixel and what the default order is.  For example, \c GL_RGB specifies
123  * that red, green, blue are available and red is in the "most significant"
124  * position and blue is in the "least significant".  The \c fb_type specifies
125  * the bit sizes of each component and the actual ordering.  For example, if
126  * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
127  * are the blue value, bits [10:5] are the green value, and bits [4:0] are
128  * the red value.
129  *
130  * One sublte issue is the combination of \c GL_RGB  or \c GL_BGR and either
131  * of the \c GL_UNSIGNED_INT_8_8_8_8 modes.  The resulting mask values in the
132  * \c struct gl_config structure is \b identical to the \c GL_RGBA or
133  * \c GL_BGRA case, except the \c alphaMask is zero.  This means that, as
134  * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
135  * still uses 32-bits.
136  *
137  * If in doubt, look at the tables used in the function.
138  *
139  * \param ptr_to_modes  Pointer to a pointer to a linked list of
140  *                      \c struct gl_config.  Upon completion, a pointer to
141  *                      the next element to be process will be stored here.
142  *                      If the function fails and returns \c GL_FALSE, this
143  *                      value will be unmodified, but some elements in the
144  *                      linked list may be modified.
145  * \param format        Mesa mesa_format enum describing the pixel format
146  * \param depth_bits    Array of depth buffer sizes to be exposed.
147  * \param stencil_bits  Array of stencil buffer sizes to be exposed.
148  * \param num_depth_stencil_bits  Number of entries in both \c depth_bits and
149  *                      \c stencil_bits.
150  * \param db_modes      Array of buffer swap modes.  If an element has a
151  *                      value of \c __DRI_ATTRIB_SWAP_NONE, then it
152  *                      represents a single-buffered mode.  Other valid
153  *                      values are \c __DRI_ATTRIB_SWAP_EXCHANGE,
154  *                      \c __DRI_ATTRIB_SWAP_COPY, and \c __DRI_ATTRIB_SWAP_UNDEFINED.
155  *                      They represent the respective GLX values as in
156  *                      the GLX_OML_swap_method extension spec.
157  * \param num_db_modes  Number of entries in \c db_modes.
158  * \param msaa_samples  Array of msaa sample count. 0 represents a visual
159  *                      without a multisample buffer.
160  * \param num_msaa_modes Number of entries in \c msaa_samples.
161  * \param enable_accum  Add an accum buffer to the configs
162  * \param color_depth_match Whether the color depth must match the zs depth
163  *                          This forces 32-bit color to have 24-bit depth, and
164  *                          16-bit color to have 16-bit depth.
165  * \param mutable_render_buffer Enable __DRI_ATTRIB_MUTABLE_RENDER_BUFFER,
166  *                              which translates to
167  *                              EGL_MUTABLE_RENDER_BUFFER_BIT_KHR.
168  *
169  * \returns
170  * Pointer to any array of pointers to the \c __DRIconfig structures created
171  * for the specified formats.  If there is an error, \c NULL is returned.
172  * Currently the only cause of failure is a bad parameter (i.e., unsupported
173  * \c format).
174  */
175 __DRIconfig **
driCreateConfigs(mesa_format format,const uint8_t * depth_bits,const uint8_t * stencil_bits,unsigned num_depth_stencil_bits,const GLenum * db_modes,unsigned num_db_modes,const uint8_t * msaa_samples,unsigned num_msaa_modes,GLboolean enable_accum,GLboolean color_depth_match,GLboolean mutable_render_buffer)176 driCreateConfigs(mesa_format format,
177 		 const uint8_t * depth_bits, const uint8_t * stencil_bits,
178 		 unsigned num_depth_stencil_bits,
179 		 const GLenum * db_modes, unsigned num_db_modes,
180 		 const uint8_t * msaa_samples, unsigned num_msaa_modes,
181 		 GLboolean enable_accum, GLboolean color_depth_match,
182 		 GLboolean mutable_render_buffer)
183 {
184    static const struct {
185       uint32_t masks[4];
186       int shifts[4];
187    } format_table[] = {
188       /* MESA_FORMAT_B5G6R5_UNORM */
189       {{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
190        { 11, 5, 0, -1 }},
191       /* MESA_FORMAT_B8G8R8X8_UNORM */
192       {{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 },
193        { 16, 8, 0, -1 }},
194       /* MESA_FORMAT_B8G8R8A8_UNORM */
195       {{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 },
196        { 16, 8, 0, 24 }},
197       /* MESA_FORMAT_B10G10R10X2_UNORM */
198       {{ 0x3FF00000, 0x000FFC00, 0x000003FF, 0x00000000 },
199        { 20, 10, 0, -1 }},
200       /* MESA_FORMAT_B10G10R10A2_UNORM */
201       {{ 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000 },
202        { 20, 10, 0, 30 }},
203       /* MESA_FORMAT_R8G8B8A8_UNORM */
204       {{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 },
205        { 0, 8, 16, 24 }},
206       /* MESA_FORMAT_R8G8B8X8_UNORM */
207       {{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 },
208        { 0, 8, 16, -1 }},
209       /* MESA_FORMAT_R10G10B10X2_UNORM */
210       {{ 0x000003FF, 0x000FFC00, 0x3FF00000, 0x00000000 },
211        { 0, 10, 20, -1 }},
212       /* MESA_FORMAT_R10G10B10A2_UNORM */
213       {{ 0x000003FF, 0x000FFC00, 0x3FF00000, 0xC0000000 },
214        { 0, 10, 20, 30 }},
215       /* MESA_FORMAT_RGBX_FLOAT16 */
216       {{ 0, 0, 0, 0},
217        { 0, 16, 32, -1 }},
218       /* MESA_FORMAT_RGBA_FLOAT16 */
219       {{ 0, 0, 0, 0},
220        { 0, 16, 32, 48 }},
221    };
222 
223    const uint32_t * masks;
224    const int * shifts;
225    __DRIconfig **configs, **c;
226    struct gl_config *modes;
227    unsigned i, j, k, h;
228    unsigned num_modes;
229    unsigned num_accum_bits = (enable_accum) ? 2 : 1;
230    int red_bits;
231    int green_bits;
232    int blue_bits;
233    int alpha_bits;
234    bool is_srgb;
235    bool is_float;
236 
237    switch (format) {
238    case MESA_FORMAT_B5G6R5_UNORM:
239       masks = format_table[0].masks;
240       shifts = format_table[0].shifts;
241       break;
242    case MESA_FORMAT_B8G8R8X8_UNORM:
243    case MESA_FORMAT_B8G8R8X8_SRGB:
244       masks = format_table[1].masks;
245       shifts = format_table[1].shifts;
246       break;
247    case MESA_FORMAT_B8G8R8A8_UNORM:
248    case MESA_FORMAT_B8G8R8A8_SRGB:
249       masks = format_table[2].masks;
250       shifts = format_table[2].shifts;
251       break;
252    case MESA_FORMAT_R8G8B8A8_UNORM:
253    case MESA_FORMAT_R8G8B8A8_SRGB:
254       masks = format_table[5].masks;
255       shifts = format_table[5].shifts;
256       break;
257    case MESA_FORMAT_R8G8B8X8_UNORM:
258       masks = format_table[6].masks;
259       shifts = format_table[6].shifts;
260       break;
261    case MESA_FORMAT_B10G10R10X2_UNORM:
262       masks = format_table[3].masks;
263       shifts = format_table[3].shifts;
264       break;
265    case MESA_FORMAT_B10G10R10A2_UNORM:
266       masks = format_table[4].masks;
267       shifts = format_table[4].shifts;
268       break;
269    case MESA_FORMAT_RGBX_FLOAT16:
270       masks = format_table[9].masks;
271       shifts = format_table[9].shifts;
272       break;
273    case MESA_FORMAT_RGBA_FLOAT16:
274       masks = format_table[10].masks;
275       shifts = format_table[10].shifts;
276       break;
277    case MESA_FORMAT_R10G10B10X2_UNORM:
278       masks = format_table[7].masks;
279       shifts = format_table[7].shifts;
280       break;
281    case MESA_FORMAT_R10G10B10A2_UNORM:
282       masks = format_table[8].masks;
283       shifts = format_table[8].shifts;
284       break;
285    default:
286       fprintf(stderr, "[%s:%u] Unknown framebuffer type %s (%d).\n",
287               __func__, __LINE__,
288               _mesa_get_format_name(format), format);
289       return NULL;
290    }
291 
292    red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
293    green_bits = _mesa_get_format_bits(format, GL_GREEN_BITS);
294    blue_bits = _mesa_get_format_bits(format, GL_BLUE_BITS);
295    alpha_bits = _mesa_get_format_bits(format, GL_ALPHA_BITS);
296    is_srgb = _mesa_is_format_srgb(format);
297    is_float = _mesa_get_format_datatype(format) == GL_FLOAT;
298 
299    num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
300    configs = calloc(num_modes + 1, sizeof *configs);
301    if (configs == NULL)
302        return NULL;
303 
304     c = configs;
305     for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
306 	for ( i = 0 ; i < num_db_modes ; i++ ) {
307 	    for ( h = 0 ; h < num_msaa_modes; h++ ) {
308 	    	for ( j = 0 ; j < num_accum_bits ; j++ ) {
309 		    if (color_depth_match &&
310 			(depth_bits[k] || stencil_bits[k])) {
311 			/* Depth can really only be 0, 16, 24, or 32. A 32-bit
312 			 * color format still matches 24-bit depth, as there
313 			 * is an implicit 8-bit stencil. So really we just
314 			 * need to make sure that color/depth are both 16 or
315 			 * both non-16.
316 			 */
317 			if ((depth_bits[k] + stencil_bits[k] == 16) !=
318 			    (red_bits + green_bits + blue_bits + alpha_bits == 16))
319 			    continue;
320 		    }
321 
322 		    *c = malloc (sizeof **c);
323 		    modes = &(*c)->modes;
324 		    c++;
325 
326 		    memset(modes, 0, sizeof *modes);
327 		    modes->floatMode = is_float;
328 		    modes->redBits   = red_bits;
329 		    modes->greenBits = green_bits;
330 		    modes->blueBits  = blue_bits;
331 		    modes->alphaBits = alpha_bits;
332 		    modes->redMask   = masks[0];
333 		    modes->greenMask = masks[1];
334 		    modes->blueMask  = masks[2];
335 		    modes->alphaMask = masks[3];
336 		    modes->redShift   = shifts[0];
337 		    modes->greenShift = shifts[1];
338 		    modes->blueShift  = shifts[2];
339 		    modes->alphaShift = shifts[3];
340 		    modes->rgbBits   = modes->redBits + modes->greenBits
341 		    	+ modes->blueBits + modes->alphaBits;
342 
343 		    modes->accumRedBits   = 16 * j;
344 		    modes->accumGreenBits = 16 * j;
345 		    modes->accumBlueBits  = 16 * j;
346 		    modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
347 		    modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
348 
349 		    modes->stencilBits = stencil_bits[k];
350 		    modes->depthBits = depth_bits[k];
351 
352 		    modes->transparentPixel = GLX_NONE;
353 		    modes->transparentRed = GLX_DONT_CARE;
354 		    modes->transparentGreen = GLX_DONT_CARE;
355 		    modes->transparentBlue = GLX_DONT_CARE;
356 		    modes->transparentAlpha = GLX_DONT_CARE;
357 		    modes->transparentIndex = GLX_DONT_CARE;
358 
359 		    if (db_modes[i] == __DRI_ATTRIB_SWAP_NONE) {
360 		    	modes->doubleBufferMode = GL_FALSE;
361 		        modes->swapMethod = __DRI_ATTRIB_SWAP_UNDEFINED;
362 		    }
363 		    else {
364 		    	modes->doubleBufferMode = GL_TRUE;
365 		    	modes->swapMethod = db_modes[i];
366 		    }
367 
368 		    modes->samples = msaa_samples[h];
369 		    modes->sampleBuffers = modes->samples ? 1 : 0;
370 
371 		    modes->bindToTextureRgb = GL_TRUE;
372 		    modes->bindToTextureRgba = GL_TRUE;
373 		    modes->bindToMipmapTexture = GL_FALSE;
374 		    modes->bindToTextureTargets =
375 			__DRI_ATTRIB_TEXTURE_1D_BIT |
376 			__DRI_ATTRIB_TEXTURE_2D_BIT |
377 			__DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
378 
379 		    modes->yInverted = GL_TRUE;
380 		    modes->sRGBCapable = is_srgb;
381 		    modes->mutableRenderBuffer = mutable_render_buffer;
382 		}
383 	    }
384 	}
385     }
386     *c = NULL;
387 
388     return configs;
389 }
390 
driConcatConfigs(__DRIconfig ** a,__DRIconfig ** b)391 __DRIconfig **driConcatConfigs(__DRIconfig **a,
392 			       __DRIconfig **b)
393 {
394     __DRIconfig **all;
395     int i, j, index;
396 
397     if (a == NULL || a[0] == NULL)
398        return b;
399     else if (b == NULL || b[0] == NULL)
400        return a;
401 
402     i = 0;
403     while (a[i] != NULL)
404 	i++;
405     j = 0;
406     while (b[j] != NULL)
407 	j++;
408 
409     all = malloc((i + j + 1) * sizeof *all);
410     index = 0;
411     for (i = 0; a[i] != NULL; i++)
412 	all[index++] = a[i];
413     for (j = 0; b[j] != NULL; j++)
414 	all[index++] = b[j];
415     all[index++] = NULL;
416 
417     free(a);
418     free(b);
419 
420     return all;
421 }
422 
423 #define __ATTRIB(attrib, field) \
424     { attrib, offsetof(struct gl_config, field) }
425 
426 static const struct { unsigned int attrib, offset; } attribMap[] = {
427     __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE,			rgbBits),
428     __ATTRIB(__DRI_ATTRIB_LEVEL,			level),
429     __ATTRIB(__DRI_ATTRIB_RED_SIZE,			redBits),
430     __ATTRIB(__DRI_ATTRIB_GREEN_SIZE,			greenBits),
431     __ATTRIB(__DRI_ATTRIB_BLUE_SIZE,			blueBits),
432     __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE,			alphaBits),
433     __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE,			depthBits),
434     __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE,			stencilBits),
435     __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE,		accumRedBits),
436     __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE,		accumGreenBits),
437     __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE,		accumBlueBits),
438     __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE,		accumAlphaBits),
439     __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS,		sampleBuffers),
440     __ATTRIB(__DRI_ATTRIB_SAMPLES,			samples),
441     __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER,		doubleBufferMode),
442     __ATTRIB(__DRI_ATTRIB_STEREO,			stereoMode),
443     __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS,			numAuxBuffers),
444     __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE,		transparentPixel),
445     __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE,	transparentPixel),
446     __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE,	transparentRed),
447     __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE,	transparentGreen),
448     __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE,	transparentBlue),
449     __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE,	transparentAlpha),
450     __ATTRIB(__DRI_ATTRIB_RED_MASK,			redMask),
451     __ATTRIB(__DRI_ATTRIB_RED_SHIFT,			redShift),
452     __ATTRIB(__DRI_ATTRIB_GREEN_MASK,			greenMask),
453     __ATTRIB(__DRI_ATTRIB_GREEN_SHIFT,			greenShift),
454     __ATTRIB(__DRI_ATTRIB_BLUE_MASK,			blueMask),
455     __ATTRIB(__DRI_ATTRIB_BLUE_SHIFT,			blueShift),
456     __ATTRIB(__DRI_ATTRIB_ALPHA_MASK,			alphaMask),
457     __ATTRIB(__DRI_ATTRIB_ALPHA_SHIFT,			alphaShift),
458     __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH,		maxPbufferWidth),
459     __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT,		maxPbufferHeight),
460     __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS,		maxPbufferPixels),
461     __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH,	optimalPbufferWidth),
462     __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT,	optimalPbufferHeight),
463     __ATTRIB(__DRI_ATTRIB_SWAP_METHOD,			swapMethod),
464     __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB,		bindToTextureRgb),
465     __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA,		bindToTextureRgba),
466     __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE,	bindToMipmapTexture),
467     __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS,	bindToTextureTargets),
468     __ATTRIB(__DRI_ATTRIB_YINVERTED,			yInverted),
469     __ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE,	sRGBCapable),
470     __ATTRIB(__DRI_ATTRIB_MUTABLE_RENDER_BUFFER,	mutableRenderBuffer),
471 
472     /* The struct field doesn't matter here, these are handled by the
473      * switch in driGetConfigAttribIndex.  We need them in the array
474      * so the iterator includes them though.*/
475     __ATTRIB(__DRI_ATTRIB_RENDER_TYPE,			level),
476     __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT,		level),
477 };
478 
479 
480 /**
481  * Return the value of a configuration attribute.  The attribute is
482  * indicated by the index.
483  */
484 static int
driGetConfigAttribIndex(const __DRIconfig * config,unsigned int index,unsigned int * value)485 driGetConfigAttribIndex(const __DRIconfig *config,
486 			unsigned int index, unsigned int *value)
487 {
488     switch (attribMap[index].attrib) {
489     case __DRI_ATTRIB_RENDER_TYPE:
490         /* no support for color index mode */
491 	*value = __DRI_ATTRIB_RGBA_BIT;
492         if (config->modes.floatMode)
493             *value |= __DRI_ATTRIB_FLOAT_BIT;
494 	break;
495     case __DRI_ATTRIB_CONFIG_CAVEAT:
496 	if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
497 	    *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
498 	else if (config->modes.visualRating == GLX_SLOW_CONFIG)
499 	    *value = __DRI_ATTRIB_SLOW_BIT;
500 	else
501 	    *value = 0;
502 	break;
503     default:
504         /* any other int-sized field */
505 	*value = *(unsigned int *)
506 	    ((char *) &config->modes + attribMap[index].offset);
507 
508 	break;
509     }
510 
511     return GL_TRUE;
512 }
513 
514 
515 /**
516  * Get the value of a configuration attribute.
517  * \param attrib  the attribute (one of the _DRI_ATTRIB_x tokens)
518  * \param value  returns the attribute's value
519  * \return 1 for success, 0 for failure
520  */
521 int
driGetConfigAttrib(const __DRIconfig * config,unsigned int attrib,unsigned int * value)522 driGetConfigAttrib(const __DRIconfig *config,
523 		   unsigned int attrib, unsigned int *value)
524 {
525     unsigned i;
526 
527     for (i = 0; i < ARRAY_SIZE(attribMap); i++)
528 	if (attribMap[i].attrib == attrib)
529 	    return driGetConfigAttribIndex(config, i, value);
530 
531     return GL_FALSE;
532 }
533 
534 
535 /**
536  * Get a configuration attribute name and value, given an index.
537  * \param index  which field of the __DRIconfig to query
538  * \param attrib  returns the attribute name (one of the _DRI_ATTRIB_x tokens)
539  * \param value  returns the attribute's value
540  * \return 1 for success, 0 for failure
541  */
542 int
driIndexConfigAttrib(const __DRIconfig * config,int index,unsigned int * attrib,unsigned int * value)543 driIndexConfigAttrib(const __DRIconfig *config, int index,
544 		     unsigned int *attrib, unsigned int *value)
545 {
546     if (index >= 0 && index < ARRAY_SIZE(attribMap)) {
547 	*attrib = attribMap[index].attrib;
548 	return driGetConfigAttribIndex(config, index, value);
549     }
550 
551     return GL_FALSE;
552 }
553 
554 /**
555  * Implement queries for values that are common across all Mesa drivers
556  *
557  * Currently only the following queries are supported by this function:
558  *
559  *     - \c __DRI2_RENDERER_VERSION
560  *     - \c __DRI2_RENDERER_PREFERRED_PROFILE
561  *     - \c __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION
562  *     - \c __DRI2_RENDERER_OPENGL_COMPATIBLITY_PROFILE_VERSION
563  *     - \c __DRI2_RENDERER_ES_PROFILE_VERSION
564  *     - \c __DRI2_RENDERER_ES2_PROFILE_VERSION
565  *
566  * \returns
567  * Zero if a recognized value of \c param is supplied, -1 otherwise.
568  */
569 int
driQueryRendererIntegerCommon(__DRIscreen * psp,int param,unsigned int * value)570 driQueryRendererIntegerCommon(__DRIscreen *psp, int param, unsigned int *value)
571 {
572    switch (param) {
573    case __DRI2_RENDERER_VERSION: {
574       static const char *const ver = PACKAGE_VERSION;
575       char *endptr;
576       int v[3];
577 
578       v[0] = strtol(ver, &endptr, 10);
579       assert(endptr[0] == '.');
580       if (endptr[0] != '.')
581          return -1;
582 
583       v[1] = strtol(endptr + 1, &endptr, 10);
584       assert(endptr[0] == '.');
585       if (endptr[0] != '.')
586          return -1;
587 
588       v[2] = strtol(endptr + 1, &endptr, 10);
589 
590       value[0] = v[0];
591       value[1] = v[1];
592       value[2] = v[2];
593       return 0;
594    }
595    case __DRI2_RENDERER_PREFERRED_PROFILE:
596       value[0] = (psp->max_gl_core_version != 0)
597          ? (1U << __DRI_API_OPENGL_CORE) : (1U << __DRI_API_OPENGL);
598       return 0;
599    case __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION:
600       value[0] = psp->max_gl_core_version / 10;
601       value[1] = psp->max_gl_core_version % 10;
602       return 0;
603    case __DRI2_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION:
604       value[0] = psp->max_gl_compat_version / 10;
605       value[1] = psp->max_gl_compat_version % 10;
606       return 0;
607    case __DRI2_RENDERER_OPENGL_ES_PROFILE_VERSION:
608       value[0] = psp->max_gl_es1_version / 10;
609       value[1] = psp->max_gl_es1_version % 10;
610       return 0;
611    case __DRI2_RENDERER_OPENGL_ES2_PROFILE_VERSION:
612       value[0] = psp->max_gl_es2_version / 10;
613       value[1] = psp->max_gl_es2_version % 10;
614       return 0;
615    default:
616       break;
617    }
618 
619    return -1;
620 }
621