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1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include "draw/draw_context.h"
27 #include "tgsi/tgsi_parse.h"
28 
29 #include "nv_object.xml.h"
30 #include "nv30/nv30-40_3d.xml.h"
31 #include "nv30/nv30_context.h"
32 #include "nv30/nvfx_shader.h"
33 
34 static void
nv30_fragprog_upload(struct nv30_context * nv30)35 nv30_fragprog_upload(struct nv30_context *nv30)
36 {
37    struct nouveau_context *nv = &nv30->base;
38    struct nv30_fragprog *fp = nv30->fragprog.program;
39    struct pipe_context *pipe = &nv30->base.pipe;
40 
41    if (unlikely(!fp->buffer))
42       fp->buffer = pipe_buffer_create(pipe->screen, 0, 0, fp->insn_len * 4);
43 
44 #if !UTIL_ARCH_BIG_ENDIAN
45    pipe_buffer_write(pipe, fp->buffer, 0, fp->insn_len * 4, fp->insn);
46 #else
47    {
48       struct pipe_transfer *transfer;
49       uint32_t *map;
50       int i;
51 
52       map = pipe_buffer_map(pipe, fp->buffer,
53                             PIPE_MAP_WRITE | PIPE_MAP_DISCARD_WHOLE_RESOURCE,
54                             &transfer);
55       for (i = 0; i < fp->insn_len; i++)
56          *map++ = (fp->insn[i] >> 16) | (fp->insn[i] << 16);
57       pipe_buffer_unmap(pipe, transfer);
58    }
59 #endif
60 
61    if (nv04_resource(fp->buffer)->domain != NOUVEAU_BO_VRAM)
62       nouveau_buffer_migrate(nv, nv04_resource(fp->buffer), NOUVEAU_BO_VRAM);
63 }
64 
65 void
nv30_fragprog_validate(struct nv30_context * nv30)66 nv30_fragprog_validate(struct nv30_context *nv30)
67 {
68    struct nouveau_pushbuf *push = nv30->base.pushbuf;
69    struct nouveau_object *eng3d = nv30->screen->eng3d;
70    struct nv30_fragprog *fp = nv30->fragprog.program;
71    bool upload = false;
72    int i;
73 
74    if (!fp->translated) {
75       _nvfx_fragprog_translate(eng3d->oclass, fp);
76       if (!fp->translated)
77          return;
78 
79       upload = true;
80    }
81 
82    /* update constants, also needs to be done on every fp switch as we
83     * have no idea whether the constbuf changed in the meantime
84     */
85    if (nv30->fragprog.constbuf) {
86       struct pipe_resource *constbuf = nv30->fragprog.constbuf;
87       uint32_t *cbuf = (uint32_t *)nv04_resource(constbuf)->data;
88 
89       for (i = 0; i < fp->nr_consts; i++) {
90          unsigned off = fp->consts[i].offset;
91          unsigned idx = fp->consts[i].index * 4;
92 
93          if (!memcmp(&fp->insn[off], &cbuf[idx], 4 * 4))
94             continue;
95          memcpy(&fp->insn[off], &cbuf[idx], 4 * 4);
96          upload = true;
97       }
98    }
99 
100    if (upload)
101       nv30_fragprog_upload(nv30);
102 
103    /* FP_ACTIVE_PROGRAM needs to be done again even if only the consts
104     * were updated.  TEX_CACHE_CTL magic is not enough to convince the
105     * GPU that it should re-read the fragprog from VRAM... sigh.
106     */
107    if (nv30->state.fragprog != fp || upload) {
108       struct nv04_resource *r = nv04_resource(fp->buffer);
109 
110       if (!PUSH_SPACE(push, 8))
111          return;
112       PUSH_RESET(push, BUFCTX_FRAGPROG);
113 
114       BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
115       PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0,
116                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD | NOUVEAU_BO_OR,
117                        NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
118                        NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
119       BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
120       PUSH_DATA (push, fp->fp_control);
121       if (eng3d->oclass < NV40_3D_CLASS) {
122          BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1);
123          PUSH_DATA (push, 0x00010004);
124          BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1);
125          PUSH_DATA (push, fp->texcoords);
126       } else {
127          BEGIN_NV04(push, SUBC_3D(0x0b40), 1);
128          PUSH_DATA (push, 0x00000000);
129       }
130 
131       nv30->state.fragprog = fp;
132    }
133 }
134 
135 static void *
nv30_fp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)136 nv30_fp_state_create(struct pipe_context *pipe,
137                      const struct pipe_shader_state *cso)
138 {
139    struct nv30_fragprog *fp = CALLOC_STRUCT(nv30_fragprog);
140    if (!fp)
141       return NULL;
142 
143    fp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
144    tgsi_scan_shader(fp->pipe.tokens, &fp->info);
145    return fp;
146 }
147 
148 static void
nv30_fp_state_delete(struct pipe_context * pipe,void * hwcso)149 nv30_fp_state_delete(struct pipe_context *pipe, void *hwcso)
150 {
151    struct nv30_fragprog *fp = hwcso;
152 
153    pipe_resource_reference(&fp->buffer, NULL);
154 
155    if (fp->draw)
156       draw_delete_fragment_shader(nv30_context(pipe)->draw, fp->draw);
157 
158    FREE((void *)fp->pipe.tokens);
159    FREE(fp->insn);
160    FREE(fp->consts);
161    FREE(fp);
162 }
163 
164 static void
nv30_fp_state_bind(struct pipe_context * pipe,void * hwcso)165 nv30_fp_state_bind(struct pipe_context *pipe, void *hwcso)
166 {
167    struct nv30_context *nv30 = nv30_context(pipe);
168    struct nv30_fragprog *fp = hwcso;
169 
170    /* reset the bucftx so that we don't keep a dangling reference to the fp
171     * code
172     */
173    if (fp != nv30->state.fragprog)
174       nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGPROG);
175 
176    nv30->fragprog.program = fp;
177    nv30->dirty |= NV30_NEW_FRAGPROG;
178 }
179 
180 void
nv30_fragprog_init(struct pipe_context * pipe)181 nv30_fragprog_init(struct pipe_context *pipe)
182 {
183    pipe->create_fs_state = nv30_fp_state_create;
184    pipe->bind_fs_state = nv30_fp_state_bind;
185    pipe->delete_fs_state = nv30_fp_state_delete;
186 }
187