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1 /*
2  * Copyright 2008 Ben Skeggs
3  * Copyright 2010 Christoph Bumiller
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be included in
13  * all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21  * OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "pipe/p_context.h"
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28 
29 #include "nv50/nv50_context.h"
30 #include "nv50/nv50_query_hw.h"
31 
32 #include "nv50/nv50_compute.xml.h"
33 
34 void
nv50_constbufs_validate(struct nv50_context * nv50)35 nv50_constbufs_validate(struct nv50_context *nv50)
36 {
37    struct nouveau_pushbuf *push = nv50->base.pushbuf;
38    unsigned s;
39 
40    for (s = 0; s < 3; ++s) {
41       unsigned p;
42 
43       if (s == PIPE_SHADER_FRAGMENT)
44          p = NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT;
45       else
46       if (s == PIPE_SHADER_GEOMETRY)
47          p = NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY;
48       else
49          p = NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX;
50 
51       while (nv50->constbuf_dirty[s]) {
52          const unsigned i = (unsigned)ffs(nv50->constbuf_dirty[s]) - 1;
53 
54          assert(i < NV50_MAX_PIPE_CONSTBUFS);
55          nv50->constbuf_dirty[s] &= ~(1 << i);
56 
57          if (nv50->constbuf[s][i].user) {
58             const unsigned b = NV50_CB_PVP + s;
59             unsigned start = 0;
60             unsigned words = nv50->constbuf[s][0].size / 4;
61             if (i) {
62                NOUVEAU_ERR("user constbufs only supported in slot 0\n");
63                continue;
64             }
65             if (!nv50->state.uniform_buffer_bound[s]) {
66                nv50->state.uniform_buffer_bound[s] = true;
67                BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
68                PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
69             }
70             while (words) {
71                unsigned nr = MIN2(words, NV04_PFIFO_MAX_PACKET_LEN);
72 
73                PUSH_SPACE(push, nr + 3);
74                BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
75                PUSH_DATA (push, (start << 8) | b);
76                BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr);
77                PUSH_DATAp(push, &nv50->constbuf[s][0].u.data[start * 4], nr);
78 
79                start += nr;
80                words -= nr;
81             }
82          } else {
83             struct nv04_resource *res =
84                nv04_resource(nv50->constbuf[s][i].u.buf);
85             if (res) {
86                /* TODO: allocate persistent bindings */
87                const unsigned b = s * 16 + i;
88 
89                assert(nouveau_resource_mapped_by_gpu(&res->base));
90 
91                BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
92                PUSH_DATAh(push, res->address + nv50->constbuf[s][i].offset);
93                PUSH_DATA (push, res->address + nv50->constbuf[s][i].offset);
94                PUSH_DATA (push, (b << 16) |
95                           (nv50->constbuf[s][i].size & 0xffff));
96                BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
97                PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
98 
99                BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD);
100 
101                nv50->cb_dirty = 1; /* Force cache flush for UBO. */
102                res->cb_bindings[s] |= 1 << i;
103             } else {
104                BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
105                PUSH_DATA (push, (i << 8) | p | 0);
106             }
107             if (i == 0)
108                nv50->state.uniform_buffer_bound[s] = false;
109          }
110       }
111    }
112 }
113 
114 static bool
nv50_program_validate(struct nv50_context * nv50,struct nv50_program * prog)115 nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog)
116 {
117    if (!prog->translated) {
118       prog->translated = nv50_program_translate(
119          prog, nv50->screen->base.device->chipset, &nv50->base.debug);
120       if (!prog->translated)
121          return false;
122    } else
123    if (prog->mem)
124       return true;
125 
126    return nv50_program_upload_code(nv50, prog);
127 }
128 
129 static inline void
nv50_program_update_context_state(struct nv50_context * nv50,struct nv50_program * prog,int stage)130 nv50_program_update_context_state(struct nv50_context *nv50,
131                                   struct nv50_program *prog, int stage)
132 {
133    const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
134 
135    if (prog && prog->tls_space) {
136       if (nv50->state.new_tls_space)
137          nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
138       if (!nv50->state.tls_required || nv50->state.new_tls_space)
139          BCTX_REFN_bo(nv50->bufctx_3d, 3D_TLS, flags, nv50->screen->tls_bo);
140       nv50->state.new_tls_space = false;
141       nv50->state.tls_required |= 1 << stage;
142    } else {
143       if (nv50->state.tls_required == (1 << stage))
144          nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
145       nv50->state.tls_required &= ~(1 << stage);
146    }
147 }
148 
149 void
nv50_vertprog_validate(struct nv50_context * nv50)150 nv50_vertprog_validate(struct nv50_context *nv50)
151 {
152    struct nouveau_pushbuf *push = nv50->base.pushbuf;
153    struct nv50_program *vp = nv50->vertprog;
154 
155    if (!nv50_program_validate(nv50, vp))
156          return;
157    nv50_program_update_context_state(nv50, vp, 0);
158 
159    BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2);
160    PUSH_DATA (push, vp->vp.attrs[0]);
161    PUSH_DATA (push, vp->vp.attrs[1]);
162    BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1);
163    PUSH_DATA (push, vp->max_out);
164    BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1);
165    PUSH_DATA (push, vp->max_gpr);
166    BEGIN_NV04(push, NV50_3D(VP_START_ID), 1);
167    PUSH_DATA (push, vp->code_base);
168 }
169 
170 void
nv50_fragprog_validate(struct nv50_context * nv50)171 nv50_fragprog_validate(struct nv50_context *nv50)
172 {
173    struct nouveau_pushbuf *push = nv50->base.pushbuf;
174    struct nv50_program *fp = nv50->fragprog;
175    struct pipe_rasterizer_state *rast = &nv50->rast->pipe;
176 
177    if (!fp || !rast)
178       return;
179 
180    if (nv50->zsa && nv50->zsa->pipe.alpha.enabled) {
181       struct pipe_framebuffer_state *fb = &nv50->framebuffer;
182       bool blendable = fb->nr_cbufs == 0 || !fb->cbufs[0] ||
183          nv50->screen->base.base.is_format_supported(
184                &nv50->screen->base.base,
185                fb->cbufs[0]->format,
186                fb->cbufs[0]->texture->target,
187                fb->cbufs[0]->texture->nr_samples,
188                fb->cbufs[0]->texture->nr_storage_samples,
189                PIPE_BIND_BLENDABLE);
190       /* If we already have alphatest code, we have to keep updating
191        * it. However we only have to have different code if the current RT0 is
192        * non-blendable. Otherwise we just set it to always pass and use the
193        * hardware alpha test.
194        */
195       if (fp->fp.alphatest || !blendable) {
196          uint8_t alphatest = PIPE_FUNC_ALWAYS + 1;
197          if (!blendable)
198             alphatest = nv50->zsa->pipe.alpha.func + 1;
199          if (!fp->fp.alphatest)
200             nv50_program_destroy(nv50, fp);
201          else if (fp->mem && fp->fp.alphatest != alphatest)
202             nouveau_heap_free(&fp->mem);
203 
204          fp->fp.alphatest = alphatest;
205       }
206    } else if (fp->fp.alphatest && fp->fp.alphatest != PIPE_FUNC_ALWAYS + 1) {
207       /* Alpha test is disabled but we have a shader where it's filled
208        * in. Make sure to reset the function to 'always', otherwise it'll end
209        * up discarding fragments incorrectly.
210        */
211       if (fp->mem)
212          nouveau_heap_free(&fp->mem);
213 
214       fp->fp.alphatest = PIPE_FUNC_ALWAYS + 1;
215    }
216 
217    if (fp->fp.force_persample_interp != rast->force_persample_interp) {
218       /* Force the program to be reuploaded, which will trigger interp fixups
219        * to get applied
220        */
221       if (fp->mem)
222          nouveau_heap_free(&fp->mem);
223 
224       fp->fp.force_persample_interp = rast->force_persample_interp;
225    }
226 
227    if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES)))
228       return;
229 
230    if (!nv50_program_validate(nv50, fp))
231       return;
232    nv50_program_update_context_state(nv50, fp, 1);
233 
234    BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1);
235    PUSH_DATA (push, fp->max_gpr);
236    BEGIN_NV04(push, NV50_3D(FP_RESULT_COUNT), 1);
237    PUSH_DATA (push, fp->max_out);
238    BEGIN_NV04(push, NV50_3D(FP_CONTROL), 1);
239    PUSH_DATA (push, fp->fp.flags[0]);
240    BEGIN_NV04(push, NV50_3D(FP_CTRL_UNK196C), 1);
241    PUSH_DATA (push, fp->fp.flags[1]);
242    BEGIN_NV04(push, NV50_3D(FP_START_ID), 1);
243    PUSH_DATA (push, fp->code_base);
244 
245    if (nv50->screen->tesla->oclass >= NVA3_3D_CLASS) {
246       BEGIN_NV04(push, SUBC_3D(NVA3_3D_FP_MULTISAMPLE), 1);
247       if (nv50->min_samples > 1 || fp->fp.has_samplemask)
248          PUSH_DATA(push,
249                    NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE |
250                    (NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK *
251                     fp->fp.has_samplemask));
252       else
253          PUSH_DATA(push, 0);
254    }
255 }
256 
257 void
nv50_gmtyprog_validate(struct nv50_context * nv50)258 nv50_gmtyprog_validate(struct nv50_context *nv50)
259 {
260    struct nouveau_pushbuf *push = nv50->base.pushbuf;
261    struct nv50_program *gp = nv50->gmtyprog;
262 
263    if (gp) {
264       if (!nv50_program_validate(nv50, gp))
265          return;
266       BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_TEMP), 1);
267       PUSH_DATA (push, gp->max_gpr);
268       BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_RESULT), 1);
269       PUSH_DATA (push, gp->max_out);
270       BEGIN_NV04(push, NV50_3D(GP_OUTPUT_PRIMITIVE_TYPE), 1);
271       PUSH_DATA (push, gp->gp.prim_type);
272       BEGIN_NV04(push, NV50_3D(GP_VERTEX_OUTPUT_COUNT), 1);
273       PUSH_DATA (push, gp->gp.vert_count);
274       BEGIN_NV04(push, NV50_3D(GP_START_ID), 1);
275       PUSH_DATA (push, gp->code_base);
276 
277       nv50->state.prim_size = gp->gp.prim_type; /* enum matches vertex count */
278    }
279    nv50_program_update_context_state(nv50, gp, 2);
280 
281    /* GP_ENABLE is updated in linkage validation */
282 }
283 
284 void
nv50_compprog_validate(struct nv50_context * nv50)285 nv50_compprog_validate(struct nv50_context *nv50)
286 {
287    struct nouveau_pushbuf *push = nv50->base.pushbuf;
288    struct nv50_program *cp = nv50->compprog;
289 
290    if (cp && !nv50_program_validate(nv50, cp))
291       return;
292 
293    BEGIN_NV04(push, NV50_CP(CODE_CB_FLUSH), 1);
294    PUSH_DATA (push, 0);
295 }
296 
297 static void
nv50_sprite_coords_validate(struct nv50_context * nv50)298 nv50_sprite_coords_validate(struct nv50_context *nv50)
299 {
300    struct nouveau_pushbuf *push = nv50->base.pushbuf;
301    uint32_t pntc[8], mode;
302    struct nv50_program *fp = nv50->fragprog;
303    unsigned i, c;
304    unsigned m = (nv50->state.interpolant_ctrl >> 8) & 0xff;
305 
306    if (!nv50->rast->pipe.point_quad_rasterization) {
307       if (nv50->state.point_sprite) {
308          BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
309          for (i = 0; i < 8; ++i)
310             PUSH_DATA(push, 0);
311 
312          nv50->state.point_sprite = false;
313       }
314       return;
315    } else {
316       nv50->state.point_sprite = true;
317    }
318 
319    memset(pntc, 0, sizeof(pntc));
320 
321    for (i = 0; i < fp->in_nr; i++) {
322       unsigned n = util_bitcount(fp->in[i].mask);
323 
324       if (fp->in[i].sn != TGSI_SEMANTIC_GENERIC) {
325          m += n;
326          continue;
327       }
328       if (!(nv50->rast->pipe.sprite_coord_enable & (1 << fp->in[i].si))) {
329          m += n;
330          continue;
331       }
332 
333       for (c = 0; c < 4; ++c) {
334          if (fp->in[i].mask & (1 << c)) {
335             pntc[m / 8] |= (c + 1) << ((m % 8) * 4);
336             ++m;
337          }
338       }
339    }
340 
341    if (nv50->rast->pipe.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
342       mode = 0x00;
343    else
344       mode = 0x10;
345 
346    BEGIN_NV04(push, NV50_3D(POINT_SPRITE_CTRL), 1);
347    PUSH_DATA (push, mode);
348 
349    BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
350    PUSH_DATAp(push, pntc, 8);
351 }
352 
353 /* Validate state derived from shaders and the rasterizer cso. */
354 void
nv50_validate_derived_rs(struct nv50_context * nv50)355 nv50_validate_derived_rs(struct nv50_context *nv50)
356 {
357    struct nouveau_pushbuf *push = nv50->base.pushbuf;
358    uint32_t color, psize;
359 
360    nv50_sprite_coords_validate(nv50);
361 
362    if (nv50->state.rasterizer_discard != nv50->rast->pipe.rasterizer_discard) {
363       nv50->state.rasterizer_discard = nv50->rast->pipe.rasterizer_discard;
364       BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
365       PUSH_DATA (push, !nv50->rast->pipe.rasterizer_discard);
366    }
367 
368    if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG)
369       return;
370    psize = nv50->state.semantic_psize & ~NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK;
371    color = nv50->state.semantic_color & ~NV50_3D_SEMANTIC_COLOR_CLMP_EN;
372 
373    if (nv50->rast->pipe.clamp_vertex_color)
374       color |= NV50_3D_SEMANTIC_COLOR_CLMP_EN;
375 
376    if (color != nv50->state.semantic_color) {
377       nv50->state.semantic_color = color;
378       BEGIN_NV04(push, NV50_3D(SEMANTIC_COLOR), 1);
379       PUSH_DATA (push, color);
380    }
381 
382    if (nv50->rast->pipe.point_size_per_vertex)
383       psize |= NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK;
384 
385    if (psize != nv50->state.semantic_psize) {
386       nv50->state.semantic_psize = psize;
387       BEGIN_NV04(push, NV50_3D(SEMANTIC_PTSZ), 1);
388       PUSH_DATA (push, psize);
389    }
390 }
391 
392 static int
nv50_vec4_map(uint8_t * map,int mid,uint32_t lin[4],struct nv50_varying * in,struct nv50_varying * out)393 nv50_vec4_map(uint8_t *map, int mid, uint32_t lin[4],
394               struct nv50_varying *in, struct nv50_varying *out)
395 {
396    int c;
397    uint8_t mv = out->mask, mf = in->mask, oid = out->hw;
398 
399    for (c = 0; c < 4; ++c) {
400       if (mf & 1) {
401          if (in->linear)
402             lin[mid / 32] |= 1 << (mid % 32);
403          if (mv & 1)
404             map[mid] = oid;
405          else
406          if (c == 3)
407             map[mid] |= 1;
408          ++mid;
409       }
410 
411       oid += mv & 1;
412       mf >>= 1;
413       mv >>= 1;
414    }
415 
416    return mid;
417 }
418 
419 void
nv50_fp_linkage_validate(struct nv50_context * nv50)420 nv50_fp_linkage_validate(struct nv50_context *nv50)
421 {
422    struct nouveau_pushbuf *push = nv50->base.pushbuf;
423    struct nv50_program *vp = nv50->gmtyprog ? nv50->gmtyprog : nv50->vertprog;
424    struct nv50_program *fp = nv50->fragprog;
425    struct nv50_varying dummy;
426    int i, n, c, m;
427    uint32_t primid = 0;
428    uint32_t layerid = 0;
429    uint32_t viewportid = 0;
430    uint32_t psiz = 0x000;
431    uint32_t interp = fp->fp.interp;
432    uint32_t colors = fp->fp.colors;
433    uint32_t clpd_nr = util_last_bit(vp->vp.clip_enable | vp->vp.cull_enable);
434    uint32_t lin[4];
435    uint8_t map[64];
436    uint8_t so_map[64];
437 
438    if (!(nv50->dirty_3d & (NV50_NEW_3D_VERTPROG |
439                            NV50_NEW_3D_FRAGPROG |
440                            NV50_NEW_3D_GMTYPROG))) {
441       uint8_t bfc, ffc;
442       ffc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK);
443       bfc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK)
444          >> 8;
445       if (nv50->rast->pipe.light_twoside == ((ffc == bfc) ? 0 : 1))
446          return;
447    }
448 
449    memset(lin, 0x00, sizeof(lin));
450 
451    /* XXX: in buggy-endian mode, is the first element of map (u32)0x000000xx
452     *  or is it the first byte ?
453     */
454    memset(map, nv50->gmtyprog ? 0x80 : 0x40, sizeof(map));
455 
456    dummy.mask = 0xf; /* map all components of HPOS */
457    dummy.linear = 0;
458    m = nv50_vec4_map(map, 0, lin, &dummy, &vp->out[0]);
459 
460    for (c = 0; c < clpd_nr; ++c)
461       map[m++] = vp->vp.clpd[c / 4] + (c % 4);
462 
463    colors |= m << 8; /* adjust BFC0 id */
464 
465    dummy.mask = 0x0;
466 
467    /* if light_twoside is active, FFC0_ID == BFC0_ID is invalid */
468    if (nv50->rast->pipe.light_twoside) {
469       for (i = 0; i < 2; ++i) {
470          n = vp->vp.bfc[i];
471          if (fp->vp.bfc[i] >= fp->in_nr)
472             continue;
473          m = nv50_vec4_map(map, m, lin, &fp->in[fp->vp.bfc[i]],
474                            (n < vp->out_nr) ? &vp->out[n] : &dummy);
475       }
476    }
477    colors += m - 4; /* adjust FFC0 id */
478    interp |= m << 8; /* set map id where 'normal' FP inputs start */
479 
480    for (i = 0; i < fp->in_nr; ++i) {
481       for (n = 0; n < vp->out_nr; ++n)
482          if (vp->out[n].sn == fp->in[i].sn &&
483              vp->out[n].si == fp->in[i].si)
484             break;
485       switch (fp->in[i].sn) {
486       case TGSI_SEMANTIC_PRIMID:
487          primid = m;
488          break;
489       case TGSI_SEMANTIC_LAYER:
490          layerid = m;
491          break;
492       case TGSI_SEMANTIC_VIEWPORT_INDEX:
493          viewportid = m;
494          break;
495       }
496       m = nv50_vec4_map(map, m, lin,
497                         &fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy);
498    }
499 
500    if (vp->gp.has_layer && !layerid) {
501       layerid = m;
502       map[m++] = vp->gp.layerid;
503    }
504 
505    if (vp->gp.has_viewport && !viewportid) {
506       viewportid = m;
507       map[m++] = vp->gp.viewportid;
508    }
509 
510    if (nv50->rast->pipe.point_size_per_vertex) {
511       psiz = (m << 4) | 1;
512       map[m++] = vp->vp.psiz;
513    }
514 
515    if (nv50->rast->pipe.clamp_vertex_color)
516       colors |= NV50_3D_SEMANTIC_COLOR_CLMP_EN;
517 
518    if (unlikely(vp->so)) {
519       /* Slot i in STRMOUT_MAP specifies the offset where slot i in RESULT_MAP
520        * gets written.
521        *
522        * TODO:
523        * Inverting vp->so->map (output -> offset) would probably speed this up.
524        */
525       memset(so_map, 0, sizeof(so_map));
526       for (i = 0; i < vp->so->map_size; ++i) {
527          if (vp->so->map[i] == 0xff)
528             continue;
529          for (c = 0; c < m; ++c)
530             if (map[c] == vp->so->map[i] && !so_map[c])
531                break;
532          if (c == m) {
533             c = m;
534             map[m++] = vp->so->map[i];
535          }
536          so_map[c] = 0x80 | i;
537       }
538       for (c = m; c & 3; ++c)
539          so_map[c] = 0;
540    }
541 
542    n = (m + 3) / 4;
543    assert(m <= 64);
544 
545    if (unlikely(nv50->gmtyprog)) {
546       BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP_SIZE), 1);
547       PUSH_DATA (push, m);
548       BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP(0)), n);
549       PUSH_DATAp(push, map, n);
550    } else {
551       BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1);
552       PUSH_DATA (push, vp->vp.attrs[2] | fp->vp.attrs[2]);
553 
554       BEGIN_NV04(push, NV50_3D(SEMANTIC_PRIM_ID), 1);
555       PUSH_DATA (push, primid);
556 
557       assert(m > 0);
558       BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1);
559       PUSH_DATA (push, m);
560       BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n);
561       PUSH_DATAp(push, map, n);
562    }
563 
564    BEGIN_NV04(push, NV50_3D(GP_VIEWPORT_ID_ENABLE), 5);
565    PUSH_DATA (push, vp->gp.has_viewport);
566    PUSH_DATA (push, colors);
567    PUSH_DATA (push, (clpd_nr << 8) | 4);
568    PUSH_DATA (push, layerid);
569    PUSH_DATA (push, psiz);
570 
571    BEGIN_NV04(push, NV50_3D(SEMANTIC_VIEWPORT), 1);
572    PUSH_DATA (push, viewportid);
573 
574    BEGIN_NV04(push, NV50_3D(LAYER), 1);
575    PUSH_DATA (push, vp->gp.has_layer << 16);
576 
577    BEGIN_NV04(push, NV50_3D(FP_INTERPOLANT_CTRL), 1);
578    PUSH_DATA (push, interp);
579 
580    nv50->state.interpolant_ctrl = interp;
581 
582    nv50->state.semantic_color = colors;
583    nv50->state.semantic_psize = psiz;
584 
585    BEGIN_NV04(push, NV50_3D(NOPERSPECTIVE_BITMAP(0)), 4);
586    PUSH_DATAp(push, lin, 4);
587 
588    BEGIN_NV04(push, NV50_3D(GP_ENABLE), 1);
589    PUSH_DATA (push, nv50->gmtyprog ? 1 : 0);
590 
591    if (vp->so) {
592       BEGIN_NV04(push, NV50_3D(STRMOUT_MAP(0)), n);
593       PUSH_DATAp(push, so_map, n);
594    }
595 }
596 
597 static int
nv50_vp_gp_mapping(uint8_t * map,int m,struct nv50_program * vp,struct nv50_program * gp)598 nv50_vp_gp_mapping(uint8_t *map, int m,
599                    struct nv50_program *vp, struct nv50_program *gp)
600 {
601    int i, j, c;
602 
603    for (i = 0; i < gp->in_nr; ++i) {
604       uint8_t oid = 0, mv = 0, mg = gp->in[i].mask;
605 
606       for (j = 0; j < vp->out_nr; ++j) {
607          if (vp->out[j].sn == gp->in[i].sn &&
608              vp->out[j].si == gp->in[i].si) {
609             mv = vp->out[j].mask;
610             oid = vp->out[j].hw;
611             break;
612          }
613       }
614 
615       for (c = 0; c < 4; ++c, mv >>= 1, mg >>= 1) {
616          if (mg & mv & 1)
617             map[m++] = oid;
618          else
619          if (mg & 1)
620             map[m++] = (c == 3) ? 0x41 : 0x40;
621          oid += mv & 1;
622       }
623    }
624    if (!m)
625       map[m++] = 0;
626    return m;
627 }
628 
629 void
nv50_gp_linkage_validate(struct nv50_context * nv50)630 nv50_gp_linkage_validate(struct nv50_context *nv50)
631 {
632    struct nouveau_pushbuf *push = nv50->base.pushbuf;
633    struct nv50_program *vp = nv50->vertprog;
634    struct nv50_program *gp = nv50->gmtyprog;
635    int m = 0;
636    int n;
637    uint8_t map[64];
638 
639    if (!gp)
640       return;
641    memset(map, 0, sizeof(map));
642 
643    m = nv50_vp_gp_mapping(map, m, vp, gp);
644 
645    n = (m + 3) / 4;
646 
647    BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1);
648    PUSH_DATA (push, vp->vp.attrs[2] | gp->vp.attrs[2]);
649 
650    assert(m > 0);
651    BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1);
652    PUSH_DATA (push, m);
653    BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n);
654    PUSH_DATAp(push, map, n);
655 }
656 
657 void
nv50_stream_output_validate(struct nv50_context * nv50)658 nv50_stream_output_validate(struct nv50_context *nv50)
659 {
660    struct nouveau_pushbuf *push = nv50->base.pushbuf;
661    struct nv50_stream_output_state *so;
662    uint32_t ctrl;
663    unsigned i;
664    unsigned prims = ~0;
665 
666    so = nv50->gmtyprog ? nv50->gmtyprog->so : nv50->vertprog->so;
667 
668    BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1);
669    PUSH_DATA (push, 0);
670    if (!so || !nv50->num_so_targets) {
671       if (nv50->screen->base.class_3d < NVA0_3D_CLASS) {
672          BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1);
673          PUSH_DATA (push, 0);
674       }
675       BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1);
676       PUSH_DATA (push, 1);
677       return;
678    }
679 
680    /* previous TFB needs to complete */
681    if (nv50->screen->base.class_3d < NVA0_3D_CLASS) {
682       BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
683       PUSH_DATA (push, 0);
684    }
685 
686    ctrl = so->ctrl;
687    if (nv50->screen->base.class_3d >= NVA0_3D_CLASS)
688       ctrl |= NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET;
689 
690    BEGIN_NV04(push, NV50_3D(STRMOUT_BUFFERS_CTRL), 1);
691    PUSH_DATA (push, ctrl);
692 
693    for (i = 0; i < nv50->num_so_targets; ++i) {
694       struct nv50_so_target *targ = nv50_so_target(nv50->so_target[i]);
695       struct nv04_resource *buf = nv04_resource(targ->pipe.buffer);
696 
697       const unsigned n = nv50->screen->base.class_3d >= NVA0_3D_CLASS ? 4 : 3;
698 
699       if (n == 4 && !targ->clean)
700          nv84_hw_query_fifo_wait(push, nv50_query(targ->pq));
701       BEGIN_NV04(push, NV50_3D(STRMOUT_ADDRESS_HIGH(i)), n);
702       PUSH_DATAh(push, buf->address + targ->pipe.buffer_offset);
703       PUSH_DATA (push, buf->address + targ->pipe.buffer_offset);
704       PUSH_DATA (push, so->num_attribs[i]);
705       if (n == 4) {
706          PUSH_DATA(push, targ->pipe.buffer_size);
707          if (!targ->clean) {
708             assert(targ->pq);
709             nv50_hw_query_pushbuf_submit(push, NVA0_3D_STRMOUT_OFFSET(i),
710                                          nv50_query(targ->pq), 0x4);
711          } else {
712             BEGIN_NV04(push, NVA0_3D(STRMOUT_OFFSET(i)), 1);
713             PUSH_DATA(push, 0);
714             targ->clean = false;
715          }
716       } else {
717          const unsigned limit = targ->pipe.buffer_size /
718             (so->stride[i] * nv50->state.prim_size);
719          prims = MIN2(prims, limit);
720       }
721       targ->stride = so->stride[i];
722       BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR);
723    }
724    if (prims != ~0) {
725       BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1);
726       PUSH_DATA (push, prims);
727    }
728    BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1);
729    PUSH_DATA (push, 1);
730    BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1);
731    PUSH_DATA (push, 1);
732 }
733